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Re: v1.13b Discussion

Posted: Mon Aug 17, 2009 4:13 pm
by Bobo_The_Kodo
Tristan needs nerf.

Re: v1.13b Discussion

Posted: Mon Aug 17, 2009 4:29 pm
by Rising_Dusk
No shit, Bobo. Your feedback has been ever so helpful to the development of the map.

Re: v1.13b Discussion

Posted: Mon Aug 17, 2009 10:05 pm
by Kaome Sky Deathand
Well, I have to say...I never would have thought I would post here.
Yet here I am.

DoE is not what it used to be.
This is both good and bad of course.

First, the Trebs.
I know most everyone really didn't care for them, while else would they have been removed by popular demand? However, I do believe they added a sense of epicness to the map. They...made it different from other maps I've tried. There was a very cool sense of 'Hey...you are in a f*cking battle!" Rocks screaming down at unknown times in unknown locations gave the map a feel that quite simply is visibly not there. Conditions can only be introduced by heroes to new players. They don't have the luxury of getting hit with a rock out in the boonies and going: "Oh...that's what that does..." instead they get hammered by it in the middle of combat and hope to god that pink potion does something.
Not very useful sure...a few minutes playing solo can show you the different things...but not everyone studies.
Some people like to jump in and learn as they go.
I've said it many times before, and I'm sure this will not be the last.
People hate chaos...randomness...things they cannot control.
That's why the Trebs were so good, so fitting. Having everything bubbled down to control is lackluster. It's a short step to having heroes deal X damage on every hit...every creep doing the same thing...every hero pulling the same stunts...which brings me to my next issue.

Items. ("Items" in this part of the post pertain to any item that costs faction from the Panda Merchants)
You said it Dusk.
DoE is becoming like DotA in a roundabout way.
I know the point against me will be: "Well Kao...it has always been your choice not to use items...so stfu..."
But it was a choice then. As versions progressed I noticed that the rich got richer and the poor got owned. That choice slimmed down until now, to play without items is to be foolish and ultimately looking for defeat. It seems that the items really do carry the game now. People that play the same way as I do will now find that if they do not buy specific items for specific enemies they will NOT stand a chance, whereas it used to be down to skill...and luck. Now he who holds the Crown wins the game. Not entirely true of course...perhaps wins the duel would be better. You really can't just be good with a hero anymore. You HAVE to get something at least just to hold an edge.
Of course...I do not breath this map...so it is very possible that a mild player like myself could have a skewed outlook on the map because I lack sufficient experience as a DoE player.
I realize it makes sense to pimp out a hero with a bajillion items so people can get their e-peen rise as they rip through the newbite warriors that are crying for their mothers and fleeing in abject terror before the awesome might of their foes unstoppable rampage. No-one feels better than the guy that has '26th Victim' pop up on the screen because he killed that many peons in a row.
It just discourages the few of us that try to enjoy the map at a laid back pace...but I suppose we should only play to win...nothing more.

Third is hero balance...
I don't need to say any names as I know this is being addressed.
I'll keep that whole res-zone slayer debacle under the sheets.

If nothing else then you know what keeps me from joining every host of DoE now.
It's just not the same...

Re: v1.13b Discussion

Posted: Tue Aug 18, 2009 12:57 am
by Rising_Dusk
Don't worry, I agree on all points.

Re: v1.13b Discussion

Posted: Tue Aug 18, 2009 5:59 am
by Deschain
Couldn't you make Trebs have a shadow or something just before they hit. A minuscule signal that a place is going to be bombed by a deadly volley of stones.

Also it would add a sort of Wile E. Coyote charm of knowing you are twinked (maybe make Kassar or such pull out an umbrela).

Re: v1.13b Discussion

Posted: Tue Aug 18, 2009 2:22 pm
by 2-P
Rising_Dusk wrote:Don't worry, I agree on all points.
Really? oO I'm surprised that you agree about the items part. What is it exactly that you don't like about them? I remember you saying that you really like the whole item interaction thingy.

Btw nice avatar. =P

Re: v1.13b Discussion

Posted: Tue Aug 18, 2009 4:10 pm
by Rising_Dusk
I really do like it, it's exactly where I want it to be, but it is as I said in channel. It really is DotA in a sick, twisted way, and that wasn't the vision I originally had in mind for the map.

Re: v1.13c Discussion

Posted: Sun Aug 23, 2009 5:20 pm
by Rising_Dusk
Updated for 1.13c, and I already know about the tooltip error on Skittel's Pitfall.

Re: v1.13c Discussion

Posted: Sun Aug 23, 2009 11:00 pm
by Bobo_The_Kodo
EoD with crit really seems kinda silly... I can understand why you like the fairly low chance on attacks for the crit, but with a spell dealing 600 damage? (x4) It's too much randomness.

Re: v1.13c Discussion

Posted: Mon Aug 24, 2009 12:51 am
by Rising_Dusk
Bobo_The_Kodo wrote:It's too much randomness.
I know, I love it.

Re: v1.13c Discussion

Posted: Mon Aug 24, 2009 1:43 am
by Deschain
Can that spell miss when you are blinded by a condition?

Re: v1.13c Discussion

Posted: Mon Aug 24, 2009 6:16 am
by Fledermaus
Read the patch notes?
...
[X] - Edge of Desolation can now miss when blinded
...

Re: v1.13c Discussion

Posted: Mon Aug 24, 2009 9:53 am
by SetaSoujirou
So Innert is NOT where you want him anymore? (Just saw the contest)

Re: v1.13c Discussion

Posted: Mon Aug 24, 2009 10:56 am
by Rising_Dusk
Well, he plays right, but feels wrong and doesn't fit well enough into DoE's style. It's tricky. I like him now more than ever, but I cannot deny (like many others) that he feels dull on some level. I want to see what the community can cook up for him.

Re: v1.13c Discussion

Posted: Mon Aug 24, 2009 11:09 am
by Deschain
Fledermaus wrote:Read the patch notes?
Ofc not.