Chain Lightning vs Bouncing Attack
- assassingao
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Chain Lightning vs Bouncing Attack
It's been bugging me a lot of time, now I'm posting it.
Why was the damage detection system in DoE incapable of detecting Stille's "Thunder Ward", even though it detects Parhelios' attack projectile?
I mean, Dusk used to say that it was impossible to detect magickal damage from Thunder Ward. So why wasn't in changed to "bouncing attacks" like Parhelios? You know, for easier damage detection.
Since it would be the same, minus the minor delay in damage interval.
Why was the damage detection system in DoE incapable of detecting Stille's "Thunder Ward", even though it detects Parhelios' attack projectile?
I mean, Dusk used to say that it was impossible to detect magickal damage from Thunder Ward. So why wasn't in changed to "bouncing attacks" like Parhelios? You know, for easier damage detection.
Since it would be the same, minus the minor delay in damage interval.
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Re: Chain Lightning vs Bouncing Attack
That's a neat idea right there.
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Re: Chain Lightning vs Bouncing Attack
Bouncing attack cannot be merged with Lightning Attack.
Re: Chain Lightning vs Bouncing Attack
That's because lightning attack is an actual ability effect, not an attack projectile!Soul_Reaver wrote:Bouncing attack cannot be merged with Lightning Attack.
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Re: Chain Lightning vs Bouncing Attack
It's not because I cannot detect magickal damage. Please don't misconstrue what I say. It is because the source of the damage is not Stille, it is the ward. This means that things like HoR will not function with Thunder Ward, since Stille is not dealing the damage.
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- assassingao
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Re: Chain Lightning vs Bouncing Attack
Oh, I thought you cannot detect chain lightning.
So that means physical/magickal damage done via. other summons are not detected as well?
So that means physical/magickal damage done via. other summons are not detected as well?
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Re: Chain Lightning vs Bouncing Attack
Well obviously... Dis' Spitfire elementals, for instance, don't trigger Dis' items.
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- SetaSoujirou
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Re: Chain Lightning vs Bouncing Attack
Does imperfection work with spitfire explosions?
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Re: Chain Lightning vs Bouncing Attack
It might work with the explosions, but not their attacks.
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- assassingao
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Re: Chain Lightning vs Bouncing Attack
Old: If Unit Possessing item deals magickal damage, then (do something).
The old one turned ok as long as you don't have summons and was able to deal damage through triggering all the time.
But as we know, there are and always will be summons in DoE.
Why not change the script to:
1. Unit Y owns an item? Turn on the boolean (for example "Owner of unit Y possesses a heart of rendabi = true")
2."If Unit Owned by (Owner of Unit Y) deals magickal damage to unit, then (do something)"
There won't be silly problems such as couriers/engineers suddenly grilling enemies with firebrand, because they can't attack.
P.S.Don't take this as me being ignorant of your code and stuff. I can only guess for things that went on in DoE's triggering.
The old one turned ok as long as you don't have summons and was able to deal damage through triggering all the time.
But as we know, there are and always will be summons in DoE.
Why not change the script to:
1. Unit Y owns an item? Turn on the boolean (for example "Owner of unit Y possesses a heart of rendabi = true")
2."If Unit Owned by (Owner of Unit Y) deals magickal damage to unit, then (do something)"
There won't be silly problems such as couriers/engineers suddenly grilling enemies with firebrand, because they can't attack.
P.S.Don't take this as me being ignorant of your code and stuff. I can only guess for things that went on in DoE's triggering.
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Re: Chain Lightning vs Bouncing Attack
That would be silly. Then things carried by Ztera would work on Zuma and vice versa. I also don't really think that summons should gain full benefit from items like that - they're already powerful enough as it stands.assassingao wrote:1. Unit Y owns an item? Turn on the boolean (for example "Owner of unit Y possesses a heart of rendabi = true")
2."If Unit Owned by (Owner of Unit Y) deals magickal damage to unit, then (do something)"
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Re: Chain Lightning vs Bouncing Attack
It would be understandable for summons to react the same way, then. It's probably just the problem with Stille in general.
I will think of some other solutions for Stille as suggestions then, as of right now, Stille is a sad cookie, being unable to use one of the magickal damage items. (Extinction already ruins.)
I'm not sure if his attacks are Physical or Magickal, though.
Thank you for your time, you may now close this thread, Dusk.
I will think of some other solutions for Stille as suggestions then, as of right now, Stille is a sad cookie, being unable to use one of the magickal damage items. (Extinction already ruins.)
I'm not sure if his attacks are Physical or Magickal, though.
Thank you for your time, you may now close this thread, Dusk.
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Re: Chain Lightning vs Bouncing Attack
He can already use Imperfection well enough. Where it counts, on Communion, Imperfection and HoR work. I think it balances him a bit that they don't work on Thunder Ward.
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- assassingao
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Re: Chain Lightning vs Bouncing Attack
And I forgot the fact that he can deny Vert's dreams with communion, being the only hero that can blam the hell out of summons.
I will think of a remake for those wards, minor but probably making it more offensive or something.
Because I still haven't changed my mind about Stille. Yet.
I will think of a remake for those wards, minor but probably making it more offensive or something.
Because I still haven't changed my mind about Stille. Yet.
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Re: Chain Lightning vs Bouncing Attack
I don't want to burst your bubble, but Stille is not changing. I'm too pleased with his dynamic.
"I'll come to Florida one day and make you look like a damn princess." ~Hep