Questions on Ruin

This is where all random discussion about DoE goes. If it doesn't feel like it fits anywhere else but is still related to the map, this is the place to post it.
VZManticoran
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Re: Questions on Ruin

Post by VZManticoran » Fri Jun 13, 2008 3:07 pm

Kay, good. Because I know in 1.08b and before you mostly had to guess which were physical and which magic.
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Greenspawn
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Re: Questions on Ruin

Post by Greenspawn » Fri Jun 13, 2008 9:45 pm

Detailed tooltips?

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Mundaine
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Re: Questions on Ruin

Post by Mundaine » Wed Jul 09, 2008 9:24 pm

This is gonna sound really stupid, but isn't correct spelling "magical"? What's with the k? It's the dumbest question in the world, I know, it just irks me to no end whenever I read the tool tip and see that fandangled (i actually spelled it out because it's a funny word) 'k'.

BTW, since we have ruin, dontcha think there should be a condition for having reduced magical defense?

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Re: Questions on Ruin

Post by Phox » Wed Jul 09, 2008 9:34 pm

Mundaine wrote:This is gonna sound really stupid, but isn't correct spelling "magical"? What's with the k? It's the dumbest question in the world, I know, it just irks me to no end whenever I read the tool tip and see that fandangled (i actually spelled it out because it's a funny word) 'k'.
It's just the way that Dusk likes to spell it. It's used that way in other places too, though none come to mind.
Mundaine wrote:BTW, since we have ruin, dontcha think there should be a condition for having reduced magical defense?
This has been discussed many times before also. I believe the conclusion was that it would be unnecessary and there would be too many conditions.

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Rising_Dusk
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Re: Questions on Ruin

Post by Rising_Dusk » Thu Jul 10, 2008 1:43 am

The reason there isn't a magickal spell reduction condition is the same reason that there isn't a mute for attacking condition, or a 75% chance for spells to misfire when cast condition. The conditions are unique in their application with regards to each other, just because one exists doesn't mean its complement must exist as well.

And magickal is a result of how I was raised. Dialect, I blame -- Armor and armour, judgement and judgment, magic and magick.
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Soul_Reaver
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Re: Questions on Ruin

Post by Soul_Reaver » Thu Jul 10, 2008 9:43 am

I don't think we need another condition, the current mix is totally enough for everything.

I like magickal a lot better than magical. Makes more sense to me.

TheIrishPatriot
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Re: Questions on Ruin

Post by TheIrishPatriot » Thu Jul 10, 2008 10:50 am

I don't see any players saying "Omg, wtf is this? There's a k in magical, like, wtf. I'm going back to dota, this is gay."

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Hell_Tempest
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Re: Questions on Ruin

Post by Hell_Tempest » Thu Jul 10, 2008 12:16 pm

Yeah, just go in single player and to the hero test thing.
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Flameboy
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Re: Questions on Ruin

Post by Flameboy » Thu Jul 10, 2008 1:28 pm

Dag can inflict mute on attack in a pretty large AoE

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