Suggestion
- assassingao
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Suggestion
1. I think that the kill messages (XXX has been killed by YYY assisted by ZZZ) should show itself in the replay.
I can't know what's going on in the replay unless I looked at the killing hero.
2. Some scoreboard after the last game ended would've been nice. (Shows on 60 seconds blank screen)
=EDIT / 12 Mar 08 / 18:08 Thailand Time=
3. If being hit by invisible, melee unit, there should be some little effect that someone has hitted you. Like a little dust, clouds or something.
4. Make any summoned blown up by Communion affect burrowed skittel, please.
5. Anick's animation was so confusing, I once thought that I managed to "blood seeker" away from Kassar (Dreadlord's Death Animation), only to find out that I was knocked-down (Also the dreadlord's death animation.) by Kassar and later killed by him (ALSO DREADLORD'S DEATH ANIMATION).
6. Following the #5, there should be some signs indicating that "Anick was here" when he was knocked-down.
=EDIT / 13 Mar 08 / 01:47 Thailand Time=
7. There's a typo on Keen Edge Buff, it should be "Keen Edge enhances Rikter's Attack damage" instead of "Keen Edge enhances Rikters Attack Damage"
Maybe more'll come.
I can't know what's going on in the replay unless I looked at the killing hero.
2. Some scoreboard after the last game ended would've been nice. (Shows on 60 seconds blank screen)
=EDIT / 12 Mar 08 / 18:08 Thailand Time=
3. If being hit by invisible, melee unit, there should be some little effect that someone has hitted you. Like a little dust, clouds or something.
4. Make any summoned blown up by Communion affect burrowed skittel, please.
5. Anick's animation was so confusing, I once thought that I managed to "blood seeker" away from Kassar (Dreadlord's Death Animation), only to find out that I was knocked-down (Also the dreadlord's death animation.) by Kassar and later killed by him (ALSO DREADLORD'S DEATH ANIMATION).
6. Following the #5, there should be some signs indicating that "Anick was here" when he was knocked-down.
=EDIT / 13 Mar 08 / 01:47 Thailand Time=
7. There's a typo on Keen Edge Buff, it should be "Keen Edge enhances Rikter's Attack damage" instead of "Keen Edge enhances Rikters Attack Damage"
Maybe more'll come.
Last edited by assassingao on Wed Mar 12, 2008 3:21 pm, edited 1 time in total.
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Re: Suggestion
My own suggestion, I'm pretty sure that, playing Express on Bnet, it's still innacurate when you play a game, but when it ends and it's rematched, it becomes right. Or it may be when everybody does -rm.
Read my prose please .
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- Rising_Dusk
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Re: Suggestion
???I think that the kill messages (XXX has been killed by YYY assisted by ZZZ) should show itself in the replay.
They show in my replays? >_>;;
The only real values of consequence are the ones already shown on the multiboard, no scoreboard should be necessary. What do you want to see, a big message across the multiboard saying "This team won because of superior teamwork!" ? :p2. Some scoreboard after the last game ended would've been nice. (Shows on 60 seconds blank screen)
Your life goes down. I think that should be warning enough.3. If being hit by invisible, melee unit, there should be some little effect that someone has hitted you. Like a little dust, clouds or something.
I actually don't know why it doesn't! It seems WC3 is hardcoded to make groupenumeration fail on invisibile crypt fiend models. I actually did not code into the map for him to dodge anything at all. It's kind of cool, since I think it adds an element of diversity and hyper-usefulness to Pitfall.4. Make any summoned blown up by Communion affect burrowed skittel, please.
This has been mentioned before, but what do you want me to do, make a new dreadlord model? Sorry, but unless I remove Seeker (Or do that weird thing Merlin suggested, but would still include the death animation at some point), it can't be fixed.5. Anick's animation was so confusing, I once thought that I managed to "blood seeker" away from Kassar (Dreadlord's Death Animation), only to find out that I was knocked-down (Also the dreadlord's death animation.) by Kassar and later killed by him (ALSO DREADLORD'S DEATH ANIMATION).
Hold alt, his life bar is still there.6. Following the #5, there should be some signs indicating that "Anick was here" when he was knocked-down.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- assassingao
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Re: Suggestion
Yeah, yeah the #1 was my mistake.
I'll add some more suggestions on the topic later.
I'll add some more suggestions on the topic later.
- assassingao
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Re: Suggestion
Rising_Dusk wrote:???I think that the kill messages (XXX has been killed by YYY assisted by ZZZ) should show itself in the replay.
They show in my replays? >_>;;
Try watching the replay from the other slots other than red, because I didn't see the kill messages on other players (tested with orange, blue, green, pink and gray slot)
In other words, it only works for red slot. (switched to the player on the red slot)
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Re: Suggestion
Works for me in all slots...Try watching the replay from the other slots other than red, because I didn't see the kill messages on other players (tested with orange, blue, green, pink and gray slot)
In other words, it only works for red slot. (switched to the player on the red slot)
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- SetaSoujirou
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Re: Suggestion
An indicator to his blood seeker working is that his armor turns to invulnerable. That sounds like what i did to some Anick earlier this week... (That may have been you, as I recognize your name)assassingao wrote:5. Anick's animation was so confusing, I once thought that I managed to "blood seeker" away from Kassar (Dreadlord's Death Animation), only to find out that I was knocked-down (Also the dreadlord's death animation.) by Kassar and later killed by him (ALSO DREADLORD'S DEATH ANIMATION).
A wild §eta has appeared!
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*Twinkle* Lv. 1337
No I'm not a troll.
- assassingao
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Re: Suggestion
SetaSoujirou wrote:An indicator to his blood seeker working is that his armor turns to invulnerable. That sounds like what i did to some Anick earlier this week... (That may have been you, as I recognize your name)assassingao wrote:5. Anick's animation was so confusing, I once thought that I managed to "blood seeker" away from Kassar (Dreadlord's Death Animation), only to find out that I was knocked-down (Also the dreadlord's death animation.) by Kassar and later killed by him (ALSO DREADLORD'S DEATH ANIMATION).
I never used the BNet servers, are you sure that it was me?
)Works for me in all slots...
http://www.thaicyberupload.com/get/jC1w7J2FI4
Also, I used this replay to analyze my behavior, I only saw the "Our hero has fallen" message, take a look at it please (maybe it was being 3-3 caused this error?
Rising_Dusk wrote:Try watching the replay from the other slots other than red, because I didn't see the kill messages on other players (tested with orange, blue, green, pink and gray slot)
In other words, it only works for red slot. (switched to the player on the red slot)
Last edited by assassingao on Fri Mar 14, 2008 4:10 pm, edited 1 time in total.
Re: Suggestion
Kill Messages don't show up in replays?
- assassingao
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Re: Suggestion
Yep, but only for everyone except when the replay vision was the red player.RadON wrote:Kill Messages don't show up in replays?
- Rising_Dusk
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Re: Suggestion
I'll test it when I have a chance, I'm certain that they do.
"I'll come to Florida one day and make you look like a damn princess." ~Hep