Post
by Rising_Dusk » Tue May 20, 2008 9:58 pm
I quite like promoting the team to work together, though. I mean, I haven't really said anything about it until now, but structures also give 1 faction to each hero in the area when they die. In this fashion, hero killers aren't the only ones who can pimp their rides. I feel terrible when I'm Victor and play a defensive build -- Sure, I don't die and my creeps push, but hell if I can buy myself anything cool.
In my humble opinion, it's not about wasting potential gold, it's about gaining extra gold. Is the cup half empty or half full? I mean look at the current situation... You gain a higher net gold by letting the guy with a 20 streak kill heroes than spreading the love a bit. Does that mean everyone else should just stop hurting enemies when they fall under 200 life? God no, they keep fighting. This extends to structures as well, since I know damned well that I'm not going to stop what I'm doing and ignore every other base just to kill that tower next to my team. I mean what is more important, your other base not exploding? Or that one faction and 150g you can grab by ignoring it? In this same sense, there's a bit of denial to be had in that you can save an allied base and keep an enemy hero from gaining that gold and faction.
"I'll come to Florida one day and make you look like a damn princess." ~Hep