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Hero Update on Dec. 31, 2008
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The Collect, Son of the Necromaiden
Intelligence - Either Allegiance
Role: Crowd Control/Pusher
- Passive: The Collect cannot regenerate his own mana in any way. The only way he can increase his scarce pool of mana is by being within at least 700 of a corpse. For every corpse within 700 of The Collect, he gains +1 mana regeneration p/sec. Max mana of 300 (or something; permanent limit). The Collect loses 2 mana every 8 seconds if there are no corpses within 1000.
- Passive, Activatable: Whenever a corpse within 500/525/550/575/600 of The Collect completely decays, The Collect gains 10/15/20/25/30 mana. For 10 seconds, enemy units near the decomposed corpse Bleed for 3/4/4/5/6 seconds.
While activated, enemy units near any dying units within 600 of The Collect have all durations of their Conditions extended by 10/15/20/25/30%.
- Passive: Enemy units that are damaged physically by spells, skills, steel, or otherwise within 550/600/650/650/700 of The Collect take 5/10/15/20/25 extra magickal damage and their Bleed is extended by 1/2/3/3/4 seconds.
- Active: The Collect extends their reach towards a target, attempting to bring it into the fold by tearing away its neck. Deals 75/100/150/175/200 physical damage and causes 8/12/16/20/24 seconds of Bleed. If the target dies to the initial damage, the Bleed is divided into all nearby enemy units, extending Bleed durations.
- Active, Transformation: Requires a 90% full mana pool, but uses all mana. For every Bleeding unit and dead unit within 1000 of The Collect, they gain 50/85/120 +HP and 10/20/30 extra damage. All of the nearby corpses explode, dealing 50/75/100 damage and Ruining for 5/8/10 seconds to nearby enemies; The Collect gains 20 mana for each corpse. Every second, enemy units within 300 of The Collect has Bleed extended by 1/2/4 seconds. Lasts 10/13/16 seconds.
(Requires 3 seconds to grow into giant death machine of doom. The exploding corpses and death begins once transformation is complete.)