Post
by vesuvan » Mon May 19, 2008 1:03 pm
The biggest complaint I have is the furiously popular myth that last-hitting is required to add "skill" in the game. I'm going to be completely honest here, taking pride in the skill of last-hitting is pathetic. It's about as interesting as mastering the skill of blowing paint dry.
Last hitting in DoE is like carpentry. In carpentry, you need skills with math, logic, creativity, and patience. If you have completed your wooden work of art, and have some time before the deadline, with absolutely NOTHING else to do, it might be a good idea to blow on the paint to make it dry quicker.
DoE is the exact same way, just maybe after you are done pushing, sneaking, dodging, attacking, and finishing an intense team battle, you might have some time among the intense moments where trying to last hit a creep will yield a little benefit.
DotA, on the other hand, is like having a sport stadium with every seat sold, Each fan waving big foam hands screaming at the two teams of five players screaming "woohoo! blow that paint dry!"
This is why I support last hit creep systems, yet hate dota. Systems that give gold in an area from dead creeps are just attempts to fix gameplay that puts to much value in last hits in the first place.
Last edited by
vesuvan on Mon May 19, 2008 1:03 pm, edited 1 time in total.
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