1.09b Discussion

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RayMkII
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Re: 1.09 Discussion

Post by RayMkII » Fri Jun 20, 2008 4:57 am

There's a few minor issues with some of the wording in some stuff. Like when activating some abilities (Meridia's 3rd skill), when you go to deactivate the spell it calls it something else. "Activate X" then "Deactivate Y"

Also in Rose's aura's buff it says it gives a chance to ruin, when it actually gives a chance to bleed. Nitpicky, I know, but I figured you might want to fix such things because you've always been such a perfectionist. =P
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Rising_Dusk
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Re: 1.09 Discussion

Post by Rising_Dusk » Fri Jun 20, 2008 5:13 am

I like nitpicky, don't mind. I'm just too tired to do anything right now.
Thanks for the reports everyone, keep 'em coming. *Rolls over*
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andriejj
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Re: 1.09 Discussion

Post by andriejj » Fri Jun 20, 2008 5:40 am

There definitely is some crash issue, I had one in the very first DoE 1.09 game I played. But can't really say who caused that, there was quite a bordello there, middle only mode and 6 heroes were fighting. Won't help much, but heroes that were there: Daggurnot, Parhelios, Tristan, Maltheron, Dis, Kassar, Vertajune. So maybe it was that Kassar's spell PolishGangsta reported.

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andriejj
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Re: 1.09 Discussion

Post by andriejj » Fri Jun 20, 2008 6:21 am

Sorry for double-post, but another issue appeared.

The opposing team couldn't pick their heroes, because the camera didn't move to the hero selection area. They were stuck with it at the middle of the map, we had to rematch, uh.

Fulla
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Re: 1.09 Discussion

Post by Fulla » Fri Jun 20, 2008 6:32 am

Yes I can confirm that, heres me on the Bane team, look where my cam is:
Image

A random guess, but did you make it so:
Order: Players 0,2,4,6,8,10
Bane: Players 1,3,5,7,9,11
and forget to reconfigure camera's?

I say this because when I clicked on the ally menu, it was ally/enemy/ally/enemy going downwards.

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assassingao
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Re: 1.09 Discussion

Post by assassingao » Fri Jun 20, 2008 7:21 am

Fatal Error Confirm: Kassar is the bug-making dude here. I think it's when Gale (dunno the new skill name) ends.

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andriejj
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Re: 1.09 Discussion

Post by andriejj » Fri Jun 20, 2008 7:42 am

Another bug. Every time I revive, the mute is getting longer. I didn't do well in that game, so I ended up with like, 30 second mute. It extends with each new revive.

EDIT: oh, lol. It's meant. Sorry ^^ Some balance comments instead, then.
Daggurnot's knockdown spell is too strong, imo. Reduce the radius, maybe. It requires no real effort to cast, unlike Gust, for example, you just cast and *BAM*, everyone on the ground and ready to be smacked, all channeling stopped.
I'd suggest to buff Dis a bit. He's totally useless against heroes with very high hp and nukers (Dauggurnot and Genobee, for example, unless Genobee has his little friends to steal life from). 2-3 nukes/AoE spells, and he's dead.

Tristan - it might be meant, he's a ghostly guy, but there's no sound on his attack. Also the ultimate lacks audio.
Last edited by andriejj on Fri Jun 20, 2008 8:05 am, edited 2 times in total.

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assassingao
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Re: 1.09 Discussion

Post by assassingao » Fri Jun 20, 2008 7:52 am

1. Tristan's Third skill doesn't work correctly if the given order was on an enemy.
2. Jhita uses Dagurnott's story.


New icons are uber awesome, though. But I'm a bit sad for Kassar.

Rawr.

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Re: 1.09 Discussion

Post by dmaargke » Fri Jun 20, 2008 8:38 am

Amazingly sexy.

I really don't agree with the Dis comment. Yes he's weak but the channel lets him sit there and keep pumping out copies of himself. I had a wave of about 25 minions rushing over their base. Plus against Geno if they have the swarm on they get overrun instantly.

One minor thing though, with the hero test option it makes all heros part of the order. It's a minor thing and there is probably no way around it but it's still kind of funny.
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BD423
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Re: 1.09 Discussion

Post by BD423 » Fri Jun 20, 2008 8:46 am

Dis with theh faction death item turns him into a mini ginther.
Tristan is the new kd.
Daggurnot is the tree with normal movespeed and actual tanking abilities.
...and i love them all*cough sept jhita cough*

i think this game is the reason i play anything on wc3 now.
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andriejj
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Re: 1.09 Discussion

Post by andriejj » Fri Jun 20, 2008 8:55 am

Sorry for spamming, some more stuff after testing in single player:

When both Caliga's activables are on, Tombreaver doesn't drain life. When you turn off Voidwalk, it drains again.
I tested Kassar a few times, now I'm sure. Fasat + Prevailing Winds cause the crash. So like, self-inflicting conditions.

And some minor, biassed comments. Some of the hotkey setups are very uncomfortable, like Dis's, or new setup for Caliga (that's maybe because I got used to the old one, but I think having both activable hotkeys next to each other was very comfortable).
The crown seems kind of cheap, compared to other 8 faction items. Conditions play a much bigger part now, so such ultimate item should be somehow distinguished. Maybe 10 or 12 faction?

On the last note, those visual upgrades are awesome, Tornne's new ultimate SFX is just orgasmic :shock:

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Re: 1.09 Discussion

Post by Beat_Down_ » Fri Jun 20, 2008 9:16 am

Victors fist of the Heavens cd of 4 secs for 240 damage feels abit low.
and yeah I saw the Kassar bug as well

but apart from that the new heros are boss : D
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so take from right now, all you need
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it's a shame that, I'm happy with today

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pandamanar
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Re: 1.09 Discussion

Post by pandamanar » Fri Jun 20, 2008 9:19 am

I really wished that you had cept Rose's channel the same... The new Volley just seems too much like Ebony from AotZ.
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Re: 1.09 Discussion

Post by THE_END » Fri Jun 20, 2008 9:27 am

I miss two Blood Mage models :(
And the new Arro skin is awesome, I can see Anemic's Blood Knight skin had some influence in the armor/color scheme on him

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Re: 1.09 Discussion

Post by ReDSeX » Fri Jun 20, 2008 9:45 am

SEXSEXREDSEXSEX

Props on the new version. Tested it out and I came buckets. I just wish you hadn't changed Glasse's skin. Its a cool skin but its 2 animations and its moving face portrait is so bland when paired up with dark Arthas'. Aesthetically, I liked the old blood mage model more.

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