1.09b Discussion
- Loki
- Gypsy
- Posts: 1416
- Joined: Tue Jan 15, 2008 12:16 am
- Location: In a sea of paper cranes and a sky of paper planes.
- Contact:
Re: 1.09b Discussion
Because the spell replacements are still debatable and the hero balance problems.
Let's do what comes naturally
I'll be waiting in Haven.
- Rising_Dusk
- Chosen of the Intargweeb
- Posts: 4031
- Joined: Sat Dec 15, 2007 1:50 pm
- Contact:
Re: 1.09b Discussion
Because I have a life.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: 1.09b Discussion
I think something still needs to be done with the spawn count even if the solution is inelegant... as long as it doesn't disrupt the gameplay or is exploitable. It's irritating when a new player, drunk player, or someone who isn't paying attention buys a drake/golem spawn when it is already at 4 and screws up the cool down when you're intending to buy those two spawns during the next wave, and that next wave could have caused the enemy to lose their expansion base.
I believe it's something that should be looked at if DoE's going to be a competitive map. Perhaps change the fundamentals of unit spawns to be similar to AotZ, so when you purchase a spawn, it is instantly summoned and goes on its own, like the Judgment, Leviathan and other cohorts. Of course if this were to happen, the amounts of spawn units available would probably need to be reduced and/or increased in costs.
Or why not just add the bought spawns when the counter is at 4 to the second, third, fourth, fifth wave, whatever, if applicable, instead of just refunding the money and losing the unit. I imagine this would be a headache though.
If not... revamp the complete spawning purchasing system?
That's my take...
PS: Please make the screen shake for a second or two when Maltheron's Catastrophe lands on the ground! It looks cool, but it's a little meh when it lands... and it'd be the only spell using the camera shake function so it shouldn't be a problem... add a little more flavor to it.
Player 1: WTF was that earthquake?!
Player 2: Oh, just a huge chunk of moon shit hitting our world.
I believe it's something that should be looked at if DoE's going to be a competitive map. Perhaps change the fundamentals of unit spawns to be similar to AotZ, so when you purchase a spawn, it is instantly summoned and goes on its own, like the Judgment, Leviathan and other cohorts. Of course if this were to happen, the amounts of spawn units available would probably need to be reduced and/or increased in costs.
Or why not just add the bought spawns when the counter is at 4 to the second, third, fourth, fifth wave, whatever, if applicable, instead of just refunding the money and losing the unit. I imagine this would be a headache though.
If not... revamp the complete spawning purchasing system?
That's my take...
PS: Please make the screen shake for a second or two when Maltheron's Catastrophe lands on the ground! It looks cool, but it's a little meh when it lands... and it'd be the only spell using the camera shake function so it shouldn't be a problem... add a little more flavor to it.
Player 1: WTF was that earthquake?!
Player 2: Oh, just a huge chunk of moon shit hitting our world.
Re: 1.09b Discussion
Camera shaking is nothing but a pain. Perhaps it'd add flavor, but it's stupid for gameplay, imo.
As for the spawns, it would be awesome if something was done, but changing it to AotZ's system is not it.
As for the spawns, it would be awesome if something was done, but changing it to AotZ's system is not it.
- Rising_Dusk
- Chosen of the Intargweeb
- Posts: 4031
- Joined: Sat Dec 15, 2007 1:50 pm
- Contact:
Re: 1.09b Discussion
No.Uber Noob wrote:If not... revamp the complete spawning purchasing system?
It's not that difficult to set up a queue-style spawn system, but it's indeed a headache from a player point of view. Say 4 things are hired and a bunch of random buttons are clicked, you have no idea what to expect, and if your mind changes before the 12th wave, you can't change what will spawn. That's just as bad, if not truthfully far worse, as the noob clicking the dragon accidentally and wasting it.Uber Noob wrote:Or why not just add the bought spawns when the counter is at 4 to the second, third, fourth, fifth wave, whatever, if applicable, instead of just refunding the money and losing the unit. I imagine this would be a headache though.
If this were AotZ, I'd make the earth shake. The truth, though, is that DoE is focusing more on the gameplay and interactions and so little adjustments like that would be unwarranted. If I added a screen shaking to Catastrophe, there'd be numerous other things I'd have to do at the community's behest, resulting in turning DoE into AotZ. No thanks, man.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- SetaSoujirou
- Letter Linguist
- Posts: 614
- Joined: Sun Feb 24, 2008 11:47 pm
Re: 1.09b Discussion
I have thought nothing of camera shaking. EVER. If anything, it's a nuisance. It adds an effect that most people will end up IGNORING after seeing it for the 2nd time. (Evidently over 100+ if it were implemented) Most people don't stare at their catastrophe when it's landing anyway. You've got better things to do than watch it (typically miss).
A wild §eta has appeared!
*Twinkle* Lv. 1337
No I'm not a troll.
*Twinkle* Lv. 1337
No I'm not a troll.
- Rising_Dusk
- Chosen of the Intargweeb
- Posts: 4031
- Joined: Sat Dec 15, 2007 1:50 pm
- Contact:
Re: 1.09b Discussion
It's coming...
"I'll come to Florida one day and make you look like a damn princess." ~Hep
-
- Holder of the Alt-F4
- Posts: 169
- Joined: Mon Oct 06, 2008 11:43 pm
- Location: Singapore
Re: 1.09b Discussion
I didn't get that post.... does that mean that 1.09c is going to be released or something else is coming?Rising_Dusk wrote:It's coming...
Or is there a joke I'm not getting :S
Its... its... a NEW SIG!! OMG!!
O_O"
O_O"
- SetaSoujirou
- Letter Linguist
- Posts: 614
- Joined: Sun Feb 24, 2008 11:47 pm
Re: 1.09b Discussion
IT'S COMING.
(New DoE version.)
A wild §eta has appeared!
*Twinkle* Lv. 1337
No I'm not a troll.
*Twinkle* Lv. 1337
No I'm not a troll.
- Rising_Dusk
- Chosen of the Intargweeb
- Posts: 4031
- Joined: Sat Dec 15, 2007 1:50 pm
- Contact:
Re: 1.09b Discussion
It's ready, more or less. I'm still not satisfied with Corrosion's replacement or Jhita as a whole, but I can't honestly think of anything that'd fit what I want them to do. Silly damned critters.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- assassingao
- Teh UBER Typist
- Posts: 999
- Joined: Wed Jan 16, 2008 12:56 pm
Re: 1.09b Discussion
What about Fire Emblem's replacement?
Re: 1.09b Discussion
And what happend to Jhita so far? Maybe someone has an idea.
You can always remove him if you're not happy with him. =/
You can always remove him if you're not happy with him. =/
Humans don't have the patience to wait even ten minutes for something!
- SetaSoujirou
- Letter Linguist
- Posts: 614
- Joined: Sun Feb 24, 2008 11:47 pm
Re: 1.09b Discussion
Fire emblem has already been replaced.
I don't think simply removing Jhita works at this point, 2-P.
I don't think simply removing Jhita works at this point, 2-P.
A wild §eta has appeared!
*Twinkle* Lv. 1337
No I'm not a troll.
*Twinkle* Lv. 1337
No I'm not a troll.
- TheDeathstalker
- Keeper of the Keys
- Posts: 476
- Joined: Fri May 30, 2008 11:17 pm
Re: 1.09b Discussion
More specifically, Fire Emblem is now Feuer Frei!, but with a few tweaks.
I also don't think dusk really wants to just scrap Jhita all together, as it's a cool concept, which can work brilliantly, it just needs to somehow work out better than it does. Not to mention that removing Jhita leaves the Bane one hero down, which means that another potentially unbalanced hero will enter the fold, and that means even more work, etc, etc.
I also don't think dusk really wants to just scrap Jhita all together, as it's a cool concept, which can work brilliantly, it just needs to somehow work out better than it does. Not to mention that removing Jhita leaves the Bane one hero down, which means that another potentially unbalanced hero will enter the fold, and that means even more work, etc, etc.
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
- Rising_Dusk
- Chosen of the Intargweeb
- Posts: 4031
- Joined: Sat Dec 15, 2007 1:50 pm
- Contact:
Re: 1.09b Discussion
It's awesome, so I didn't find a need to say anything about it.assassingao wrote:What about Fire Emblem's replacement?
I'd prefer to keep the sides even. But so far I've just made his ult easier to miss with and Explosive Arrows less imbalanced. Still, though, I'm unhappy with the general state of Splinter Cell. It's too click-shooty, and I'm kind of against making random line skills for him, he needs a different type of skill-demand. That is to say, Splinter Cell is great now, but sucks in terms of requiring a brain to use.2 P wrote:You can always remove him if you're not happy with him. =/
He's really the kicker for me releasing 1.10 today. If I can figure out a way to make him satisfactory, I'll toss it out, otherwise I'm just going to hold onto it until I can.
"I'll come to Florida one day and make you look like a damn princess." ~Hep