Kassar

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Flameboy
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Re: Kassar

Post by Flameboy » Mon Jul 14, 2008 4:19 am

I personally never had any problem with a kassar unless i'm being upheavaled by aurea or something of the like

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Re: Kassar

Post by Hell_Tempest » Mon Jul 14, 2008 9:44 am

Play a game with Oxy as Kassar. GG you.
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Merlin
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Re: Kassar

Post by Merlin » Mon Jul 14, 2008 9:58 am

In just under 3 weeks, I'll start making you all feel suicidal.

Pwee-pear yo-selfs!

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Re: Kassar

Post by Hell_Tempest » Mon Jul 14, 2008 10:44 am

o.O I'm scared.
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Flameboy
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Re: Kassar

Post by Flameboy » Mon Jul 14, 2008 12:33 pm

Hell_Tempest wrote:Play a game with Oxy as Kassar. GG you.
Play a game with oxt with 80% of the heroes. GG me

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Re: Kassar

Post by SetaSoujirou » Mon Jul 14, 2008 1:49 pm

Hell_Tempest wrote:Play a game with Oxy as Kassar with Seta as Aurea. GG you.
Fixed.
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Re: Kassar

Post by Hell_Tempest » Mon Jul 14, 2008 2:24 pm

Play any game with Oxy and Seta together and GG you.
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Gafgarion
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Re: Kassar

Post by Gafgarion » Mon Jul 14, 2008 7:06 pm

I rarely have problems avoiding the potential 4-6 seconds of knockdown. A simple deke is usually all that's needed at the right time and then you have a relatively (for DoE standards) large window to retreat unmolested or unload your own spells, a problem amplified by the fact that he cripples himself (i.e. stay nearby creeps and his 2 seconds stun allows for a tragically easy getaway). Knockdown is the most dangerous status effect you can suffer, but the moderate damage off Kassar's spells doesn't pose much of a threat 1v1, and his equally moderate attack speed (assuming he isn't blind) doesn't add much more damage.

I don't see him as a potent hero killer, even less so a tank. Support seems to be his real role, setting up easy targets and auto-ruin on unsuspecting enemies. And even then I think Janice does all those things better.

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Re: Kassar

Post by Rising_Dusk » Mon Jul 14, 2008 7:27 pm

Gafg just saved this topic from failing so hard that I was going to lock it. He deserves a medal.
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Bregan
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Re: Kassar

Post by Bregan » Mon Jul 14, 2008 11:40 pm

seconded, first post that makes sense in a while. tank? kassar is SOFT. he may have a decent amount of hp, but he is NOT a genobee tank. 1v1 kassars fail like noob sozens. well, unless theyre really good, and even then they are rarely very effective unless the enemy they come upon already has low/missing health. support is where kassar EXCELS.
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Re: Kassar

Post by Flameboy » Mon Jul 14, 2008 11:51 pm

Problem being he's not even close to other ''excellent'' support heroes as his low speed doesn't let him keep up.
And his only support I see is the ruins. Others spells are more ''hero killing-ish'' than support, but I guess a stun enters every category, even tanking (stunning opponents don't damage much heh?)

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assassingao
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Re: Kassar

Post by assassingao » Tue Jul 15, 2008 5:46 am

He's a tank, condition-wise.

He is the guy that you need to kill so you won't get knocked down.

He is the guy that you must kill before you fucktoss him any conditions.

He is the guy that prevents the enemy from escaping or allowing allies to escape.


He's a tank, he's a tank. Not your normal-tanks, but the tank that beat the crap out of you when your guards are down.

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Re: Kassar

Post by VZManticoran » Tue Jul 15, 2008 8:14 am

...I'm sorry, what you just said describes an agility hero much better. Which is really what Kassar is, except he has strength. His 'type' is, in DnD terms, Dex-Fighter.
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Re: Kassar

Post by GtGW » Tue Jul 15, 2008 8:22 am

I'm very glad assassingao pointed this out: Though Kassar is somewhat slow to be a full fledged Hero Killer as most speculate him to be, Kassar fits his own unique niche as a support hero, especially in a skirmish where he can cover or flank enemies chasing down an ally. Kassar in this instance does not exercise much of a tank role as their focus is on the allied hero, however this is the kind of situations where Kassar can overlook his shortcomings and become a powerhouse. For example:

Atrius and Skittels are chasing after Aurea in mid lane. Kassar flanks from the bottom base getting behind Skittels and Atrius, As Kassar nears, he uses his Shifting Sands spell to get in a quicker flank, also activating Fassat' El Afreet to blind Skittles and Atrius.

In this situation, Kassar MAY have the opportunity to kill Skittels and Atrius depending on their health, but more importantly Kassar presents a considerable obstacle and threat to Skittels and Atrius as their quarry: Aurea is escaping. Using guerilla tactics, Aurea may rejoin the fight, and Kassar's role becomes that of a tank as both Atrius and Skittels focus on killing him.

I hadn't really seen the value of Fassat' El Afreet until now: It gives Kassar SOME ability to tank against heroes reliant on their attacks, e.g: Rikter, Atrius, Caliga, Anick, etc.

Kassar in this effect is a hero of opportunity. Charging into combat not only gives your position away, losing you the element of surprise, but enemies can organize their forces to take you out quickly, thereby nullifying your role as a 'backstop' or 'escort'.

This is just my observations from what I've played with Kassar as, but it seems rather effective considering Kassar has even LESS health than the likes of Glyphe and Victor. (As well as access to distanced nukes) Meaning that Kassar MUST find a way to bridge the gap between him and his enemies. Why chase enemy heroes, when you can lead them into a trap?
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assassingao
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Re: Kassar

Post by assassingao » Tue Jul 15, 2008 9:11 am

Well, Kassar doesn't blind people anymore, he ruins.

It's just that he blinds himself in the process.



Yeah, hero of opportunity, more or less. If he didn't get the chance, then hell, he'd slap up a couple of knockdowns and fucktons of The Prevailing Winds before he dies.

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