Parhelios' Bounce

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Soul_Reaver
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Parhelios' Bounce

Post by Soul_Reaver » Sat Dec 13, 2008 1:17 pm

Parhelios' new bouncing attack's supposed to be physical, right?

Well, if you buy the item which applies Ruin on magickal damage, your initial attack and bouncing attack Ruins.

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Re: Parhelios' Bounce

Post by Rising_Dusk » Sun Dec 14, 2008 4:13 pm

I know, it's awesome isn't it? Imperfection also works on his attacks.
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Re: Parhelios' Bounce

Post by Soul_Reaver » Sun Dec 14, 2008 4:34 pm

His attack card states he deals physical damage. Is he dealing physical damage and 0 magickal damage, or what?

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Re: Parhelios' Bounce

Post by Rising_Dusk » Sun Dec 14, 2008 5:29 pm

Nah, but apparently the damage detection system variant I use makes an exception for bouncing attacks. I really should update the one in DoE to the newest version, but that requires a lot of backward compatibility fixes I'm not sure I'm motivated to do. I might just make his attack magickal, it's kind of cool having different heroes have different attack types. (Makes sense too)
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Re: Parhelios' Bounce

Post by Crevax » Sun Dec 14, 2008 5:51 pm

Counter to Caliga. :p
SELECT * FROM users WHERE clue > 0
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Re: Parhelios' Bounce

Post by Rising_Dusk » Sun Dec 14, 2008 5:57 pm

This could actually be really cool, come to think of it. Imagine if there was a distinction between magickal and physical attacks, not just spells... Hrrrmmm... I like that. A lot.
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Re: Parhelios' Bounce

Post by Rectifier » Sun Dec 14, 2008 6:17 pm

Oh shi...we gave him a devious idea.

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Re: Parhelios' Bounce

Post by Hell_Tempest » Sun Dec 14, 2008 6:36 pm

OH LAWD, HIDE THE CHILDREN!! DUSK HAS AN IDEA!!

That is a really cool idea and I would love to see where it goes...
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Re: Parhelios' Bounce

Post by Soul_Reaver » Mon Dec 15, 2008 12:05 pm

All thanks to my whining about everything! :D

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Re: Parhelios' Bounce

Post by SetaSoujirou » Mon Dec 15, 2008 7:50 pm

Wasn't scizz the one to discover it, or did he just tell me?
What fail gets Rendabi on Par anyway? Lolol.
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Re: Parhelios' Bounce

Post by Loki » Mon Dec 15, 2008 8:06 pm

Uh. Ruin bolt is by-far the most imba item to get with Parhelios.
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Re: Parhelios' Bounce

Post by SetaSoujirou » Mon Dec 15, 2008 10:02 pm

Meh. A ruin every 6-8 seconds if it connects that lasts 4 seconds isn't very great alone. Slicer takes at least 2 seconds to target + travel, probably not hitting the target if the enemy is remotely intelligent.
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Re: Parhelios' Bounce

Post by Rising_Dusk » Mon Dec 15, 2008 10:28 pm

Slicer doesn't trigger HoR, Seta. Anyways, HoR isn't bad with him because he can trigger it perpetually with Heavenfall and then use slicer around himself for significant damage output. It works, I've played him enough and seen it enough, though it's by no means the only way he works.
SetaSoujirou wrote:Wasn't scizz the one to discover it, or did he just tell me?
I discovered it, as seen from my first post in this thread, long before anyone brought it up here. I thought it was pretty awesome, though, and didn't really consider it a bug.
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Re: Parhelios' Bounce

Post by SetaSoujirou » Mon Dec 15, 2008 11:24 pm

I was referring to bolt setting up a ruin/slicer and meh, you need more speed in order to heavenfall + slicer. And I was referring to the one who posted it, and the one who told me.
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Re: Parhelios' Bounce

Post by Rising_Dusk » Tue Dec 16, 2008 1:03 am

He's got the base MS setup to achieve the sort of speeds you suggest. And with blind at his disposal, he can still keep relatively safe even at close ranges. (Just watch those towers!)
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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