Item Suggestions v1.09

This is where all random discussion about DoE goes. If it doesn't feel like it fits anywhere else but is still related to the map, this is the place to post it.
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Intoxicated Crayon
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Re: Item Suggestions v1.09

Post by Intoxicated Crayon » Fri Aug 15, 2008 1:03 am

Maxima? - A Giant Blade that Induces X seconds of Ruin upon Attack(Target). For each condition the foe is suffering, X is decreased. (Other Variable - For Every Condition on Attacker, X is Decreased)

Hashmal's Fury - Once Used, The User Bleeds[Or Burn] Rapidly but Has Increased Movement and Attack Speed for Each Condition They Are Suffering From. (The Move and Attack Speed Increase is around, 25%-30% x The Number of Conditions?)

Dragon Whisker - A legendary spear forged by a dragon slayer. Grants the user the ability to deal X% of their normal damage within range of their main target(Cleaving Attack). For Each Target Damaged in this Manner, The Main Target is burnt for X/Number of Targets Affected. (I guess it could also burn user like firebrand) Also, it only works for melee...

Mammon's Omen - A Strange Obelisk(Or Figure) with waves of energy exiting it. Once used, the user begins to rapidly lose health but every time it attacks, it regains X% of their damage dealt. X increases with each condition the target(Or User, Either) is suffering from. (A Random Item to Add. Helps Some Heroes Perform Sieges if they have fast Attack Hax)

Sonic Gauntlets/Monkey's Paw :p/ Killer Katar xD/ (Cool Name Here) - A Pair of strange azure gauntlets. Whenever The Holder Attacks, Their Attack Speed increases by X%(Which Maxes out at Y% or NEVER >8O). If the holder does not attack within 4 seconds after the gauntlets take effect, The Attack Speed Bonus is Removed and The Holder is Maimed. ( I think this item would be fun :P Verrrrry Funny Too :P)
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Cooldood
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Re: Item Suggestions v1.09

Post by Cooldood » Fri Aug 15, 2008 1:33 am

Deschain wrote: Flare
Consumable. When used reveals all invisible units around target point for 5 seconds. Additionally next two shots from the trebuchet will target a random spot within flare radius.
Love the idea, but maybe implementation could be done a bit better?
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