v1.14c Discussion
- Rising_Dusk
- Chosen of the Intargweeb
- Posts: 4031
- Joined: Sat Dec 15, 2007 1:50 pm
- Contact:
v1.14c Discussion
This topic is for discussion of the v1.14c release of Desert of Exile. The change log can be found here.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: v1.14 Discussion
First post!
I like way you can make a HUGE sandstorm cloud with Evairnophet, he seems pretty cool - yet to check him out with other people though. Janise is, well, different. Somehow I get the feeling that she's a bit too clicky for me - again, I'm yet to play a game with others to see if she really flows. Grats on getting it out anyway, and thanks for fixing skittel Can't wait to get a real game going.
I like way you can make a HUGE sandstorm cloud with Evairnophet, he seems pretty cool - yet to check him out with other people though. Janise is, well, different. Somehow I get the feeling that she's a bit too clicky for me - again, I'm yet to play a game with others to see if she really flows. Grats on getting it out anyway, and thanks for fixing skittel Can't wait to get a real game going.
Let the music flow through your soul
Walk the road, see the sights, cos boy, you aint coming back!
Walk the road, see the sights, cos boy, you aint coming back!
- assassingao
- Teh UBER Typist
- Posts: 999
- Joined: Wed Jan 16, 2008 12:56 pm
Re: v1.14 Discussion
Janise pull mines.
That's as brief as I can be.
Don't like how Phase Shift and Blink's name are swapped, but it's alright I suppose.
Can't wait to spam mines, now that she has another level of control in the mines.
That's as brief as I can be.
Don't like how Phase Shift and Blink's name are swapped, but it's alright I suppose.
Can't wait to spam mines, now that she has another level of control in the mines.
Re: v1.14 Discussion
Yeah, I know she pulls mines o_O I was a big fan of the willowisp + catalyst + gash build though, and though she's still got two of the skills, I really miss gash. The OLD gash where it was for the next X attacks, not with a timer
Now I feel like you just drag shit around - less of a 'go out and hunt them down' sorta feeling going on. Again, this is all based on killing creeps.
Now I feel like you just drag shit around - less of a 'go out and hunt them down' sorta feeling going on. Again, this is all based on killing creeps.
Let the music flow through your soul
Walk the road, see the sights, cos boy, you aint coming back!
Walk the road, see the sights, cos boy, you aint coming back!
- assassingao
- Teh UBER Typist
- Posts: 999
- Joined: Wed Jan 16, 2008 12:56 pm
Re: v1.14 Discussion
She's a lot less offensive.
Anyway, we found several bugs in the match, having several rematches and stuff.
Really loved heatdeath and enemies must die, though. Kinda crazy.
I think
Anyway, we found several bugs in the match, having several rematches and stuff.
- 1. Tristan's Path of Shadows stops working.
2. Sozen's Reserves does not activate itself.
3. Parhelios' blood mana deals damage when he has condition, and doesn't deal damage when he doesn't have any.
4. Caliga gets health when he's attacked. Sometimes it doesn't drain mp too.
5. Janise's mine-hook-thingy doesn't give assist. Blinks bugs out when I got hit by Catastrophe. I couldn't control Janise. (as if she's shocked lol)
Really loved heatdeath and enemies must die, though. Kinda crazy.
I think
Should be 20/18/16/14/12 though. Penalties are too severe, people might just pick one level and move on.[X] - Voidwalk now reduces Caliga's strength by 12/14/16/18/20 when active
-
- Revenent of the Replies
- Posts: 332
- Joined: Thu Feb 14, 2008 3:27 pm
- Location: Hungary
- Contact:
Re: v1.14 Discussion
3. Parhelios' blood mana deals damage when he has condition, and doesn't deal damage when he doesn't have any.
[X] - Blood Mana now only sacrifices when Parhelios has a condition
- Rising_Dusk
- Chosen of the Intargweeb
- Posts: 4031
- Joined: Sat Dec 15, 2007 1:50 pm
- Contact:
Re: v1.14 Discussion
Post bugs in the proper forum, God damnit. I even posted that in the freakin' announcement. :/
Also, yes, please read the change log before reporting bugs that aren't bugs.
Also, yes, please read the change log before reporting bugs that aren't bugs.
No, it needs to get more severe with level. People will pick it for the MS. MS is the most powerful of any stat to give to a player.assassingao wrote:Should be 20/18/16/14/12 though. Penalties are too severe, people might just pick one level and move on.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- SetaSoujirou
- Letter Linguist
- Posts: 614
- Joined: Sun Feb 24, 2008 11:47 pm
Re: v1.14 Discussion
Think about it, you're going from 240/280/320/360/400 and -12/-14/-16/-18/-20 damage to 20//40/60/80/100 speed. Life and damage < Mobility.
A wild §eta has appeared!
*Twinkle* Lv. 1337
No I'm not a troll.
*Twinkle* Lv. 1337
No I'm not a troll.
- assassingao
- Teh UBER Typist
- Posts: 999
- Joined: Wed Jan 16, 2008 12:56 pm
Re: v1.14 Discussion
My apologies for reporting in the wrong section.
And for not reading the changelogs.
Now I can't even discuss the lack of balance in the Sands of Time. Gotta make another thread for it I suppose.
Crosswinds are great skill to use, not to mention fun. But it's too...damaging. He can wipe a creep wave with two casts at level 5.
Not to mention spells like these make Vert's deceive completely looks like a lackluster.
And for not reading the changelogs.
Now I can't even discuss the lack of balance in the Sands of Time. Gotta make another thread for it I suppose.
Crosswinds are great skill to use, not to mention fun. But it's too...damaging. He can wipe a creep wave with two casts at level 5.
Not to mention spells like these make Vert's deceive completely looks like a lackluster.
Re: v1.14 Discussion
After looking through the change log, I gotta say that's one awesome update! Good job, good job. ^^
Humans don't have the patience to wait even ten minutes for something!
- Rising_Dusk
- Chosen of the Intargweeb
- Posts: 4031
- Joined: Sat Dec 15, 2007 1:50 pm
- Contact:
Re: v1.14 Discussion
A deceived Hydra can deal over 1000 damage to a single structure in its lifetime. Crosswind would need at least a half-dozen casts to achieve that same effect. That's not even considering the other uses Deceive has, such as turning a Hallowed Hunter/Archer into a deadly harassment weapon early or late game.assassingao wrote:Not to mention spells like these make Vert's deceive completely looks like a lackluster.
I'd also like to point out that Crosswind is rather easy to dodge as a human player.
2-P wrote:After looking through the change log, I gotta say that's one awesome update! Good job, good job. ^^
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Psiclone
- Wielder of the Ctrl-Alt-Delete
- Posts: 195
- Joined: Mon Jun 09, 2008 10:35 pm
- Location: As you can see from my avatar, I'm currently on the run from a--OH MY GOD!
Re: v1.14 Discussion
I have to agree with PP, a very nice update. I think Evair in particular is cool.
Also, @gao: Crosswinds is nowhere NEAR as efficient as Decieve. Imagine the damage you could wreak by taking a late-game push with a Colossus and turning that big ol' dragon just as it's coming out the main gate...
Also, @gao: Crosswinds is nowhere NEAR as efficient as Decieve. Imagine the damage you could wreak by taking a late-game push with a Colossus and turning that big ol' dragon just as it's coming out the main gate...
Intellectuals are like the Mafia; they only kill their own.
-Woody Allen -
-Woody Allen -
- TheDeathstalker
- Keeper of the Keys
- Posts: 476
- Joined: Fri May 30, 2008 11:17 pm
Re: v1.14 Discussion
You know, for some reason I feel like he means it makes Abolish look lackluster, not Deceive, seeing as Abolish and Crosswind at least both do damage, meanwhile Deceive is a really hard to compare to just about anything but itself in terms of usefulness...
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
- Rising_Dusk
- Chosen of the Intargweeb
- Posts: 4031
- Joined: Sat Dec 15, 2007 1:50 pm
- Contact:
Re: v1.14 Discussion
Exactly, there's a reason you've never been allowed to take over golems or dragons with Deceive..Psiclone wrote:Also, @gao: Crosswinds is nowhere NEAR as efficient as Decieve. Imagine the damage you could wreak by taking a late-game push with a Colossus and turning that big ol' dragon just as it's coming out the main gate...
Even that's a hard comparison. Huge AOE, 3s stun potential with a reasonably easy to satisfy condition versus a tough to aim ability. Pack it in that most enemies are afraid to even attack Vert because of the Abolish/Panic Aura synergy, and he's actually more resilient than Evair is. Crosswind has a shallow AOE and a rather tough aim, despite dealing 240 damage on a shorter cooldown. (It's stun capacity is also only 1 second, one third of Abolish's)TheDeathStalker wrote:meanwhile Deceive is a really hard to compare to just about anything but itself in terms of usefulness...
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Rising_Dusk
- Chosen of the Intargweeb
- Posts: 4031
- Joined: Sat Dec 15, 2007 1:50 pm
- Contact:
Re: v1.14b Discussion
Updated for v1.14b.
"I'll come to Florida one day and make you look like a damn princess." ~Hep