Arro Kree

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snakehawk37
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Re: Arro Kree

Post by snakehawk37 » Wed Nov 11, 2009 2:59 am

I like the suggested fireball change.

As for his passive, how about you make it an active that does the same thing but can be applied to anyone.

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Re: Arro Kree

Post by Cooldood » Wed Nov 11, 2009 3:16 am

fire repel :o
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Re: Arro Kree

Post by Soul_Reaver » Thu Nov 12, 2009 10:32 am

snakehawk37 wrote:As for his passive, how about you make it an active that does the same thing but can be applied to anyone.
This is a great idea.

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Re: Arro Kree

Post by Cooldood » Thu Nov 12, 2009 2:35 pm

Wildfire
As long as an enemy near Arro Kree has been burning for X seconds, gives a Y(high?)% to spread the burn to other nearby enemies. Also, if all nearby enemies are burning deals Z damage per second.

Z would be pretty low of course, just another random idea. If you want a skill that is as viable an option as his other skills at level 1 then you might wanna look at ways that you can make it do more than just wee bits of dps.
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Oxygen
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Re: Arro Kree

Post by Oxygen » Thu Nov 12, 2009 2:47 pm

Arro doesn't want another active, seeing how he only has the mana to barely sustain what he currently does. A wildfire spell is stupid since he can already put everything in sight on fire.

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Re: Arro Kree

Post by snakehawk37 » Thu Nov 12, 2009 10:48 pm

Well, if you think he has too many actives, how about you make it so he basically gives all allies in 500 range his current passive. Call it Heat Shield or something.

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Re: Arro Kree

Post by Cooldood » Thu Nov 12, 2009 11:08 pm

(I meant wildfire to be a passive)
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2-P
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Re: Arro Kree

Post by 2-P » Fri Nov 13, 2009 7:27 am

An aura that increases the magickal damage that allies deal to burning units.

There's already exuro's aura, but that one is lame anyway. =P
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assassingao
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Re: Arro Kree

Post by assassingao » Fri Nov 13, 2009 10:03 am

Not as lame as Kree's current aura, seriously.

Maybe extend the AoE for a bit, hmm?

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Oxygen
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Re: Arro Kree

Post by Oxygen » Fri Nov 13, 2009 10:19 am

2-P wrote:An aura that increases the magickal damage that allies deal to burning units.

There's already exuro's aura, but that one is lame anyway. =P
I beg to differ... I mean, you DID have to face my exuro critting heroes for 375 with glut, and hits for 150+ =] I just think it should be a flat amount + a %, because the aura scales very, very badly at the first levels.

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Re: Arro Kree

Post by Fledermaus » Sat Nov 14, 2009 3:30 am

Passive that makes the damage from burn aoe?

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Oxygen
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Re: Arro Kree

Post by Oxygen » Sat Nov 14, 2009 10:05 am

Fledermaus wrote:Passive that makes the damage from burn aoe?
How would that be scalling? Wouldn't it be useless without burn?

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Re: Arro Kree

Post by Fledermaus » Sat Nov 14, 2009 5:54 pm

Either % of the damage or aoe. And it could be tacked onto the current Heat or given some other effect.

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Re: Arro Kree

Post by AnemicRoyalty » Wed Nov 18, 2009 8:13 pm

No spell mechanic ideas, but I like the words Backdraft and Flashover (yes, they basically mean the same thing :P)

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Re: Arro Kree

Post by Pigger » Thu Nov 19, 2009 2:28 am

What about Heat's AoE and damage increasing per burning unit inside it? Or, instead of it's damage, it makes the burned units' burn deal more damage (essentially the same thing)

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