Anthem

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Kaome Sky Deathand
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Anthem

Post by Kaome Sky Deathand » Tue Apr 15, 2008 1:00 pm

Here at work, slow day, got to thinking....

Anthem
LVL _ Verse to the Void
Intelligence; Bane

It had no mouth that could be seen, a faceless mask with two dark slits for eyes.
Still, it communicated flawlessly.
"Well?"
-I am the Anthem-
The air around it resonated with shockwaves. Sound made palpable everytime it spoke.
"The Verse of the Void?"
-I am the song to slaughter by, the whispered word upon the dying, that long forgotten lullaby-
-List' to me and shed no tear, for fully will you understand, in time to fully fear-
-When I sing that hard goodbye, and sing it in a swell-
-All your enemies shall up and die, I'll guide them straight to Hell-
-Lend me, your curling ear, list' unto the 'morrow-
-Every verse a ringing curse, each stanza one more sorrow-
-Another word to break their mind, one more to shatter staunch emotions-
-One last line, undivine, to drown within those oceans-
-Another word, to prove my worth? Do not get me wrong-
-A voice to shatter human souls, a killing with a song-


Level 1 Skill:
Stanza of Scorn
  • Narrow Line Damage;
    Anthem deals 130/150/170/190/210 damage to every unit in the 'line'
    Afflicted units are crippled for (2/3) seconds.
Level 1 Skill:
Iamb of the Impossible
  • Under Condition, Targeted Units (Chain Lightning Animation?)
    Enemy units suffering from a condition have it extended by 2/3/4/5/6 seconds.
    Allied units suffering from a condition have it reduced by 2/3/4/5/6 seconds.
Level 1 Skill:
Nocturne of Negation
  • Target AoE;
    Enemy units in the Area of Effect take 20/25/30/35/40 damage a second for 3/4/5/6/7 seconds(60,100,150,210,280)
    Units in the Area of Effect are Muted until they leave the AoE.
Level 6 Skill:
Echoing Elegy
  • Mimic Skill;
    The next Skill Anthem would use reloads instantly.
Round of Ammo for you thoughts?

-Still toying with it....
Cruor Vult

Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

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Rising_Dusk
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Re: Anthem

Post by Rising_Dusk » Tue Apr 15, 2008 1:20 pm

It could be cool if the ultimate were just "Echo" and the next shout you use reloads instantly. That could combine really well with the skills if you designed them in such a way.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Kaome Sky Deathand
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Re: Anthem

Post by Kaome Sky Deathand » Tue Apr 15, 2008 1:39 pm

It crossed my mind....
Just about the same time the 'Boy that would cream cheese' did.

Stun (original)
Cripple
Stun (Echo)
Stun (Original)

Nearly 800 damage and they can't do much.
Cruor Vult

Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

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Rising_Dusk
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Re: Anthem

Post by Rising_Dusk » Tue Apr 15, 2008 1:43 pm

Then I guess the skills would need slight reworking to compensate. You could eliminate the stun and make it an aimed line spell that you could rapidfire under guise of Echo, that would be awesome.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Kaome Sky Deathand
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Re: Anthem

Post by Kaome Sky Deathand » Tue Apr 15, 2008 1:48 pm

Easily done I guess.
I suppose he might feel Taintish though....
Cruor Vult

Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

Soul_Reaver
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Re: Anthem

Post by Soul_Reaver » Tue Apr 15, 2008 2:26 pm

Oups of Oppression is Atrius' Crippling Strike basically. You might want to change that.

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Kaome Sky Deathand
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Re: Anthem

Post by Kaome Sky Deathand » Tue Apr 15, 2008 6:52 pm

Is that so?
Can't say I used him more than once.
Cruor Vult

Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

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Rising_Dusk
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Re: Anthem

Post by Rising_Dusk » Tue Apr 15, 2008 6:53 pm

I suppose he might feel Taintish though....
Not if the spell passes through targets and doesn't explode when it hits one. Also, he could doublecast any of his other abilities, which would make for some wicked intricate setups if the other skills were made in such a way. Might require a bit of redesigning of the other skills, something like Ballad of the Blaze might not be worth doublecasting. I think it's such an awesome idea to allow doublecasting as the ultimate that it'd be worth reworking the rest of the hero around it.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Kaome Sky Deathand
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Re: Anthem

Post by Kaome Sky Deathand » Tue Apr 15, 2008 6:55 pm

Very well.
Now that I'm home I can work on it.
Cruor Vult

Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

UnholySouls
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Re: Anthem

Post by UnholySouls » Tue Apr 15, 2008 9:19 pm

Well first of all , with the ultimate's concept, it is vital to make all your other spells "equally good to double-cast". Then the choice would highly depend on the current situation and its needs. It currently is the case with Stanza of Scorn and Nocturne of Negation

So for his "currently-blank skill", he could use some sort of non/not-too offensive ability since he can already cause potent damage with the Line Damage spell. Either a "targettable-on-ally" buff (that you could cast on yourself and/or on a nearby ally if double-casted), or some "curse" with no/low damage but other maluses. Although it still seems the most useful choice would often be "double cast Stanza of Scorn"

So even better : make the 3rd spell targettable on allies and enemies with similar (but reversed) results depending on who you click (You could boost yourself and weaken the enemy in two clicks). The spell would have multiple uses which would favour in it being double-casted.

(Stuns should be eluded as much as possible, especially if he can double cast it. But since you've removed/changed the stunning ability... =D)

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Evernite.
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Re: Anthem

Post by Evernite. » Tue Apr 15, 2008 9:29 pm

I'd say you could use some skill that uses those conditions, maybe extending them or removing mana when units afflicted around you cast a spell? Just a suggestion.
"You believe but what you see,
You receive but what you give."

-Nightwish, Amaranth

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Deschain
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Re: Anthem

Post by Deschain » Wed Apr 16, 2008 8:08 am

Ok suggestions\comments :
1. Stanza extends cripple, right. Seems like an ok skill, though I would add burn into it.
2. Yay Jambi... Nvm except the skill name nothing much to comment. My suggestion let it do something when you hit crippled or muted units. That way it will synergize with your two lvl1 skills.
3. Nocturne negation. AoE instant mute. For how long does mute last? Not wtfpwnzor skill but its nice.
4. Echoing Elegy. Since this is an elegy you could manipulate energy with it (steal/gain/make enemies lose energy).
Those who seek war deserve for the war to find them.

Soul_Reaver
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Re: Anthem

Post by Soul_Reaver » Wed Apr 16, 2008 9:35 am

What about a skill that reinflicts the last condition? I was thinking about this:
Level 1 Skill:
Karma
  • Deals [X] (low) damage to the target, and extends the last condition the target enemy suffered from for [Y] (low->mediocre) seconds.
=OR=
Level 1 Skill:
Karma
  • Deals [X] (low) damage to the target, and extends the last condition the target enemy applied for [Y] (low->mediocre) seconds.
The very last time Rikter Whirlwinded, he inflicted Bleed. This Bleed will be renewed for a set duration, as the spell is cast. Could work well when double-casted. Includes basic and team synergy.

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Deschain
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Re: Anthem

Post by Deschain » Fri Apr 18, 2008 6:09 am

Hmm interesting. I was expecting Jambi to be more offensive. I can see this will be rather interesting espeically with echo and Nocturne.

Was expecting something more but it is good still.
Those who seek war deserve for the war to find them.

Phox
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Re: Anthem

Post by Phox » Fri Apr 18, 2008 7:50 am

Iamb only works with targets that are hit by conditions, making it not that useful at the beginning of the game, when there aren't that many conditions around yet.

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