Is it time for a new condition?

This is where all random discussion about DoE goes. If it doesn't feel like it fits anywhere else but is still related to the map, this is the place to post it.
User avatar
Rising_Dusk
Chosen of the Intargweeb
Posts: 4031
Joined: Sat Dec 15, 2007 1:50 pm
Contact:

Re: Is it time for a new condition?

Post by Rising_Dusk » Sun May 11, 2008 5:24 pm

No, I just have all damage dealt in the map triggered now, so I can control it however I'd like to.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

Greenspawn
Keeper of the Keys
Posts: 434
Joined: Fri Jan 18, 2008 4:50 pm
Location: Massachusetts

Re: Is it time for a new condition?

Post by Greenspawn » Tue May 20, 2008 8:09 am

I have a question about conditions:

Every condition that you have made for DoE is unique in that no other conditions share the same aspects, except for Bleed and Burn. This makes me think: "Why would you create 2 conditions that did essentially the same thing (damage per second), even though Burn does more damage per second?" Why not create other conditions that do similar things as other conditions, but differ in magnitude? Like, for instance:

Confuse: Causes 50% of attacks to miss. (Blind is 75% of attacks, so why not a lesser one as well?)

Or this (slightly more original): Confuse: This unit cannot attack other units.
Math is # |e^iπ|
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk

Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.

User avatar
assassingao
Teh UBER Typist
Posts: 999
Joined: Wed Jan 16, 2008 12:56 pm

Re: Is it time for a new condition?

Post by assassingao » Tue May 20, 2008 8:43 am

Then Confuse and Blind wouldn't stack.

And as you can see, all conditions stack with each other.


And bleed lasts helluvalot longer than burn, and is easier to apply.

Cooldood
Revenent of the Replies
Posts: 338
Joined: Tue Jan 15, 2008 12:50 am
Location: India

Re: Is it time for a new condition?

Post by Cooldood » Tue May 20, 2008 10:14 am

Bleed is madly spammable and more widely used I think as well... Give you a condition which can be thrown around for more interaction...
Let the music flow through your soul

Walk the road, see the sights, cos boy, you aint coming back!

User avatar
Rising_Dusk
Chosen of the Intargweeb
Posts: 4031
Joined: Sat Dec 15, 2007 1:50 pm
Contact:

Re: Is it time for a new condition?

Post by Rising_Dusk » Tue May 20, 2008 12:24 pm

There is a good reason for bleed and burn being distinguished as such. You cannot find 45 second burns in the map, but a 45 second bleed is not unreasonable. Bleed was intended to be low DPS, but high duration and incredibly easy to apply, it's like a catalyst for all of those condition interacting skills. You need a condition on the foe to stun them as Atrius? Oh look, 22 second bleed on their face, that requirement won't have any problems for awhile. Burn, on the other hand, is short-lived but high-power. It hurts, a lot, but lasts for short durations. It also offers flavor distinction since God knows the Kazan Blazeguard would make no sense if Flickerflame was for bleeding and not burning.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

Greenspawn
Keeper of the Keys
Posts: 434
Joined: Fri Jan 18, 2008 4:50 pm
Location: Massachusetts

Re: Is it time for a new condition?

Post by Greenspawn » Wed May 21, 2008 4:16 pm

Very well then. My point has been mooted
Math is # |e^iπ|
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk

Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.

User avatar
pandamanar
Revenent of the Replies
Posts: 324
Joined: Mon Apr 21, 2008 11:39 am
Contact:

Re: Is it time for a new condition?

Post by pandamanar » Wed May 21, 2008 8:18 pm

I agree with Green... if its okay for Bleed and Burn to be the same effect with different magnitude, could it be reasonable for another condition, like Ruin, which is incredibly destructive to have a less powerful but would be applied for longer durations?
Shock : Lowers units armor by -5
This could allow for both longer and less OMFGPWNAGE armor debuffing while also adding another elemental-ish condition like burn. *Glyphe anyone?*
http://signup.leagueoflegends.com/?ref=4c242dfce214c
Play League of Legends, get to level 10 and I get buffs.

User avatar
Oxygen
Grandmaster of Grammar
Posts: 1281
Joined: Thu Jan 17, 2008 6:14 pm

Re: Is it time for a new condition?

Post by Oxygen » Wed May 21, 2008 8:34 pm

pandamanar wrote:I agree with Green... if its okay for Bleed and Burn to be the same effect with different magnitude, could it be reasonable for another condition, like Ruin, which is incredibly destructive to have a less powerful but would be applied for longer durations?
Shock : Lowers units armor by -5
This could allow for both longer and less OMFGPWNAGE armor debuffing while also adding another elemental-ish condition like burn. *Glyphe anyone?*
Yes, and we can have freeze, 33% slow and attack slow

and entrangled, stunned and taking damage

and quaked, knocked down and blinded

and rainbow'ed, all conditions at once

and serathis, the game crashes



come on now

User avatar
Steve
Revenent of the Replies
Posts: 270
Joined: Tue Jan 15, 2008 8:06 pm
Location: Dropping lasers or meteors on some unfortunate bystander... what?
Contact:

Re: Is it time for a new condition?

Post by Steve » Wed May 21, 2008 8:36 pm

Ruin makes you take 12 more damage.

Clearly it's world-shattering.
Image
The enemy are in disarray, ride them down as they run
Send them to their violent graves, don't spare anyone
Dead and wounded lie all around, see the pain in their eyes
Over the field an eerie sound, as we hear the raven's cry

User avatar
pandamanar
Revenent of the Replies
Posts: 324
Joined: Mon Apr 21, 2008 11:39 am
Contact:

Re: Is it time for a new condition?

Post by pandamanar » Wed May 21, 2008 9:58 pm

Armor and its damage reduction is in a percent, is it not? So I doubt such a number as 12 more damage exists at all, does it?

Oh and thanks for making fun of me. I am not exactly suggesting Dusk to make new conditions, because I know its a pain in the ass and there are enough for the map to be fine without anymore.

But what makes the Bleed and Burn combination any different and any more necessary then two other conditions that are exactly the same except for how long they are applied? (and the integers that they deal with)
http://signup.leagueoflegends.com/?ref=4c242dfce214c
Play League of Legends, get to level 10 and I get buffs.

Phox
Letter Linguist
Posts: 607
Joined: Tue Jan 15, 2008 10:51 pm

Re: Is it time for a new condition?

Post by Phox » Wed May 21, 2008 10:07 pm

Because one of the main aspects of the condition system is to make less variance in buffs. e.x. There is ONE slow for move speed, ONE silence, ONE attacks speed slow, etc. This makes it less confusing and easier to figure out exactly how much you're being hurt by a given buff. By having variant degrees of this, you're destroying this aspect of the system. Burn and Bleed are innately a very good example of how this is a bad thing; however, the way that they are applied makes it work just fine: bleed is common and long-lasting, burn is rare and short. If it weren't for these application differences, they'd be very bad.

User avatar
Rising_Dusk
Chosen of the Intargweeb
Posts: 4031
Joined: Sat Dec 15, 2007 1:50 pm
Contact:

Re: Is it time for a new condition?

Post by Rising_Dusk » Wed May 21, 2008 10:09 pm

Pandamanar wrote:Oh and thanks for making fun of me.
No one made fun of you, that you took it in such a manner is your problem. Oftentimes the best method to show someone the err of one's ways, in this case in your suggestion for shock, is to do so by example, ergo Oxy's post. The reason bleed and burn succeed is because they are the most simple of condition and therefore can extend to multiple places. Beyond the sense of the topic (Flavor touches, bleed vs. burn in skill logic), it is important to consider that although bleed and burn are essentially the same, they fill different rolls entirely. Something like -5 armor next to -10 armor wouldn't, and as a matter of fact stacked would be quite ridiculous. (As if -10 wasn't bad enough, now you can get -15 from them both) Damage is the easiest problem to remedy, whereas something like minus armor isn't. This extends similarly to blind and lesser variants or the slows because of how they stack. Damage is after all only damage.

Ignoring the basic mechanics, Phox' post above covers the reality of it perfectly. Outside of burn and bleed, which in itself is encroaching in design-failure (Barely missing it), lesser versions of the other conditions would bely a lack of generality in the system, thereby eliminating the very issue and position it was designed to correct and fill.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

Post Reply

Return to “Updates & Discussion”