Karaia
Pagan
Intellect-based.
Level 1 Skill:
Brambles
Ground, AoE Indicator
Carpets a large area in solid, thorny brambles. Cripples enemies within for 2 seconds every 3 seconds, extends Bleed by 4 seconds for each condition they suffer from.
Each point increases the chance that a Wicked Treant will raise from the brambles every few seconds.
Wicked Treants have low life, heavy armor, decent Normal damage, a fast melee attack, very fast movement speed, and Thornshield. Stats increase slightly per point. Treants last until death.
Lasts X seconds, longer per ability point.
Note: Thornshield passively causes enemy melee units who attack the Wicked Treants to be Maimed for 1 second.
Level 1 Skill:
Fetid Mist
Ground, AoE Indicator
Conjures a toxic cloud in a medium area. Causes X damage per second and extends Mute by 1 second. Short cooldown.
Level 1 Skill:
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Level 6 Ultimate:
Ghostfire
Ground, AoE Indicator
Causes spectral flames to crawl from the selected point towards Karaia. Burns units caught in the wake for X seconds.
Brambles and Wicked Treants may be set aflame if the fire passes through, causing enemies within to take 40 damage per second and granting Treants a minor Immolation, dealing 10 aoe damage per second.
Fetid Mist will detonate violently if the fire passes through, causing X (high) area damage and Knocking Down enemies for 2 seconds.
Note: Ghostfire acts much like Zhall's Fissure. No matter where this spell is cast, the fire will initially move towards Karaia. (They came from... Behind!)
Currently at a loss for her third ability, suggestions are welcome.
Karaia, the Pagan
- SetaSoujirou
- Letter Linguist
- Posts: 614
- Joined: Sun Feb 24, 2008 11:47 pm
Re: Karaia, the Pagan
With the current combo between the first skill and his ultimate, I wouldn't see much of a reason to get his 2nd and 3rd. So you may want to make it benefit every skill.
A wild §eta has appeared!
*Twinkle* Lv. 1337
No I'm not a troll.
*Twinkle* Lv. 1337
No I'm not a troll.
Re: Karaia, the Pagan
So you just cast all 3 at one area. That's not cool.
Re: Karaia, the Pagan
The current ultimate is reliant completely on her 1st ability, so far as I can tell. This isn't good; forced synergy is always a bad thing.
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- Wielder of the Ctrl-Alt-Delete
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Re: Karaia, the Pagan
I'm all for a character that is based upon bad things happening when you enter AoEs. Give the first two skills two different AoE DoT-ish moves where the one placed second will nullify the other, a third move that interacts with those two and the ulti, and an ulti that 'activates' the two AoE moves in different ways, and it sounds just fine.
Like, example:
Level 6 Ultimate- Scorched Ground
Like, example:
Level 6 Ultimate- Scorched Ground
- Begins a fire at target point, that steadily grows. When it runs into brambles, they burn fiercer, dealing X more dps.
If it runs into a gas, it detonates the gas, causing Y damage and Knockback for all foes inside of the gas.
Normally, causes Burn and slight damage per second. Foes entering Scorched Ground cause Burn to follow them when they leave.
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- Holder of the Alt-F4
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Re: Karaia, the Pagan
A suggestion for the third skill:
Growing Shriek (Channeling)
Karaia sings a song for her plants. Increases the Area of Effect of Brambles and Fetid Mist by x every second this is channeled and Cripples and/or Maims (Maybe Mute, but that would be crazy) enemies in the Area of Effect by y seconds.
Eh, I'm not too sure if it'll work, but it's the best I could come up with =/
Growing Shriek (Channeling)
Karaia sings a song for her plants. Increases the Area of Effect of Brambles and Fetid Mist by x every second this is channeled and Cripples and/or Maims (Maybe Mute, but that would be crazy) enemies in the Area of Effect by y seconds.
Eh, I'm not too sure if it'll work, but it's the best I could come up with =/
Its... its... a NEW SIG!! OMG!!
O_O"
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