I'd say that you just pretty well compared the two... and made allowances and explanations for their differences in power and scope. i havn't seen Ev in action, but he sounds fine by me.Rising_Dusk wrote:Even that's a hard comparison. Huge AOE, 3s stun potential with a reasonably easy to satisfy condition versus a tough to aim ability. Pack it in that most enemies are afraid to even attack Vert because of the Abolish/Panic Aura synergy, and he's actually more resilient than Evair is. Crosswind has a shallow AOE and a rather tough aim, despite dealing 240 damage on a shorter cooldown. (It's stun capacity is also only 1 second, one third of Abolish's)TheDeathStalker wrote:meanwhile Deceive is a really hard to compare to just about anything but itself in terms of usefulness...
v1.14c Discussion
- TheDeathstalker
- Keeper of the Keys
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Re: v1.14b Discussion
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
Re: v1.14b Discussion
Evair
I already decided that his nickname shall be Eva! EVA!Ev
>:
Humans don't have the patience to wait even ten minutes for something!
Re: v1.14b Discussion
Thanks for the quick fix, shall try breaking it asap ^_^
Let the music flow through your soul
Walk the road, see the sights, cos boy, you aint coming back!
Walk the road, see the sights, cos boy, you aint coming back!
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- Noobite Warrior
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Re: v1.14b Discussion
Janise pulling units half-way across the map is a little powerful.
Hook them onto a mine, teleport to your location, and call the mine to you. The enemy flies into your base.
Hook them onto a mine, teleport to your location, and call the mine to you. The enemy flies into your base.
- Rising_Dusk
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Re: v1.14b Discussion
That requires a perfect line of sight, though. (Which doesn't exist in any way into a base) Units can't be pulled through unpathable objects, nor can wisps get pulled through unpathable objects.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- assassingao
- Teh UBER Typist
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Re: v1.14b Discussion
Don't scold me for this, but aside from the hooking heroes, what else can she do?
Her first skill makes planted mines explode instantly if it hits, right?
I'm really stumped at playing her, so please shed some light on this, as Janise is my fav. hero before the remake and now I can't relate my playstyle to her anymore.
Her first skill makes planted mines explode instantly if it hits, right?
I'm really stumped at playing her, so please shed some light on this, as Janise is my fav. hero before the remake and now I can't relate my playstyle to her anymore.
- Rising_Dusk
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Re: v1.14b Discussion
What can she do? Well, she can pull wisps around and use them as weapons. (They deal 250 damage at max level with a 1s stun on a 4s cooldown, that's huge) She can also spawn wisps next to enemies, port onto them for 280 damage, and then pull the wisp to set it off right away. (For the other 250 spike)
And like you said, probably her most lethal weapon is the ability to lockdown heroes and yank them backwards across a lane into allied heroes. She's real support, but she's packing enough of a punch to really kill stuff too.
And like you said, probably her most lethal weapon is the ability to lockdown heroes and yank them backwards across a lane into allied heroes. She's real support, but she's packing enough of a punch to really kill stuff too.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
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- Holder of the Alt-F4
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Re: v1.14b Discussion
Excuse my ignorance, but I don't understand the purpose of her Ultimate.
- Rising_Dusk
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Re: v1.14b Discussion
You will when Rikter uses EoD on you and you click it just before it hits.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Rising_Dusk
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Re: v1.14c Discussion
Updated to v1.14c discussion.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
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- Revenent of the Replies
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Re: v1.14c Discussion
I know that you love to spare map-space by reducing the quality of imported materials and it works most of the time but the passive icons of Sozen's Resolve, Glasse's Reflection and Vela's Rake Armor look pretty terrible.
Re: v1.14c Discussion
I'm pretty sure that resolve is in game
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- Revenent of the Replies
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Re: v1.14c Discussion
All of them are in-game expect for Rake Armor, but they don't have a passive version in-game. That's why a passive verison of them is imported but they're poorly done.
- Rising_Dusk
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Re: v1.14c Discussion
They're done exactly like the icon is and are already in-game, working, and look good (they aren't reduced in quality). What are you talking about?
"I'll come to Florida one day and make you look like a damn princess." ~Hep
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- Revenent of the Replies
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Re: v1.14c Discussion
Just compare them and for example Arró's Heat and you'll see what I'm talking about.
They look as if the edges have been simply cut off in Paint and then converted to .blp.
They look as if the edges have been simply cut off in Paint and then converted to .blp.