Manhunter
Agility; Bane of Eternity
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The best of killers were not forgotten. They were only in tales of the dead and there only.
"Stain my blade."
You will be hunted down.
"The pain will be unbearable."
Gone in an instant.
"Unseen and unheard."
That is our name.
"I see you; I smell you."
Walking alone and afraid.
"DIE!"
Your tale ends here.
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Level 1 Skill:
Hunting (Channeling)
- Dahkov takes aim, then fires an arrow with deadly precision at the target. The arrow hits the first unit it encounters, Crippling it for X seconds and dealing Y damage for each second channelled.
Channeling Time: 3/4/5/6/7
Cooldown: 9 seconds
Range: 3500 or so
The spell will continue to cast even if the target disappears into the Fog.
Level 1 Skill:
Blazing Arrow (Active)
- Fires a flaming arrow to the target point, extending Burn on enemies by X seconds and giving vision of that region for Y seconds.
Cooldown: 10ish seconds
Range: Infinite if it wouldn't be too crazy
Shatter Shot (Passive)
- After shooting an arrow, Dahkov attempts to split the first arrow with another. This takes another X seconds of concentration, dealing Y damage and inflicting Bleed for Z seconds in a small area around the area the first arrow stops.
Level 6 Ultimate:
Thrill of the Kill (Passive)
- To kill is in the blood of a Manhunter. Yet, to be the best, more is merrier. Whenever Dahkov kills an enemy with a skill, that skill's cooldown is reset and it gains an additional effect on the next cast, depending on the skill.
Hunting - Inflicts Bleed and Maim for X seconds and can be channelled for an additional Y seconds.
Blazing Arrow - Deals damage Y onto the area and extends Ruin for X seconds every second onto the area.
Shatter Shot - Inflicts X damage for each condition on damaged enemies.
My attempt in creating a character that can attack from any range, yet is weak at point-blank range.