Tooltip Adjustments
- Steve
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Re: Tooltip Adjustments
The newer one is nice, yes, straight and to the point. However, the lack of the Targets section is sorta meh for me. Having played DoE for a bit I know what works on structures, which can be very important, granted you know this already. But would a newbie to DoE know this, also with the new "carbine" version of the tooltips?
Although, this raises the question why not ask. Hm.
Although, this raises the question why not ask. Hm.
The enemy are in disarray, ride them down as they run
Send them to their violent graves, don't spare anyone
Dead and wounded lie all around, see the pain in their eyes
Over the field an eerie sound, as we hear the raven's cry
- Rising_Dusk
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Re: Tooltip Adjustments
Notice that it says "damages units and structures" in the description itself. I think that's quite clear and merits no further description.
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Re: Tooltip Adjustments
Aye, I like the shorter tooltips as well, and the new sandier color!
I too liked the targets field, but as long as it's obvious what you can do in the description, It's all good.
I too liked the targets field, but as long as it's obvious what you can do in the description, It's all good.
Re: Tooltip Adjustments
I personally like the green better, but this one is nice too. I was getting tired of the blue.
- Rising_Dusk
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Re: Tooltip Adjustments
I actually agree, I like the green more too. Let's do it.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
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Re: Tooltip Adjustments
I am also in favor of the green. Also, perhaps you can highlight conditions? It would help new players realize what conditions their heros apply and stuff like that. I do not think new players would have any problems understanding this new concise tooltip in general. After all, they would not be interested in the lore anyway. Guild wars had done something similar with shorter tooltips and it worked much better in game when you forgot which icon was for what.
- Rising_Dusk
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Re: Tooltip Adjustments
Highlights have the problem of cluttering the tooltips. I tried to do that, but it really doesn't look good aesthetically. Sure, it highlights them, but now that they're highlighted it won't help people understand any better what they do. Conditions in themselves are one of the few learning curve leaps that need to be made in order to play the map well, the other being understanding skills and what they do.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Fledermaus
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Re: Tooltip Adjustments
Thank you.Rising_Dusk wrote:I think the cooldown field looks better coming after range, personally.
- assassingao
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Re: Tooltip Adjustments
So, if you are going to redo a tooltip, you'd have to redo about ((28 x 4) + 2 =) 114 skills' tooltip?
Re: Tooltip Adjustments
Yup, he would. I cringe at the thought.
- Rising_Dusk
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Re: Tooltip Adjustments
More, actually.
(28 heroes) x (4 spells per hero) x (6 tooltips per spell) = 672 tooltips to redo
(28 heroes) x (4 spells per hero) x (6 tooltips per spell) = 672 tooltips to redo
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: Tooltip Adjustments
And now normal people start to understand how much of a biscuit it is to code.
- assassingao
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Re: Tooltip Adjustments
Ultimate has only 4 tooltips because it has 3 levels.Rising_Dusk wrote:More, actually.
(28 heroes) x (4 spells per hero) x (6 tooltips per spell) = 672 tooltips to redo
MATH TIME!!!
28 x 3 x 6 = 504 (normal skills)
28 x 4 = 112 (ultimates)
2 innates
504 + 112 + 2 = 618 tooltips to redo.
Wouldn't autofill do the job for you by the way?
- Rising_Dusk
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Re: Tooltip Adjustments
Autofill takes just as much time to configure correctly as typing the numbers in myself and copying and pasting.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- assassingao
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Re: Tooltip Adjustments
Rising_Dusk wrote:Autofill takes just as much time to configure correctly as typing the numbers in myself and copying and pasting.
Just autofill and modify the numbers?
Same effect