Oxygen wrote:numbers can always be tweaked if something feels too strong.
- Spell needs to be strong without conditions otherwise it's too conditional: Forces at least 4/5/6/7/8 life stolen minimum.
- To ensure growth per level and level 1 again not being useless, bonus per condition has to be at least 2/3/4/5/6.
- Net gain against a hero that's wrath'd at max level, minimum: 8+42/hit.
- Conclusion: Way too much damage and nerfing the damage just serves to make it underwhelming without any conditions.
Just because two things can synergize in a really powerful way does not mean that they should. It doesn't take a "real" vision or a "blurred" vision of anything's reality to know that.Oxygen wrote:I just find sad that you ditched such a sweet double synergy because of a moment of blurred vision of doe's reality.
The real pity is that if you were more modest, sincere, and humble, the points you made might not have appeared so pointless and unnecessary and may have actually had an impact.Oxygen wrote:I'm done talking about meridia forever, I gave my ideas and explained my points, it's your map, do whatever, I just think you're passing on a real nice concept with not randomizing stiffling arrows and btg's current incarnation
That's about the best any of us can do.2-P wrote:Anyway, waiting for the next version.