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Re: Arro Kree

Posted: Wed Nov 11, 2009 2:59 am
by snakehawk37
I like the suggested fireball change.

As for his passive, how about you make it an active that does the same thing but can be applied to anyone.

Re: Arro Kree

Posted: Wed Nov 11, 2009 3:16 am
by Cooldood
fire repel :o

Re: Arro Kree

Posted: Thu Nov 12, 2009 10:32 am
by Soul_Reaver
snakehawk37 wrote:As for his passive, how about you make it an active that does the same thing but can be applied to anyone.
This is a great idea.

Re: Arro Kree

Posted: Thu Nov 12, 2009 2:35 pm
by Cooldood
Wildfire
As long as an enemy near Arro Kree has been burning for X seconds, gives a Y(high?)% to spread the burn to other nearby enemies. Also, if all nearby enemies are burning deals Z damage per second.

Z would be pretty low of course, just another random idea. If you want a skill that is as viable an option as his other skills at level 1 then you might wanna look at ways that you can make it do more than just wee bits of dps.

Re: Arro Kree

Posted: Thu Nov 12, 2009 2:47 pm
by Oxygen
Arro doesn't want another active, seeing how he only has the mana to barely sustain what he currently does. A wildfire spell is stupid since he can already put everything in sight on fire.

Re: Arro Kree

Posted: Thu Nov 12, 2009 10:48 pm
by snakehawk37
Well, if you think he has too many actives, how about you make it so he basically gives all allies in 500 range his current passive. Call it Heat Shield or something.

Re: Arro Kree

Posted: Thu Nov 12, 2009 11:08 pm
by Cooldood
(I meant wildfire to be a passive)

Re: Arro Kree

Posted: Fri Nov 13, 2009 7:27 am
by 2-P
An aura that increases the magickal damage that allies deal to burning units.

There's already exuro's aura, but that one is lame anyway. =P

Re: Arro Kree

Posted: Fri Nov 13, 2009 10:03 am
by assassingao
Not as lame as Kree's current aura, seriously.

Maybe extend the AoE for a bit, hmm?

Re: Arro Kree

Posted: Fri Nov 13, 2009 10:19 am
by Oxygen
2-P wrote:An aura that increases the magickal damage that allies deal to burning units.

There's already exuro's aura, but that one is lame anyway. =P
I beg to differ... I mean, you DID have to face my exuro critting heroes for 375 with glut, and hits for 150+ =] I just think it should be a flat amount + a %, because the aura scales very, very badly at the first levels.

Re: Arro Kree

Posted: Sat Nov 14, 2009 3:30 am
by Fledermaus
Passive that makes the damage from burn aoe?

Re: Arro Kree

Posted: Sat Nov 14, 2009 10:05 am
by Oxygen
Fledermaus wrote:Passive that makes the damage from burn aoe?
How would that be scalling? Wouldn't it be useless without burn?

Re: Arro Kree

Posted: Sat Nov 14, 2009 5:54 pm
by Fledermaus
Either % of the damage or aoe. And it could be tacked onto the current Heat or given some other effect.

Re: Arro Kree

Posted: Wed Nov 18, 2009 8:13 pm
by AnemicRoyalty
No spell mechanic ideas, but I like the words Backdraft and Flashover (yes, they basically mean the same thing :P)

Re: Arro Kree

Posted: Thu Nov 19, 2009 2:28 am
by Pigger
What about Heat's AoE and damage increasing per burning unit inside it? Or, instead of it's damage, it makes the burned units' burn deal more damage (essentially the same thing)