Polishing a few options, regulating the machine

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Fledermaus
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Re: Polishing a few options, regulating the machine

Post by Fledermaus » Mon Apr 28, 2008 6:58 pm

Because assisting is for noobs who can't kill?

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Re: Polishing a few options, regulating the machine

Post by Soul_Reaver » Tue Apr 29, 2008 12:38 pm

I feel sorry for you, if you think about teamwork that way.

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Re: Polishing a few options, regulating the machine

Post by Fledermaus » Tue Apr 29, 2008 8:53 pm

[/sarcasm]

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Re: Polishing a few options, regulating the machine

Post by Final_Pantheon » Wed Apr 30, 2008 2:36 am

Rectifier wrote:Dude, dont use image tags on a download link.

If you want the image to show on your post, host it on a website like imageshack or paintbucket and then paste the link from that kind of site onto image tags.
Yeah, I know. I had to get a few people to help me figure out how to get it working. Stupid me.

Well, I'm sorry for the double post, but this is what should have been there to start with.

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Fledermaus wrote:Because assisting is for noobs who can't kill?
I was going to go off at you because YOU were the one who kept getting all the kills I was assisting you with ... but then I saw the sarcasm. ANYONE who looks at teamwork that way should be shot.

Repeatedly.
"How's that for a slice of fried gold?"

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Merlin
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Re: Polishing a few options, regulating the machine

Post by Merlin » Wed Apr 30, 2008 3:39 am

You guys are baited really easily. :lol:

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Re: Polishing a few options, regulating the machine

Post by Final_Pantheon » Wed Apr 30, 2008 9:46 pm

It's not that, I just think that people who believe kills are all that matter (and not assists) are stupid.

I don't really think either of them matter. If you can't push, you lose. But it's fun to look at the scoreboard and see double double-digits. :D
"How's that for a slice of fried gold?"

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RadON
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Re: Polishing a few options, regulating the machine

Post by RadON » Thu May 01, 2008 4:37 am

Not when those digits are in the "Deaths" column.
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Rectifier
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Re: Polishing a few options, regulating the machine

Post by Rectifier » Thu May 01, 2008 5:01 am

Funny, in some maps I'm the "sucide run" guy who ends up tipping the balance, but has no kills or assists.

In others, I'm the deusch that point nukes right before the last hit to get the kill.

And in yet others, I'm the guy who debuffs the shit out of somebody to allow others to kill them.

It all depends on the situation and the hero you have.

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Re: Polishing a few options, regulating the machine

Post by TheIrishPatriot » Thu May 01, 2008 6:47 am

With Vela, you ARE the assister. Your assists will probably amount to five times your kills.

With Tornne, the best strategy early game is to throw Taint at enemies whenever you can. They don't think it's that much of a problem until they're under 200, and then there's a good chance you can peg them for a kill when they're rushing back to their towers. After early game, the best thing to do, if you're really into getting kills, is to look for weakened heros. If they have 80% of their health, you can take them. Or, if you've gained levels fast and are 2 or more above the Order heros, just go to town. You can start eating heros for breakfast. The games where you get 20+ kills and less then five deaths are when you've reached 21, and others are still struggling to get past 16. When they're afraid to come out of their base, you know you've got it :D.

(If we ever do do a hero guide section, I can probably manage Tornne)

I dunno what sort of guy I am. I LIKE to get tons of kills, but it doesn't always happen. It usually depends on what level I am in relation to the Order heros. If they're above, we'll struggle, and I may get 2-4 kills, a few assists, and 10+ deaths. If they're below, I'll pwn. I think it's that way for every AoS though.
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RadON
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Re: Polishing a few options, regulating the machine

Post by RadON » Thu May 01, 2008 10:48 am

Ask yourself this question:
Two Lv.10 heroes Vs. One Lv. 12 hero.

That's what I thought, teamwork will overcome those levels.
And I've had games where they're all 18, we don't have one yet we still win because of teamwork and strategic lane pushing.
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Re: Polishing a few options, regulating the machine

Post by Rising_Dusk » Thu May 01, 2008 11:34 am

Nothing makes me happier than to take a risk and charge head-first into a hero with 4 levels on me. Some heroes it works great against, some just destroy me. Freakin' Atrius when he's fed is like the most destructive thing on this planet. If you can't maim/blind him before he vanishes and he gets one CS on you, kiss your sorry ass goodbye.
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Re: Polishing a few options, regulating the machine

Post by TheIrishPatriot » Thu May 01, 2008 3:14 pm

RadON wrote:Ask yourself this question:
Two Lv.10 heroes Vs. One Lv. 12 hero.

That's what I thought, teamwork will overcome those levels.
And I've had games where they're all 18, we don't have one yet we still win because of teamwork and strategic lane pushing.
Actually, my immediate response was "Yum, faction." All depends on their skill and intelligence, really.
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Re: Polishing a few options, regulating the machine

Post by Deschain » Thu May 01, 2008 3:38 pm

TheIrishPatriot wrote:
RadON wrote:Ask yourself this question:
Two Lv.10 heroes Vs. One Lv. 12 hero.

That's what I thought, teamwork will overcome those levels.
And I've had games where they're all 18, we don't have one yet we still win because of teamwork and strategic lane pushing.
Actually, my immediate response was "Yum, faction." All depends on their skill and intelligence, really.
What if they are agility or strength :P (yes it is a joke).
Those who seek war deserve for the war to find them.

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Re: Polishing a few options, regulating the machine

Post by Fledermaus » Thu May 01, 2008 7:52 pm

Rising_Dusk wrote:Nothing makes me happier than to take a risk and charge head-first into a hero with 4 levels on me. Some heroes it works great against, some just destroy me. Freakin' Atrius when he's fed is like the most destructive thing on this planet. If you can't maim/blind him before he vanishes and he gets one CS on you, kiss your sorry ass goodbye.
kekeke

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Re: Polishing a few options, regulating the machine

Post by Oxygen » Fri May 02, 2008 8:55 am

oblivion seal doesn't give assists, at least, I've noticed about a month ago, and according to loki in yesterday's game

it's probably the case for most non-damaging effect spells which... well... boneprison does, transversal does, and I can't think of any other spells like that anyways.

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