The Green Mage(So?)
Intelligence; Hallowed Order
Story: 'I've been quite interested in magick, it's quite fitting too. My father was quite the mage when I was a child, he never did attend an academy, you know how old farts act when they are jealous... My father taught me the do's and don'ts of magick and I think I haven't kept my word, if you don't know, I was five when I made that promise. People have always mentioned I'm quite the prodigy, but magick is more like a joke to me-- I prefer to amuse myself with magick instead of increasing the work I receive to learn useless techniques I know. I was almost accepted into the academy, but if you know me-- I killed my chances after some actions of mine, to this day I don't regret them. Now I'm getting burnt to a crisp in this Desert with the Empty-On-The-Inside Order, Got anything to say Academy?'
Level 1 Skill: - Condition Removal and Buff
Hex
- Aurelia purges a target of their conditions however, her next X(X > 4) attacks will inflict a one of the random conditions she purged from the target every time she attacks. If the target has no conditions, Y(Small) damage is dealt. (If the skill is a bit pathetic, the conditions could be place on her too until she attacks X times for some synergy) (Note: Stun/Knockback/Mute cannot be transferred in this manner because they negate it's effect > >)
Release/Discharge
- Every X seconds, Aurelia purges herself of her conditions and releases a bolt of arcane magick that deals Y(Number of Conditions on Aurelia x 25-50) and bounces for each condition that is removed in this matter. Also, if Aurelia is suffering from no conditions, her life and mana regenerate a bit faster.(This probably could be her ultimate/ Each bolt can deal ruin if you'd like, It doesn't really effect synergy)
Recoil
- Aurelia smothers an ally in unstable energies. When the target is attacked, one of it's conditions are transferred to the attacking unit and the duration of the condition is multiplied by X. This effect lasts for Y seconds or ends after the target has been attacked Z times. If the target has no conditions, it is ruined.
Vex
- Aurelia begins to channel her unstable magicks around which drains her mana periodically. Once activated, you deal X extra attacks for each condition the target is suffering. One random condition Aurelia(Or The Target, whichever is best) is suffering from is shortened whenever she attacks with this active. Passively gives her a Y% chance to deal 3 attacks to a target if she is suffering from Z conditions.