1.14 Remake buggs

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Fledermaus
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1.14 Remake buggs

Post by Fledermaus » Mon Oct 26, 2009 7:48 am

A couple of skills stopped working after the game had remade in game. WWE and Jan's link-to-wisp skill.


And a non-rm bug, Voidwalk makes Cali heal when he is damaged.

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Re: 1.14 Remake buggs

Post by Rising_Dusk » Mon Oct 26, 2009 11:02 am

Yes, I see, it is because of anything that checks collision. For some reason, the unit dummy for testing collision is being removed on rematch. I fixed that for a 1.14b.
Fledermaus wrote:And a non-rm bug, Voidwalk makes Cali heal when he is damaged.
Appears to happen when he takes physical attack damage. I have found the problem, thanks again.
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Re: 1.14 Remake buggs

Post by Soul_Reaver » Mon Oct 26, 2009 5:20 pm

I know this thread was opened for rematch bugs but I don't want to start another topic.

If you cast Blink while moving, Janise does not resume walking towards the point issued after reappearing.
Instead, she goes back to from where you originally ordered her to move.

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Re: 1.14 Remake buggs

Post by Rising_Dusk » Mon Oct 26, 2009 5:30 pm

Wait, what? You mean she follows the second last order instead of the first last? It's possible I typoed in the spell, lol.
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Re: 1.14 Remake buggs

Post by assassingao » Mon Oct 26, 2009 6:12 pm

How did she get permanently disabled by Catastrophe, anyway?

I can't find a normal...explanation to that.

My theory is that Blink doesn't prevent knockdown, and when her knockdown was over, Blink didn't grant control back.

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Re: 1.14 Remake buggs

Post by Rising_Dusk » Mon Oct 26, 2009 6:13 pm

It is impossible to actually know what happened based upon the description you gave. I really need a means to reproduce the bug to see for myself.
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Re: 1.14 Remake buggs

Post by assassingao » Mon Oct 26, 2009 6:16 pm

Let me rethink.

I was casting Blink, when before casting, I was disabled by Catastrophe.
After the knockdown ends, blink activates.
Then after blink ends, I cannot control Janise.

I can't find a mean to reproduce this, seeing that it requires someone to knock her down.

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Re: 1.14 Remake buggs

Post by Rising_Dusk » Mon Oct 26, 2009 6:20 pm

Oh God, I think I know what happened...
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Re: 1.14 Remake buggs

Post by assassingao » Mon Oct 26, 2009 6:27 pm

What exactly happened?

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Re: 1.14 Remake buggs

Post by Rising_Dusk » Mon Oct 26, 2009 6:31 pm

I suspect that it is a WC3 bug that may have crept into the spell and been triggered with the pre-stun to the cast. The specifics are not important to you, though, what is important is that I know what happened.
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Re: 1.14 Remake buggs

Post by assassingao » Mon Oct 26, 2009 6:35 pm

Thus fixable?

If it goes wrong you can just use melee's Phase Shift, I guess.

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Re: 1.14 Remake buggs

Post by Rising_Dusk » Mon Oct 26, 2009 6:37 pm

No, I can't. There's a very specific reason I did this one the way I did. (And since you'll ask why, just know that it's for how she plays and how it activates)
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Re: 1.14 Remake buggs

Post by Loki » Mon Oct 26, 2009 6:49 pm

Cannot control as in order lock?
Let's do what comes naturally
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Re: 1.14 Remake buggs

Post by assassingao » Mon Oct 26, 2009 8:14 pm

No.

As in she stand still, not able to even attack, and the commands windows (down right corner) are all blank.

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Re: 1.14 Remake buggs

Post by Soul_Reaver » Mon Oct 26, 2009 9:37 pm

It's called paused. ;)
Is she invulnerable, though?
Rising_Dusk wrote:You mean she follows the second last order instead of the first last?
Possibly yes. I only experimented with walking and the bug happened every time.

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