1.09 and Beyond

This is where all random discussion about DoE goes. If it doesn't feel like it fits anywhere else but is still related to the map, this is the place to post it.
Soul_Reaver
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Re: 1.09 and Beyond

Post by Soul_Reaver » Sun Mar 16, 2008 3:19 pm

And what about Oblivion Seal's tooltip in the buff? It is funny, but meh..

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Re: 1.09 and Beyond

Post by Rising_Dusk » Sun Mar 16, 2008 3:22 pm

Every game has easter eggs in it and no one complains about things like WoW or Starcraft or WC3 as being unprofessionally made games. I don't see why DoE should be treated any differently.
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andriejj
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Re: 1.09 and Beyond

Post by andriejj » Sun Mar 16, 2008 3:55 pm

I've been wondering... Is that a mistake that the item (dunno the name) giving you spell protection says it gives 25% (or 33, not sure) protection from spells and "magick"(instead of magic)?

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Re: 1.09 and Beyond

Post by assassingao » Sun Mar 16, 2008 4:15 pm

Fix Rikter's Keen Edge tooltip.

There's a typo on Keen Edge Buff, it should be "Keen Edge enhances Rikter's Attack damage" instead of "Keen Edge enhances Rikters Attack Damage"

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Re: 1.09 and Beyond

Post by Soul_Reaver » Sun Mar 16, 2008 4:33 pm

Rising_Dusk wrote:Every game has easter eggs in it and no one complains about things like WoW or Starcraft or WC3 as being unprofessionally made games. I don't see why DoE should be treated any differently.
I meant no offense, I was just wondering. I understand your point. It is funny, as I already mentioned, and noone really reads buffs, I only did accidently.

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Re: 1.09 and Beyond

Post by Rising_Dusk » Sun Mar 16, 2008 4:44 pm

I've been wondering... Is that a mistake that the item (dunno the name) giving you spell protection says it gives 25% (or 33, not sure) protection from spells and "magick"(instead of magic)?
Magick is a correct spelling of magic in some English dialects, including the one I was raised using.
I meant no offense, I was just wondering.
I took none, I was just explaining my stance. :p
Fix Rikter's Keen Edge tooltip.
Sure.
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Re: 1.09 and Beyond

Post by TheIrishPatriot » Sun Mar 16, 2008 9:02 pm

I read somewhere that the 'k' denotes it being offensive magic, so that's how I've always seen in.
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Re: 1.09 and Beyond

Post by Scarlet » Mon Mar 17, 2008 12:18 am

Speaking of buff tooltips, I always smile when I see the Zuma, Rawr! buff. It's so cute! Zuma Strike is okay too.

Arro's Armageddon tooltip, though... -.-

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Re: 1.09 and Beyond

Post by Rising_Dusk » Mon Mar 17, 2008 12:24 am

Arro's Armageddon tooltip, though... -.-
What's wrong with it? :x
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Re: 1.09 and Beyond

Post by Scarlet » Mon Mar 17, 2008 12:29 am

You should know! I've whined about it enough. It says 180/150/120 second cooldown, but it sooooo doesn't feel like it. Test it if you want (and yes, I know you've checked in the editor 'n' stuff).

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Re: 1.09 and Beyond

Post by Rising_Dusk » Mon Mar 17, 2008 12:36 am

I think it might just be WC3 flipping out. I agree, it doesn't feel like 120 seconds, but as far as I can tell it should be 120 seconds. All there is in the world editor for it is a single number, and for me that number reads 120. I'll time it in 1.09 with a stop watch, but past that I'm not sure what to say.
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Re: 1.09 and Beyond

Post by RadON » Mon Mar 17, 2008 12:41 am

Assuming none of the heroes from the Hero Contest are put in, do you have an idea of what you'd put in?
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Re: 1.09 and Beyond

Post by Rising_Dusk » Mon Mar 17, 2008 1:29 am

One will, lol, I'm just slow. I'm sorry, I'll try to get that done tomorrow.
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Re: 1.09 and Beyond

Post by Fledermaus » Mon Mar 17, 2008 8:16 am

So I got bored and timed Armageddon's cooldowns. Results should have been 180/150/120 but in actual fact they were 120/90/60. All are off by 60 seconds.

I'm right in assuming Armageddon's based off Rain of Chaos, no? Perhaps it has something to do with the cooldown on "Ability for Unit Creation"?

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Re: 1.09 and Beyond

Post by Rising_Dusk » Mon Mar 17, 2008 10:46 am

See, I noticed that too, but the thing is that WE says 180/150/120, so I have no idea what's going on. It's actually based on Blizzard, but so are other spells like Upheaval and Voidstorm -- And they all take their cooldowns fine. I really don't know what to tell you, but upon timing it in 1.09 it seems to be okay. It could've just been a fluke in the preprocessor for all I know.
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