v1.13c Discussion
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- Champion Noobite
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Re: v1.13c Discussion
Question about Taint. 600 damage max, what does it mean? That 6 struck foes will take 100dmg each?
- Rising_Dusk
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Re: v1.13c Discussion
Taint deals 200 damage per unit it hits. With a 600 damage max, this means that up to 3 units (including the primary struck foe that gets crippled) will be hit only. This limits its squad-clearing capacity substantially against larger squads, but keeps it happy against single targets for chasing.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Fledermaus
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Re: v1.13c Discussion
I think he meant can it damage 4+ targets if the damage it does to the first 3 is less than 600.
- Rising_Dusk
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Re: v1.13c Discussion
It deals 200 damage per target whether that 200 damage overkills or not.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- assassingao
- Teh UBER Typist
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Re: v1.13c Discussion
Max targets are 3?
If more than 3 is in AoE, only random 3 of them will be hit?
If more than 3 is in AoE, only random 3 of them will be hit?
- TheDeathstalker
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Re: v1.13c Discussion
I'd wager the closest three to the impact point. It's really not that strange, seeing as there's a melee ability that follows the same rules on the Dreadlord, if you recall...
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
- Rising_Dusk
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Re: v1.13c Discussion
It hits 2 semi-random targets in the AOE and always the main struck unit. (The one that gets crippled)
"I'll come to Florida one day and make you look like a damn princess." ~Hep
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- Keeper of the Keys
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Re: v1.13c Discussion
I freaking love Rikter. He's one of the heroes that FEELS real, you know? Like how conditions affect how he moves with skills. I think this should be implemented (or at least tried) in other heroes, because this would definitely add a new dimension to the operation of other heroes, and would set DoE apart more from other AoS's, because I do agree, it is becoming more like DotA, although it still is the best one out there
Math is # |e^iπ|
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk
Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk
Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.
- Rising_Dusk
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Re: v1.13c Discussion
So because AR isn't done yet with Evairnophet's texture, I decided to do a few more edits to the map in my spare time to help it along its way to awesomeness.
I'd just like to point out that the net effect of this on a map-scale is that all AOE spells will have a slightly wider perceived area of effect. All AOE spells that have AOE indicators will now deal damage properly to everything the game highlights as green when you cast them. (A good test of this in 1.13c is to try it with Abolish and notice how it doesn't work; in 1.14 it will)
Code: Select all
[X] - Fixed AOE indicator spell behavior so that all highlighted units are considered
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Fledermaus
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Re: v1.13c Discussion
Dusk I love you.
Now how about making taint actually do 600 damage, not just damage 3 targets :p
Now how about making taint actually do 600 damage, not just damage 3 targets :p
Re: v1.13c Discussion
I feel that even the new taint is absolutely ridiculous when it comes to mopping creeps.
- Rising_Dusk
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Re: v1.13c Discussion
Agreed, it needed the nerf and I think it's okay finally.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: v1.13c Discussion
The perfect time to work on Aot3. =PRising_Dusk wrote:So because AR isn't done yet with Evairnophet's texture
*pressure* *pressure*
What did you do to achieve that? Did you find the magic number that closes the gap between the aoe indicator and the actual radius?Rising_Dusk wrote:I'd just like to point out that the net effect of this on a map-scale is that all AOE spells will have a slightly wider perceived area of effect. All AOE spells that have AOE indicators will now deal damage properly to everything the game highlights as green when you cast them.
Humans don't have the patience to wait even ten minutes for something!
- Rising_Dusk
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Re: v1.13c Discussion
No, I went through the entire map and replaced a native call with a wrapper function that uses IsUnitInRangeXY internally to include units whose collision spheres intersect with the AOE indicator. There is no magick number that closes the gap between AOE indicator and actual radius because every unit's collision sphere size isn't the same value.
"I'll come to Florida one day and make you look like a damn princess." ~Hep