Bonz Balance
Bonz Balance
Not gonna lie, I love Bonz in this map. He's friggin' ridiculous. Every time you attack a huge explosion occurs? Who doesn't love explosions? I've been hearing from a lot of people that he's OP as all twink. I've even had some hosts start banning him due to his ability to molest almost every hero using nothing but 4 or 5 auto shots. Activate his Ult? Forget about it. You're done.
Just thought I'd make a thread about this dude since I haven't read anything thus far on him.
Just thought I'd make a thread about this dude since I haven't read anything thus far on him.
Re: Bonz Balance
Yeah there have been a few Jhita is imba posts. It seems like he would be just looking at his moves, but I haven't had a chance to try him in multiplayer myself, so I'm not speaking from real experience.
- Rising_Dusk
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Re: Bonz Balance
It's funny, so far I haven't had any problems with him. I'll have to try him or something.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: Bonz Balance
i feel i have to chime in my 2 cents, so far i havnt realy had any problems with jhita, i usualy am on order right now just because they seem to have mroe new stuff. Jhita has real good damage but i dun find him to hard to kill with most order heros. I havnt played jhita myself yet but some are telling me hes all auto atk and kill and homing damage. Hopefully if he is he sees some aim givin to him in further versions.
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- assassingao
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Re: Bonz Balance
He is not hard to kill, but he kills (very) easily considering the first, second and fourth skill combined.
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Re: Bonz Balance
I would say he's very fun to play and I think that his output of damage is reasonable, just not the time that he can keep it up. I think his skills could use a bit of a mana increase. 18 mana for easily 150 damage-80 AoE + Ruin is kinda ridiculous. Also, his ult is point-click-bam from pretty long range. And it's 400 damage. Seems a bit much to me.
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- Rising_Dusk
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Re: Bonz Balance
I do agree with Lep, and had actually piped up his mana costs for the 'b' version rightfully ten minutes into the first game of .09 I played.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: Bonz Balance
Okay, let's do some math here on why Jhita should have both En Fuego and his exploding arrows nerfed. *cracks fingers*
Let's calculate the effects of one of his attacks at level 18. Let's say he hits for 50 damage to start this out.
Because of his passive of En Fuego, his attack inflicts a six second burn. That's an extra 120 damage. Ouch, but not quite killing.
Wait, let's add in his 80 damage from the exploding arrow.
That's 250 damage with an auto attack, assuming you wait six seconds for the burn to finish.
For 18 mana, he gains an extra 80 damage. That bonus is better than the damage increase of most ultimates, and definitely much more mana managable.
But wait, for NO mana he gets a bonus 20% movement speed, which allows him to escape most repercussions for his actions. You can't kill what you can't catch.
My solution? Halve it all. Make his burn last 3 seconds at level 5, and give him a 10% movement speed. Make his exploding arrows do an extra 40 damage, and make them each cost ~40 mana at level 5 so he can't sustain it easily.
Let's calculate the effects of one of his attacks at level 18. Let's say he hits for 50 damage to start this out.
Because of his passive of En Fuego, his attack inflicts a six second burn. That's an extra 120 damage. Ouch, but not quite killing.
Wait, let's add in his 80 damage from the exploding arrow.
That's 250 damage with an auto attack, assuming you wait six seconds for the burn to finish.
For 18 mana, he gains an extra 80 damage. That bonus is better than the damage increase of most ultimates, and definitely much more mana managable.
But wait, for NO mana he gets a bonus 20% movement speed, which allows him to escape most repercussions for his actions. You can't kill what you can't catch.
My solution? Halve it all. Make his burn last 3 seconds at level 5, and give him a 10% movement speed. Make his exploding arrows do an extra 40 damage, and make them each cost ~40 mana at level 5 so he can't sustain it easily.
- Rising_Dusk
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Re: Bonz Balance
Okay, I'm convinced, just had a game where he 4-shot poor max level Sozen. :'(
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Hell_Tempest
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Re: Bonz Balance
What about making explosive arrows deal minor damage to the target and more to those around, that way he still keeps damage potential its just a bit indirect.
- Hell_Tempest
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Re: Bonz Balance
That would be better, and would take a bit more skill than basically one shotting somebody.
- SetaSoujirou
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Re: Bonz Balance
Lol. I just had a game where I was tornne, and we had a leaver Jhita. all i had to do was flip on Wheel of Plagues, hit with taint, then have jhita finish the target off. (Wheel of Plagues added a nice 80 damage on every hit from explosive arrows and en fuego)
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No I'm not a troll.
Re: Bonz Balance
Yea, because as it is, Jhita is kinda...easy to play. Attack attack attack, run if threatened, attack attack attack, ultimate if they run, again run if threatened.
- Hell_Tempest
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