v1.11b Discussion

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Rising_Dusk
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v1.11b Discussion

Post by Rising_Dusk » Sun Feb 08, 2009 12:21 am

This is for all discussion regarding DoE v1.11b and its changes.
Below is the change log for reference:
v1.11b ~
===========

------ BUGS
[X] - Fixed a bug where Miasma was somehow considered physical damage
[X] - Fixed a bug with Skittel where his attacks weren't physical damage
[X] - Spectral Shard no longer boosts damage inflicted to allies by burn or bleed
[X] - Spawner bases now properly give 3 faction upon death
[X] - Corrected some math errors in Slicer's visual

[X] - Fixed a tooltip error on Symphony of the Night
[X] - Fixed a tooltip error on Fueur Frei!
[X] - Fixes a tooltip error on potions

------ BALANCE
[X] - Phylactery now gives 30% mana regeneration
[X] - Siev's Thirst has had its functionality updated
[X] - Vizer's Last Wish has had its functionality updated
[X] - Brickwelder Barricade no longer increases stun on self
[X] - Brickwelder Barricade now decreases movement speed by 10%
[X] - Urn of Still Voices now has a slightly larger range
[X] - Bonecrusher now has a 33% chance to trigger
[X] - Bonecrusher now cripples for 3 seconds

[X] - Slicer now lasts longer
[X] - Ash Arrows now Blind for 2/3/4/5/6 seconds

[X] - Martyr can now restore mana or life to Sozen
[X] - Valor & Zeal can now restore mana or life to Sozen

[X] - Spitfire Elementals now deal 30/45/60 area damage on death
[X] - Spitfire Elementals have had their stats rebalanced

[X] - "Enemies Must Die!" now has a 12 unit creep cap
[X] - Stifling Arrows now mute for 3 seconds
[X] - Pitfall now knocks down for 2 seconds
v1.11 ~
===========

------ FEATURES
[X] - Heroes can now have magickal attacks instead of all attacks being physical
[X] - Custodian Janise now has her new texture
[X] - Trebuchets now bombard areas randomly

------ BUGS
[X] - Crags & Abominations are no longer ignored by attackers
[X] - Obliterators of the Bane now properly have splash damage
[X] - Ash Arrows no longer has 2 chances to stun with Dragonfang Trident
[X] - Tracer Arrows no longer has 2 chances to stun with Dragonfang Trident
[X] - Corrected a critical crash error with Boots of Blinding Speed
[X] - Imperfection's floating text is no longer impossible to read
[X] - Killing Vert's deceived units no longer gives gold twice
[X] - Potions now properly break when taking any damage
[X] - Fire and Flames now explodes at the proper range
[X] - "Extends" is now "Adds" to clear up confusion

------ BALANCE
[X] - Inner Base Towers now give 2 faction upon death
[X] - Spawner structures now give 3 faction upon death
[X] - Trebuchets now have a 3000 minimum attack range

[X] - Potions with two uses now cost 90g
[X] - Upgrade Kits now cost 2 faction only
[X] - Upgraded items now have full faction sellback
[X] - Potions now have a restoring duration of 30 seconds
[X] - Ring of Vim now gives the Hero 15% mana regeneration
[X] - Greater Ring of Vim now gives the Hero 30% mana regeneration
[X] - Ancient Carapace now requires the hero suffer a condition
[X] - Rikter's Damnation now only works for physical attacks
[X] - Urn of Still Voices has had its functionality changed
[X] - Devil's Thorn has had its functionality changed
[X] - Firebrand has had its functionality changed
[X] - Bleeder has had its functionality changed
[X] - Sanctuary no longer adds bonus armor

[X] - Phoenix Stone has been replaced by the Philosopher's Stone
[X] - Earthbinder has been replaced by the Brickwelder Barricade
[X] - Spined Gloves has been replaced by the Spectral Shard
[X] - Petrified Heart has been replaced by the Bonecrusher
[X] - Blackice Scarab has been replaced by Siev's Thirst
[X] - Duskshroud has been replaced by Vizer's Last Wish

[X] - Collapse now has an 800 cast range
[X] - Spirit Burn's area of effect has been reduced by 25%
[X] - "Zuma, Strike!" now adds a flat 100/120/140/160/180 damage
[X] - "Zuma, Strike!" now stuns for 2 seconds

[X] - Mirage no longer Ruins Sozen
[X] - Fist of the Heavens used on Sozen now restores life or mana

[X] - Spitfire has had its functionality changed
[X] - Spitfire Elementals are now condition immune
[X] - Spitfire Elementals now last for 20 seconds
[X] - Heartburn has had its functionality changed

[X] - Umbra now has a 9 second cooldown at all levels
[X] - Black Hole Sun now renders Tristan visible for 1 second on attack
[X] - Black Hole Sun has had its functionality changed
[X] - The Darkside has been replaced by Perfect Dark

[X] - Volley no longer inflicts cripple
[X] - Volley now deals +50% damage to foes suffering a condition
[X] - Volley now has a 3 second cooldown at all levels
[X] - Roses are Red now increases movement speed by 30/45/60%

[X] - Mutilate has been replaced by Tunnel
[X] - Corrosion has been replaced by Miasma

[X] - Cauterize now extends burn
[X] - Ashes to Ashes now gives unbreakable invisibility
[X] - The Black Lantern now triggers on magickal damage
[X] - Splinter Cell no longer deals damage to the target
[X] - Oblivion Seal now lasts 4/5/6/7/8 seconds

[X] - Skeletal Minions now increase in speed with levels
[X] - Skeletal Minions now move at 300 MS instead of 360 MS
[X] - Gravenova now lasts 20 seconds

[X] - Symphony of the Night now channels for 10 seconds
[X] - Symphony of the Night now only lasts 20 seconds
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Re: v1.11 Discussion

Post by Loki » Sun Feb 08, 2009 1:31 am

Weee everyone go crazy. After a balance/bug fix version, AotZ 3.XX will probably be in full production. So rawr rawr go have a ball.
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Re: v1.11 Discussion

Post by Vinnam » Sun Feb 08, 2009 3:24 am

Janise's new armor wings look too spiky for my taste. Spiky works for some heros, not so much for the Conservator.

Also, Dis spawn spammers make me cry ;_;
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Re: v1.11 Discussion

Post by Phox » Sun Feb 08, 2009 4:17 am

I love the new Skittel.

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Re: v1.11 Discussion

Post by SetaSoujirou » Sun Feb 08, 2009 5:08 am

Dear Head of Desert of Exile incorporated, stop.

Where to start..., Stop.
Items are over done, Stop.
Barracks give too much faction or maybe heroes give too little, Stop.
3k range unconditional blink for 200 mana out of 780 total and 16 sec CD is not imba but 800 range 30 sec CD item is, Stop.
Dis is [Sparta] ridiculous with spitfire now, Stop.
Anick's ultimate is funny, Stop.

With love [not really] and regard, §eta. STOP.
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Re: v1.11 Discussion

Post by TheDeathstalker » Sun Feb 08, 2009 7:26 am

While I find it an odd thing to do, I agree with Seta somewhat, although not really about the huge blink of Skittel, as I havn't actually seen that in action.

What I did see, however, is that Tristan is obnoxious. I remember you saying one day how funny it was that the old Black Hole Sun accidentally triggered on towers, making Tristan an unstoppable tower killing machine. Well, it seems that's back with Perfect Dark, as with 5 Greater Rings of Vim and a double shot of mana potions, I managed to bring an unharmed barracks down to about 2500 health. I'm sure that with a bit of testing (4 rings, 4 pots, or 3 rings, 6 pots, or even 12 pots), I could probably bring down a barracks without having to duck out to refuel. Not sure if this is intentional or not, but it definitely is significantly unfair.

Other than that, things seem to be fine, but again, I havn't seen the game in motion yet. Oh, another thing, I was asking around and I seem to be hearing a lot about how the new items are "overdone", which is to say that there's a whole lot going on with them, and their purpose is not inherently clear. Looking at them myself, I agree somewhat, and had to reread most of them to see exactly what was going on. I guess what I'm trying to say is that the items seem to have come out as a bit more complicated than the rest, although they are not much more complex than the others.

Again, all of these are prone to change, pending an actual round or two of 1.11, but just letting you know. Otherwise, it looks good.
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Re: v1.11 Discussion

Post by 2-P » Sun Feb 08, 2009 7:34 am

SetaSoujirou wrote:Dear Head of Desert of Exile incorporated, stop.

Where to start..., Stop.
Items are over done, Stop.
Barracks give too much faction or maybe heroes give too little, Stop.
3k range unconditional blink for 200 mana out of 780 total and 16 sec CD is not imba but 800 range 30 sec CD item is, Stop.
Dis is [Sparta] ridiculous with spitfire now, Stop.
Anick's ultimate is funny, Stop.

With love [not really] and regard, §eta. STOP.
Sounds like all the other big DoE updates, some brilliant changes and some that just make you want to bang your head against a wall. ^^

PS: Janise update postponed?
PPS: A Sozen buff? Was that necessary? oO
PPS: Weeeeeeeeeeeee update! gogo KINGLER XD
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Re: v1.11 Discussion

Post by assassingao » Sun Feb 08, 2009 9:33 am

Black Hole Sun now renders Tristan visible for 1 second on attack
How? I thought that Black Hole Sun does not provide invisibility anymore.

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Re: v1.11 Discussion

Post by Oxygen » Sun Feb 08, 2009 10:02 am

Skitt's blink is fine since he has no way to burst you as much as he used to. His damage is substained, the only spike part ( literally ) being pitfall for 280; an utility such as that is acceptable. I wouldn't have said as much last versions.

Very high mana cost, too.

Spitfires seemed a bit overwhelming, but then again, I shouldn't have used corr-- miasma. Although a few teamies did complain about being unable to push. They might need to die faster. How about making them permanently burn?

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Re: v1.11 Discussion

Post by Rising_Dusk » Sun Feb 08, 2009 10:58 am

SetaSoujirou wrote:Dear Head of Desert of Exile incorporated, stop.

Where to start..., Stop.
Items are over done, Stop.
Barracks give too much faction or maybe heroes give too little, Stop.
3k range unconditional blink for 200 mana out of 780 total and 16 sec CD is not imba but 800 range 30 sec CD item is, Stop.
Dis is [Sparta] ridiculous with spitfire now, Stop.
Anick's ultimate is funny, Stop.

With love [not really] and regard, §eta. STOP.
As much as I like feedback, I really grow weary of your arrogant, self-centered, and mocking attitude. Seriously, go back to DotA or something, dude. I don't get on the internet to deal with your shit.

I'd also like to point out that I don't appreciate attitudes like this either:
[7:44:31 AM] <PERSON> one of those cases where dusk is an idiot
[7:45:05 AM] <PERSON> in no way, shape or form could that concept ever be balanced
[7:49:29 AM] <PERSON> course balance wont happen until it owns dusk
[7:50:45 AM] <PERSON> all we need is seta to play skittel and dis against dusk so he rages and makes them terrible
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Re: v1.11 Discussion

Post by Psiclone » Sun Feb 08, 2009 1:00 pm

The update seems fine to me, really. Especially because I <3 the new Skittel.
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Re: v1.11 Discussion

Post by assassingao » Sun Feb 08, 2009 1:45 pm

I don't understand the Spectral Shard.

Double damage from conditions? What does that mean? Usable with only bleed and burn?

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Re: v1.11 Discussion

Post by pandamanar » Sun Feb 08, 2009 2:06 pm

I love this update. Great new skin on Janise, great new ultimate on Skittel, great system of attacks (as in physical and magickal)! Its all good. Way to refine your AoS so you can put 100% into Aotzv3.00 :D
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Re: v1.11 Discussion

Post by Scarlet » Sun Feb 08, 2009 2:09 pm

assassingao wrote:I don't understand the Spectral Shard.

Double damage from conditions? What does that mean? Usable with only bleed and burn?
To answer your last question: Yes sir. Aside from the two to all stats, all it does is make it so Bleed and Burn deal twenty and forty damage per second, respectively. It's one of a very few of the new items that doesn't feel overbearing right off the bat and still manages to be awesome.

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Re: v1.11 Discussion

Post by Oxygen » Sun Feb 08, 2009 2:13 pm

Rising_Dusk wrote: I'd also like to point out that I don't appreciate attitudes like this either:
[7:44:31 AM] <PERSON> one of those cases where dusk is an idiot
[7:45:05 AM] <PERSON> in no way, shape or form could that concept ever be balanced
[7:49:29 AM] <PERSON> course balance wont happen until it owns dusk
[7:50:45 AM] <PERSON> all we need is seta to play skittel and dis against dusk so he rages and makes them terrible
Wow, that's so twinking wrong. I'm extremely evil when it comes to play against dusk ( or anyone! ), and I've never seen him nerf any of my favorite heroes just because I did well, or buff something because he did bad, or wherever this failed logic could lead to.

50% chance to cripple against conds may be a bit high, 33% would be very nice

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