Anima Medicanum
Agility; Order.
He heals people. (For the lack of better story.)
Level 1 Skill:
Repel
- If the target unit is hit by a condition, it will only take 10% of the duration, the rest of the duration time will be given to the source of condition instead. Lasts for Y seconds and can be stacked. Has X seconds cooldown.
Pulsating Veins
- Extends bleed for X seconds on all nearby units, including self and allies. Has 3 seconds cooldown.
A cure for a cost
- When activated, enemy units with condition will have all of their conditions' duration decreased by 1 second for each second. Deals X damage per second for each condition that they suffer. Extends maim on Zertem by 1 second.
Unity
- When activated, any conditions that allies within 450 range suffer afterward ill be sent to Zertem with X% duration instead. Zertem gains Y health for each condition given to him this way..