1.14 Remake buggs
- Final_Pantheon
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Re: 1.14 Remake buggs
Tornne doesn't gain damage from Black Lantern any more when he casts Taint. I'm not sure about his actual attacks though.
EDIT: Wrath also afflicts people with Critcal Mass for some reason, but they don't link to anything? Also, the towers were bleeding. Srsly?
EDIT: Wrath also afflicts people with Critcal Mass for some reason, but they don't link to anything? Also, the towers were bleeding. Srsly?
Last edited by Final_Pantheon on Tue Oct 27, 2009 4:29 am, edited 2 times in total.
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- assassingao
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Re: 1.14 Remake buggs
No, she's Vulnerable.Soul_Reaver wrote:It's called paused.
Is she invulnerable, though?
- Rising_Dusk
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Re: 1.14 Remake buggs
You're going to need to tell me more than that if you expect me to fix the bleeding towers issue. Remember that I recoded entire sections of the map from the ground for 1.14. These are the kinds of bugs I was expecting.Final-Pantheon wrote: EDIT: Wrath also afflicts people with Critcal Mass for some reason, but they don't link to anything? Also, the towers were bleeding. Srsly?
EDIT:
I really f*cking wish you people would use different threads for your bugs so I could keep track of them all. It is not so hard to click the "New Thread" button.
EDIT:
I really cannot reproduce the bleeding structures problem. Please be more specific. I have confirmed the Tornne and Exuro bugs. Furthermore, I think the Exuro bug extends to Tear the World Asunder, Martyr, and Feuer Frei!. I suspect, for instance, that you will be able to spread "Critical Mass" the buff between enemy units with Feuer Frei!, but I really will need another person to help me test that.
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- Final_Pantheon
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Re: 1.14 Remake buggs
Yeah, sorry about that. It was during a game where I was playing Vela, and I casted Rigor Mortis near a tower in the Order base, causing the tower to be afflicted with Bleed. I may still have the replay saved as Last Replay, although it seems unlikely as I'm not sure it was the last game I played. In any case, I can't get to that computer until tomorrow afternoon, so I'll check it and get back to you.Rising_Dusk wrote:You're going to need to tell me more than that if you expect me to fix the bleeding towers issue. Remember that I recoded entire sections of the map from the ground for 1.14. These are the kinds of bugs I was expecting.
Err, I don't see how this really affects anything, but it was the northernmost tower in the southern Order base (the one that deals magickal damage).
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- assassingao
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Re: 1.14 Remake buggs
My guess is that during the remake of the system, the dummy spells for conditions weren't set to ignore buildings.
I could be wrong, just a random guess, as I do not know what you did remake during the remake.
I could be wrong, just a random guess, as I do not know what you did remake during the remake.
- Rising_Dusk
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Re: 1.14 Remake buggs
Aha, I did recode that spell, so it is likely an oversight on my part.Final-Pantheon wrote:Yeah, sorry about that. It was during a game where I was playing Vela, and I casted Rigor Mortis near a tower in the Order base
EDIT: Well, I cannot reproduce bleeding structures. The code and spell clearly ignore structures, so I don't know what to tell you. If that actually happened and you didn't just mistake it for something else, like a unit behind the structure bleeding, then there is something seriously wrong with the map that may take a very long time to figure out.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Final_Pantheon
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Re: 1.14 Remake buggs
The multiboard doesn't display when a player leaves in the new version, it just has their name there even after they've gone.
EDIT: Urghh, wrong topic, and I have no idea how to delete.
EDIT: Urghh, wrong topic, and I have no idea how to delete.
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- Rising_Dusk
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Re: 1.14 Remake buggs
There's a big red X button next to edit. Anyways, I already knew about that bug.
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- Fledermaus
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Re: 1.14 Remake buggs
For you, maybe.Rising_Dusk wrote:There's a big red X button next to edit.