Helpful Commands

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TheIrishPatriot
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Re: Helpful Commands

Post by TheIrishPatriot » Fri Jun 27, 2008 9:21 pm

Rising_Dusk wrote:I'm more interested when loading to see everyone's load status than to read some stuff about the map. If I had some epic artist that was good at drawing wallpaper images, I might be convinced to have some custom load screen that can do both, but until some God descends upon me and grants me half the artists DotA has for that, it won't happen.

The only legitimate way I think I'd ever suck it up and do it is with an item that can be destroyed by clicking it or something. Even that's a rather inelegant manner to approach it, but it could work I suppose.
Maybe, as well, it disappears automatically a set amount of time after hero selection?
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assassingao
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Re: Helpful Commands

Post by assassingao » Fri Jun 27, 2008 9:41 pm

I think that it should show the message to the player when he had a condition for the first time.

Like, if I was muted for the first time, it would show that.

"You are muted: you cannot cast any spell."


Either as a pop-up text (would look silly) or the game message.

EDIT: But that would flood the screen if someone was Sin-of-Wrath'ed without any conditions on him before, dang.

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Re: Helpful Commands

Post by TheIrishPatriot » Fri Jun 27, 2008 9:47 pm

Doubt people will get to level six without being hit with a condition. And unless that's disableable, that'd get very annoying, very quickly.
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assassingao
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Re: Helpful Commands

Post by assassingao » Fri Jun 27, 2008 9:52 pm

TheIrishPatriot wrote:Doubt people will get to level six without being hit with a condition. And unless that's disableable, that'd get very annoying, very quickly.
Only for the first time the hero has been inflicted with a condition.

Not every time, otherwise Bloodletter Swarm would spamfuzz the screen, mind you.


It's not a pretty way to do it, sigh.

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Rising_Dusk
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Re: Helpful Commands

Post by Rising_Dusk » Fri Jun 27, 2008 10:10 pm

Besides, no one reads messages in the middle of combat.
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Re: Helpful Commands

Post by VZManticoran » Sat Jun 28, 2008 1:30 am

I do! I'm actually very annoyed when my allies don't...
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Rectifier
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Re: Helpful Commands

Post by Rectifier » Sat Jun 28, 2008 2:33 am

Huh, I thought it was possible to create a custom loadscreen with all the loading status bars still there.

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Rising_Dusk
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Re: Helpful Commands

Post by Rising_Dusk » Sat Jun 28, 2008 3:14 am

It is, but like hell would I import something that large without it being absolutely gorgeous. :p
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assassingao
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Re: Helpful Commands

Post by assassingao » Sat Jun 28, 2008 12:34 pm

How did the loading screen works, anyway?

I found an tutorial about it and it didn't make sense. As far as I know, you need one "custom loading screen.mdx" and stuff.

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Re: Helpful Commands

Post by Rectifier » Sat Jun 28, 2008 8:23 pm

The load screen is also split into four quadrants (correct me if i'm wrong), so you need to make sure you split the image into neat little quadrants before "uploading" it.

Usually its easier to open the original loading screens and editing them and saving them under different names than to simply create one from scratch.

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Merlin
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Re: Helpful Commands

Post by Merlin » Sun Jun 29, 2008 12:46 pm

I've heard that doing that corrupts the loading screen (makes use of the same image) for any maps you try to load thereafter, until you restart WC3. Is there any truth to this?

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Rising_Dusk
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Re: Helpful Commands

Post by Rising_Dusk » Sun Jun 29, 2008 2:40 pm

Certain aspects of the loading screen are 'loaded' after the game has already started, thus they will only show properly in the game after the one you want them to show in. However, the actual loading screen itself is loaded prior to map starting, so it does show correctly. I believe that things like the loading bar itself (That LOADING bar), will 'corrupt' as Merlin mentioned, though.
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Hell_Tempest
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Re: Helpful Commands

Post by Hell_Tempest » Mon Jun 30, 2008 2:09 am

It's really NOT that hard to understand conditions though.
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Final_Pantheon
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Re: Helpful Commands

Post by Final_Pantheon » Tue Jul 01, 2008 2:39 am

Not for us, who've played the map and understand it well, but for people who're playing it for the first time seeing a condition system, it can be confusing.

Thank god there's only seven.

It's not like you have to use the option if you don't want to anyway ... it's just there for people who're interested in learning how to play the map. If you don't want to use it, don't ... it's that simple.
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