Bonz Balance

This is where all bug reports or hero complaints regarding DoE should be made. Whether you have an issue with balance or an exploit to shed light on, this is the place to put it.
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Merlin
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Re: Bonz Balance

Post by Merlin » Sat Jun 28, 2008 8:43 pm

Wait, he can't push? I haven't played any multi-player games, but in single player I can wipe out an entire wave in seconds with Explosive Arrows.

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SetaSoujirou
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Re: Bonz Balance

Post by SetaSoujirou » Sat Jun 28, 2008 9:18 pm

Almost every Jhita I've seen, goes in, takes out a hero, then revels in his 'glory' and go heal, or move on to another lane. Very rarely have I seen an open base attacked by a Jhita, as he would rather take out those group of heroes top.
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Blitzkrieger
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Re: Bonz Balance

Post by Blitzkrieger » Sat Jun 28, 2008 9:40 pm

The fact that hes so quick and discrete too makes him an even better ambusher
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Rectifier
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Re: Bonz Balance

Post by Rectifier » Sat Jun 28, 2008 10:50 pm

Merlin wrote:Wait, he can't push? I haven't played any multi-player games, but in single player I can wipe out an entire wave in seconds with Explosive Arrows.
Thats because you aren't fighting against an intelligent opponent.

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Fledermaus
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Re: Bonz Balance

Post by Fledermaus » Sat Jun 28, 2008 10:56 pm

So creeps become smart in multi-player?

Rectifier
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Re: Bonz Balance

Post by Rectifier » Sun Jun 29, 2008 2:08 am

Please keep useless sarcasm to yourself.


...at least I hope thats sarcasm :|

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Re: Bonz Balance

Post by Flameboy » Sun Jun 29, 2008 2:37 am

Lol true that the +80dmg on towers kinda sucks

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Re: Bonz Balance

Post by Phox » Sun Jun 29, 2008 3:00 am

Rectifier wrote:Please keep useless sarcasm to yourself.


...at least I hope thats sarcasm :|
There's no reason he can't shoot in and severely damage an unguarded base.

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Merlin
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Re: Bonz Balance

Post by Merlin » Sun Jun 29, 2008 12:41 pm

Rectifier wrote:Please keep useless sarcasm to yourself.
It's called reductio ad absurdum. Taking an argument to a logical, yet absurd conclusion. It's used to demonstrate how an argument is wrong.

I hope to have access to Bnet in August so I can verify these things for myself. I find it very hard to believe that an Attack-Move order can be made particularly difficult by the presence of enemy players.

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Rising_Dusk
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Re: Bonz Balance

Post by Rising_Dusk » Sun Jun 29, 2008 2:38 pm

Jhita is imbalanced, end of story. By the time Merlin gets BNet he'll probably be nerfed, though I'm busy through most of July so we'll have to see.
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VZManticoran
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Re: Bonz Balance

Post by VZManticoran » Sun Jun 29, 2008 3:23 pm

*pokepoke* First skill still needs changing, IMO. Am I the only one that thinks so?
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Re: Bonz Balance

Post by Phox » Sun Jun 29, 2008 3:38 pm

VZManticoran wrote:*pokepoke* First skill still needs changing, IMO. Am I the only one that thinks so?
No, you're not. I've almost never seen it used.

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Rising_Dusk
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Re: Bonz Balance

Post by Rising_Dusk » Sun Jun 29, 2008 3:42 pm

Scarlet used it to instant kill a 30-man squad last night. :p
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assassingao
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Re: Bonz Balance

Post by assassingao » Sun Jun 29, 2008 3:51 pm

I assume that it synergied with ruin too much that it's not reliable without ruin, but it's fuxpwn everything in sight with ruin.


Correct me if I'm wrong. I haven't got a chance to play him in multiplayer yet.

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Rising_Dusk
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Re: Bonz Balance

Post by Rising_Dusk » Sun Jun 29, 2008 4:00 pm

You've got it right, more or less.
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