Manil, Earthlord

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VZManticoran
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Manil, Earthlord

Post by VZManticoran » Mon Nov 17, 2008 2:48 pm

Manil, Earthlord
Allegiance: Hallowed Order
Attributes: [int], str, agi
Notes: Projectile moves at about 100-200 ms, very high delay between attacks but animation is fairly quick, moderate-high damage. 800 range. Attack Ground. Should be moderately hard to hit with an attack, something like 200-300 AoE. Maybe attacks also hit first enemy they run across?


Level 1 Skill- Burst
  • All projectiles explode, removing the attacks and dealing AoE damage and knock down. Also hits around self.

Level 1 Skill- Collision
  • As long as two or more projectiles are out, removes them, deals line damage between the projectiles, and Maims foes. Also counts self as projectile.

Level 1 Skill- Aftershock
  • 2 seconds after a projectile hits or is removed, an additional low amount of AoE damage is dealt, and stuns foes with a condition for 1 second.

Level 6 Ultimate- Barrage
  • Gains 75/150/225% attack speed, and attacks Cripple foes for 1/2/3 seconds.
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--------Eli-------------Ben------------Alex----------Isabelle---------David----

Soul_Reaver
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Re: Manil, Earthlord

Post by Soul_Reaver » Mon Nov 17, 2008 3:00 pm

Is this basically an attack replacement, that converts attacks into a line damage?

If yes, I like this idea.
I thought of the same thing with a Dark Ranger model hero a few weeks ago. Maybe you can use one of the abilities I already made.

Level 1 Skill - Autocastable
When cast, releases 1/2/3/4/5 extra projectlies that goes in a random angle between Hero's Facing +25 and Hero's Facing -25.

Level 1 Skill - Passive
Whenever a projectlie is released, there is an [X]% chance, that the projectly will deal +[Y] area damage upon impact and ruin struck foes.

Also, these two would've worked together, like:
You cast the first ability on level 5, all 6 summoned projectlies (your main attack and the extra 5) has the [X] chance to gain the benefits from the passive.

VZManticoran
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Re: Manil, Earthlord

Post by VZManticoran » Mon Nov 17, 2008 3:20 pm

Nono, it's more like your hero is a mobile Trebuchet. You throw out attacks every bit, and you can blow them up mid-flight for different effects, or let them hit for other effects.
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