v1.11b Discussion

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Rising_Dusk
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Re: v1.11 Discussion

Post by Rising_Dusk » Wed Feb 11, 2009 10:21 pm

Oxygen wrote:I'd say 33%.
This was handled before it was even brought up in this topic.
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Oxygen
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Re: v1.11 Discussion

Post by Oxygen » Wed Feb 11, 2009 11:16 pm

Rising_Dusk wrote:
Oxygen wrote:I'd say 33%.
This was handled before it was even brought up in this topic.
Oh, hehe. Well, I couldn't know! Thanks.

Will heroes with magical attack type benefit from ruin on their autoattacks?

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Re: v1.11 Discussion

Post by SetaSoujirou » Wed Feb 11, 2009 11:21 pm

No. :lol: :cry: :oops: :roll:
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Re: v1.11 Discussion

Post by Rising_Dusk » Thu Feb 12, 2009 10:15 am

Ruin increases damage from the following: Attacks, Physical Damage. That means ruin helps users with Magickal attacks as well as those with Physical because they are attacks. It is already this way.
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Re: v1.11 Discussion

Post by assassingao » Thu Feb 12, 2009 12:27 pm

Dusk, don't scold me for this, but how can I use the Optic Amulet on invisible people?

I mean, Tristan doesn't even show up when he attacks, same goes to Atrius (even though anti-blind is useful against him)...


Another question, since Urn of the Still Voice mutes units in AoE, does it make invisible units visible too?

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Re: v1.11 Discussion

Post by Rising_Dusk » Thu Feb 12, 2009 1:11 pm

assassingao wrote:Dusk, don't scold me for this, but how can I use the Optic Amulet on invisible people?
You can't if they're invis. Use it when they are visible.
assassingao wrote:Another question, since Urn of the Still Voice mutes units in AoE, does it make invisible units visible too?
No.
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Deschain
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Re: v1.11 Discussion

Post by Deschain » Thu Feb 12, 2009 1:35 pm

Why not just add TrueSight to whomever uses the amulet. Seems most logical to me.
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Re: v1.11 Discussion

Post by Rising_Dusk » Thu Feb 12, 2009 1:37 pm

Because I don't want to.. That makes it too easy to use. I want you to target the guy you want to see.
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Re: v1.11 Discussion

Post by Hell_Tempest » Thu Feb 12, 2009 1:43 pm

If you could just use it and gain true sight it would almost completely negate the effectiveness of Tristan and Glasse.
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Re: v1.11 Discussion

Post by Deschain » Thu Feb 12, 2009 2:01 pm

Hell_Tempest wrote:If you could just use it and gain true sight it would almost completely negate the effectiveness of Tristan and Glasse.
Depends on duration and cooldown.

I didn't meant true sight as in constant true sight. I meant as a give them 5 seconds truesight then wait 15 more seconds to cooldown. Kinda like some magical goggles, which amulet reminds me off (can't get blind, sees invisible foes).

Make it like dust of appearance then? Throw it at target AoE and gain sight of invisible foes?
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Re: v1.11 Discussion

Post by Rising_Dusk » Thu Feb 12, 2009 2:14 pm

It used to be that way and it was lame for how easy it made it. I've since been very happy with it now that it is target unit.
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Re: v1.11 Discussion

Post by Rectifier » Thu Feb 12, 2009 3:09 pm

Just think of it as Faerie Fire and you won't be confuzzled.

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Oxygen
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Re: v1.11 Discussion

Post by Oxygen » Thu Feb 12, 2009 6:42 pm

Rectifier wrote:Just think of it as Faerie Fire and you won't be confuzzled.
FF gives sight, though. Maybe that giving sight (like ff) could actually make optic also useful against non invisibility users, which is quite cool.

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Re: v1.11 Discussion

Post by Rising_Dusk » Thu Feb 12, 2009 6:47 pm

FF doesn't work as an item ability, though, because it is autocast.
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Re: v1.11 Discussion

Post by Oxygen » Thu Feb 12, 2009 8:36 pm

Rising_Dusk wrote:FF doesn't work as an item ability, though, because it is autocast.
Shameful shame. Will getting -mute duration reduce the mute on innert? I think he could greatly benefit from urn since, he's, you know, immune to it.

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