1.08b Discussion

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shalnath
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1.08b Discussion

Post by shalnath » Thu Jan 31, 2008 12:37 pm

Two new heroes have been welcomed into the mix, and the rest you can read for yourselves.
v1.08 ~
===========

------ FEATURES
[X] - Ruin now has a new visual effect
[X] - Fahren Kaa, the Kazan Blazeguard has joined the Hallowed Order!
[X] - Maltheron, the Seraphim Adumbrata has joined the Bane of Eternity!

------ BUGS
[X] - Critical bugs in Skittel hopefully addressed
[X] - Corrected a hero glow issue associated with Rebirth
[X] - Corrosion's learning hotkey is now correctly listed as 'C'
[X] - Skittel's max life is now correctly rendered when using Pitfall
[X] - Dismission Aura's buff's tooltip now correctly says it causes Ruin
[X] - Rebirth being interrupted no longer freezes revive timers

------ BALANCE
[X] - Heart of Rendabi now has an immolation effect
[X] - Condition removal potions now properly list Ruin as removeable
[X] - Guided Arrow now deals 40/55/70/85/100 damage

[X] - Fireball now deals 60/120/180/240/300 damage
[X] - Arro Kree's max life has been reduced by 130 at max level
[X] - Whitefire no longer deals any damage when created
[X] - Whitefire now causes burn for 2/3/4/5/6 seconds each second
[X] - Whirefire now lasts for 4/5/6/7/8 seconds

[X] - Rebirth's visual effect updated
[X] - Rebirth now has a 600 radius at all levels
[X] - Martyr now has a 1 second cooldown at all levels

[X] - Storm Bolt now deals 50/75/100/125/150 damage per axe
[X] - Cloudburst Aura now deals 20/30/40/50/60 damage per strike
[X] - Cloudburst Aura now has a 400 range at all levels
[X] - Lightning Ward drains less mana at all levels

[X] - "Zuma, Rawr!" now gives Zuma 6/12/18/24/30 armor when used
[X] - "Zuma, Rawr!" now heals Zuma 60/100/140/180/220 life when used
[X] - "Zuma, Rawr!" now has a 10 second cooldown at all levels

[X] - Haunt now lasts 10 seconds at all levels
[X] - Haunt now reloads in 30 seconds at all levels
[X] - Oblivion Seal now lasts 4/5/6/7/8 seconds

[X] - Panic Aura now has a 33% chance to trigger
[X] - Panic Aura now causes blind for 2/4/6/8/10 seconds
[X] - Discord now has a 1000 range at all levels

[X] - Bladewind now deals 20/30/40/50/60 damage
[X] - Bladewind blades now can only travel 1400 distance
[X] - Gash no longer deals bonus damage on attacking
[X] - Gash no longer extends cripple durations, but cripples for 4 seconds
[X] - Gash now lasts infinite attacks, but 16/23/30 seconds

[X] - Schism no longer inflicts blind
[X] - Schism now deals 100/125/150/175/200 damage
[X] - Schism has had its radius increased to 300
[X] - Schism now deals the correct type of damage
[X] - Schism no longer deals half damage to structures
[X] - Dismission Aura now has a 400 range at all levels

[X] - Skittel now has an attack range of 350
[X] - Skittel now has a movement speed of 330
[X] - Pitfall now burrows and unburrows quicker
[X] - Pitfall has been remade to function cleaner
v1.08b ~
===========

------ BUGS
[X] - Corrected tooltip errors in Gash
[X] - Corrected hotkey discrepancies in Pitfall

------ BALANCE

[X] - Catastrophe now knocks down for 2 seconds
[X] - Voidstorm now deals 30/35/40/45/50 damage per second

[X] - The Sin of Pride now has a 5 second cooldown at all levels
[X] - The Sin of Wrath now has a 90 second cooldown at all levels

[X] - Discord's radius reduced back to 800
"Within every world, there are cultures, within every culture, there are groups, within every group, there are leaders. These leaders are not truly chosen, they are destined, it is their fate to lead, and it is this fate that drives them. Souls yearn to be driven, they in themselves can not direct, however, these leaders are predetermined, by whatever means, to guide the wills and mend the errors of these wandering souls. A forest, cold, cured, flawless, meticulous, and fearful, what drives it, what keeps the balance? The inner beings of all the co-existant creatures swarm together, and every one is guided by another, in more a cycle, then a hierarchy. The eyes of a forest are always watching and guiding, yet the sun never sets on the forest, and it never shall." ~ The Chaos Theory

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Pigger
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Re: 1.08 Discussion

Post by Pigger » Thu Jan 31, 2008 4:36 pm

Ok, I've played a few SPs and a 1v1 against Patriot, so I haven't fully gone through everything. From looking at the notes, very nice buff to Ztera/Zuma (Thats the main thing that stuck out) other than that all the balancing is nice and well.

The two new heroes = awesome. Personally I feel that the new bane guy's second skill may be a tad imba, level one it can wipe out a whole wave in one cast, excluding one last hit on a hydra, it may be 30 damage per second, but with the burn its 50, and over 6 seconds it turns into 300, which hurts, a lot. I love his Maiming ability, its a cast and quit that utterly fucks over anyone who stands in it too long. Ultimate seems a little plain, but that may just be me, it basically seems like a super powerful single meteor from Arro's ultimate, not much else to it. The first skill is a little odd, I have a question for Dusk that I'll get to later.

New Order guy rawks. Thats who I played as against tIP, he's quite fun. His ultimate drains his mana like a rabid mofo, its crazy. I love it though because the pop does so much damage with it, I just can't wait to see it with Rikter's :D. He's a very fun hero killer, I only had a little bit of trouble against tIP from the shear amount of health that he had :(

I'll work with the other balanced shtuff in a bit.

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Re: 1.08 Discussion

Post by Rising_Dusk » Thu Jan 31, 2008 4:46 pm

People kept asking for more 'bang' ultimates, so I gave the bane exactly what they needed. Direct siege, heavy power, huge smash ultimate. Maybe Voidstorm deals a bit too much damage, but I played a 6v6 last night and man, I kept having to use VS so sparingly because of the mana drain. Even with 6 mana regens items, I was struggling to stay out of OOM most of the game.

I've yet to play as Fahren in an actual game, so yeah.
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Re: 1.08 Discussion

Post by Kaome Sky Deathand » Thu Jan 31, 2008 5:12 pm

I've yet to play...and because the gods hate me I probably won't till next doomsday.
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Re: 1.08 Discussion

Post by Scarlet » Thu Jan 31, 2008 5:49 pm

I've only played 1.08 once so far, so I can't exactly say I'm speaking from experience on all this, but.. !

The Ztera buffs are great. Maybe a little too great, I dunno. 30 armor is a lot, and Rawr! has a very low mana cost, especially when you take into account how Ztera can stay in a fight for so long without depleting her mana pool. On the other hand, Bane does have a lot of Blind/Maim, and Z/Z were in need a buff. Unless Bane decides not to take anyone who applies Blind or Maim easily, that is. =P

Oh, and on the subject of Blind, why is it that Bane gets so much more? oO I can only think of one person on the Order that can cause it. Maim for both sides feels underrepresented, too! Only Glyphe, Maltheron, Ztera, Exuro, and Tornne cause it, I think, and two of those are 25% chance on-attack passives.

I really think you overnerfed Arro, by the by. One or two of what you did now would have been fine (say, the Fireball and damage on-creation of Whitefire, maybe); all of it together just seems overwhelming. Guess we'll find out, though.

Oh, the new Order hero. His buff, the + damage and Bleed thing? That's one of the main things that irked me about him. You should make it apply Maim instead, in my opinion. Lotsa bleed already, and as I said, not enough Maim/Blind on Order.

The skins were great, by the way! I especially liked Maltheron's skin. Nice job, Krewl. =)

Can't wait to play more of 1.08, so I'm gonna go now. Great job with the map, Dusk! Keep it up. =P

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Re: 1.08 Discussion

Post by TheIrishPatriot » Thu Jan 31, 2008 6:09 pm

The two new heroes = awesome. Personally I feel that the new bane guy's second skill may be a tad imba, level one it can wipe out a whole wave in one cast, excluding one last hit on a hydra
You're just mad because I ate your waves! But yeah, that could probably use a small nerf :P.
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Rising_Dusk
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Re: 1.08 Discussion

Post by Rising_Dusk » Thu Jan 31, 2008 6:17 pm

Only Glyphe, Maltheron, Ztera, Exuro, and Tornne
You forgot Skittel, by the by, but I see your point. And yes, the last 2 heroes DoE will see for awhile will come out in 1.09. Both will make good use of blind, maim, burn, and uh... Mute, right. I'll figure something out, but the real goal this version hero-wise was to give Burn some representation.

And maybe I did overnerf AK, but we'll see.
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Re: 1.08 Discussion

Post by Loki » Thu Jan 31, 2008 9:15 pm

I feel as though the WTFMETEOR OF GTFO from Maltheron is way too overpowered. For such a powerful ult, it reloads too fast and the player can just whip it out with the huge STFU AoE and end ganks in a manner of seconds. Nerf?
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Re: 1.08 Discussion

Post by pandamanana » Thu Jan 31, 2008 9:21 pm

end ganks? I practically annihilated Arro without him EVER touching me. Stun, Maim, Burn, dead.

On the other hand, I like how the hero plays, if his uber stun of OMFG GTFO was nerfed a bit he would be awesome.
I mean, hes good at tanking (or healing the tanker) while also being one hell of a nuker maniac! He is a lot more balanced later on, but he still has a default advantage over the other heroes (except for maybe Janise who I had some real trouble handling...)

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Re: 1.08 Discussion

Post by Echonian » Fri Feb 01, 2008 12:58 am

I havn't played the new bane hero yet, but I have seen him in action.

Mostly, I saw him in action destroying 20 unit pushes in a few seconds with his ult or nuke, and with such huge AoEs. His ult could use a bit of a cast delay or something to make it possible to dodge, and his DoT has too large of an AoE and maybe too much damage. But I have to play him before I can get any real ideas.

The new order hero is great.

AK sounds like he got overnerfed but i'll have to test that.
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Re: 1.08 Discussion

Post by Phox » Fri Feb 01, 2008 3:44 am

Just a quick note: The hero title for Fahren is the Kazen Bladeguard in game, not the Kazen Blazeguard like it's supposed to be.

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Re: 1.08 Discussion

Post by Rising_Dusk » Fri Feb 01, 2008 10:59 am

Did I really do that? How silly of me.
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andriejj
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Re: 1.08 Discussion

Post by andriejj » Fri Feb 01, 2008 1:09 pm

Maltheron, the Seraphim Adumbrata needs a big nerf. I was more talking than playing, and I had 11/13/0. Compare Voidstorm to Schizm. You can pawn any amount of creeps with it. Either damage should be halved or cooldown increased. Besides that, he's just an AoEr, I see no great idea running him.

Fahren Kaa, the Kazan Blazeguard is cool.

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Re: 1.08 Discussion

Post by Mr_Poppykins » Fri Feb 01, 2008 1:23 pm

When I played it in single player the hotkey for Pitfall wasn't working, burrow or unburrow.
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Re: 1.08 Discussion

Post by TargetPractice » Fri Feb 01, 2008 5:07 pm

Welcome back Dusk

I need to try these two new heroes

Skittel still holds a special place in my heart, especially now he has been BUFFED!

woot

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