Tristan

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VZManticoran
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Tristan

Post by VZManticoran » Sun Jun 22, 2008 4:46 pm

Seems fun. Note, though: When rm-ing 1:20 seconds into game, his passive doesn't work, but this might just be part of the -rm bugs.
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SetaSoujirou
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Re: Tristan

Post by SetaSoujirou » Sun Jun 22, 2008 4:54 pm

Same thing happened to me, kind of ruins tristan.
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Re: Tristan

Post by Greenspawn » Sun Jun 22, 2008 10:17 pm

why would you remake within 2 minutes of ANY game?

This is true, by the way. Plus, his passive has other bugs which everyone is aware of.

Anyways... Tristan is awesome. He is now my second favorite (next to Parhelios, who is my favorite).
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Re: Tristan

Post by VZManticoran » Sun Jun 22, 2008 10:47 pm

Because someone picked Kassar, that's why.
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Hell_Tempest
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Re: Tristan

Post by Hell_Tempest » Mon Jun 23, 2008 12:26 am

Or if people leave.
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ReDSeX
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Re: Tristan

Post by ReDSeX » Mon Jun 23, 2008 12:55 am

The guy needs some kind of AoE. Nothing huge of course. Maybe extend burn for 3 seconds to units within the affected radius whenever his invisibility orbs die.

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Vchip
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Re: Tristan

Post by Vchip » Mon Jun 23, 2008 1:21 am

ReDSeX wrote:The guy needs some kind of AoE. Nothing huge of course. Maybe extend burn for 3 seconds to units within the affected radius whenever his invisibility orbs die.
I think blind would be more appropriate.

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AnemicRoyalty
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Re: Tristan

Post by AnemicRoyalty » Mon Jun 23, 2008 2:36 am

just noticed something strange, not sure if this has been posted before. I was just playing Tristan in single player, died (yeah, go ahead and laugh :P) and when i revived, he started moving by himself along the same path the creeps travel. Not a serious thing, but gave me a laugh :P

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Deschain
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Re: Tristan

Post by Deschain » Mon Jun 23, 2008 3:30 am

I got a funny bug too. Sometimes when I issue attack instead of move Tristan wouldn't run toward the target unit or point of issue order but instead he would run AWAY from it. I never knew he was such a pansy.
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Re: Tristan

Post by assassingao » Mon Jun 23, 2008 6:07 am

Deschain wrote:I got a funny bug too. Sometimes when I issue attack instead of move Tristan wouldn't run toward the target unit or point of issue order but instead he would run AWAY from it. I never knew he was such a pansy.
Behold, Tristan, the Pansysworn Sentinel!

Just kidding, but sometimes, after the cooldown on his passive finishes, he moved by himself, without any order given.

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Deschain
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Re: Tristan

Post by Deschain » Mon Jun 23, 2008 7:48 am

Yeah you are right but most of my bugs happened when I attack-move or attack a unit. It was rather cool. You look like you are gonna pwn shit out of a foe but instead you just run away :P
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Rising_Dusk
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Re: Tristan

Post by Rising_Dusk » Mon Jun 23, 2008 8:00 pm

VZManticoran wrote:Seems fun. Note, though: When rm-ing 1:20 seconds into game, his passive doesn't work, but this might just be part of the -rm bugs.
I know this, and I have to figure out why.
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Rising_Dusk
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Re: Tristan

Post by Rising_Dusk » Tue Jun 24, 2008 4:23 am

I did some research into this bug. I fixed the one where he would run away from attacked units, but this one is proving far trickier. It actually has nothing to do with RM, but has everything to do with hero selection. Yeah, I'm as stumped as you are, and it's only 4:23AM. I've got plenty of time to work!
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assassingao
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Re: Tristan

Post by assassingao » Tue Jun 24, 2008 6:45 am

Maybe it's because that Hero Selection disable hero's movement?


My guess :P.

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Rising_Dusk
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Re: Tristan

Post by Rising_Dusk » Tue Jun 24, 2008 11:32 am

No, you're wrong. Nice guess.
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