1) The range of the ultimate seems to be a lot shorter, when you´re burrowed, but the tooltip says it´s the same.
2) There is a funny bug when the game ends while Skittel is burrowed. In the next round Skittel can use all his abilities when he is burrowed unil he dies once.
[Bugs] Skittel
- Loki
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Re: [Bugs] Skittel
Are you sure about that?1) The range of the ultimate seems to be a lot shorter, when you´re burrowed, but the tooltip says it´s the same.
Dusk is well aware of this.2) There is a funny bug when the game ends while Skittel is burrowed. In the next round Skittel can use all his abilities when he is burrowed unil he dies once.
Let's do what comes naturally
I'll be waiting in Haven.
Re: [Bugs] Skittel
Yes. When you´re burrowed you can just "tunnel" a small distance, but when you are not burrowed you can "tunnel" through the hole map. The tooltip says its range is 3000 both times.Loki wrote:Are you sure about that?.1) The range of the ultimate seems to be a lot shorter, when you´re burrowed, but the tooltip says it´s the same.
Sorry, I used the search-function and didn´t find anyone who mentioned the bug, so I thought it wasn´t known.Loki wrote:Dusk is well aware of this.2) There is a funny bug when the game ends while Skittel is burrowed. In the next round Skittel can use all his abilities when he is burrowed unil he dies once.
- Loki
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Re: [Bugs] Skittel
Dusk should know something about that.
Oh right, that's because it was reported in Wc3c. No problems.Sorry, I used the search-function and didn´t find anyone who mentioned the bug, so I thought it wasn´t known.
Let's do what comes naturally
I'll be waiting in Haven.
Re: [Bugs] Skittel
I can confirm the burrowed / tunnel range issue
- Rising_Dusk
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Re: [Bugs] Skittel
These are all fixed in 1.13c
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