I have made no mistake, and I very well understand the difference between scoring a goal and influencing the rate of scoring at a particular point in the game. The function of how likely a team is to win is of the sum of all advantages. However, this is not particularly important for the point I was trying to make. Buying items increases your chance of winning just like any other decision that benifits the team, and there is nothing wrong with that. I construed the tone of Kaome's comment to be one that attempts to make out the nature of the influence items have on the game to be an injustice, and I must challenge this position in the event that it is the intended meaning.You're mixing things up here. You need to differentiate between being closer to victory and having an advantage over the enemy.
In soccer, I want to stand on the grass, not X(verb) balls into goals for resource Y.He wants to pick hero X and play the game, not farm for resource Y.
Maybe I just can't be bothered to look through two shops of items in order to find a good one for my hero. If you want to do that that's perfectly fine, but please leave me a fair chance to still be able to beat you.
Maybe I just can't be bothered to run, kick, elbow, headbutt, or move at all. If you want to do that, that's perfectly fine but please leave me a fair chance to beat you.
I don't care if it forces them to either have a significantly reduced challenge or appease me with a false victory. I don't care if what I am doing is considered griefing towards my team.
The game of soccer already offers a set of rules to use that are more than capable of dealing with what I can or cannot do in the game, but my rules are better, so I will follow them instead. Please let me have a fair chance to win at... we arent't even technically playing the same game are we? It's like I'm just taking up space on the field playing "stand on the grass" when everybody around is trying to play soccer. And one team is not only short a player, but has an obstacle on it! Oh what a miserable game of soccer this is.
Can you tell that the scrub mentality is a pet peeve of mine?
The only difference would be that function upgrade/item/abilities would be on your action card and not your item slots.Remove the faction items entirely and in their place give each hero an unlockable sixth spell that costs faction to learn and upgrade.