1.07 Discussion

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Blue.Frog
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1.07 Discussion

Post by Blue.Frog » Tue Jan 15, 2008 12:56 am

Two new heroes, a new condition, and a lot of balance changes.

Sozen cries once more.

Changelog for reference.
v1.07 ~
===========

------ FEATURES
[X] - Innert, the Anima Immobilus has joined the Hallowed Order!
[X] - Skittel, the Dunestalker has joined the Bane of Eternity!

[X] - Assorted heroes had their icons redone
[X] - Heroes no longer leave selectable corpses
[X] - All heroes can now attack trees manually

[X] - A new condition has been added to the mix!
[Ruin]: This unit is ruined; it has 10 less armor.

------ BUGS
[X] - Zuma now properly shows hero glow
[X] - Corrected a hero glow bug caused by Victor's Rebirth
[X] - Fixed a potential crash associated with Edge of Desolation
[X] - Corrected a missing error message when a player on the Bane exceeded the food limit
[X] - Hero icons now show properly in the multiboard with all random selected
[X] - Fireball now applies burn for the correct duration

[X] - The Bloodletter Swarm locusts will no longer set off Extinction
[X] - Haunt voidwalkers will no longer set off Extinction

[X] - Countess Aurea now has Intelligence for her primary attribute
[X] - Stille now has Intelligence for his primary attribute

------ BALANCE
[X] - Burning no longer reduces armor by 2
[X] - Burning now causes 20 damage per second
[X] - Bleeding now causes 10 damage per second
[X] - The Phoenix Stone item has been replaced by the Heart of Rendabi

[X] - All single-use potions now cost 30g to buy
[X] - All double-use potions now cost 75g to buy

[X] - Tempest Wake now has a 60 second cooldown at all levels
[X] - Cloudburst Aura's radius has been reduced to 300 at all levels

[X] - Mirage now causes Bleed for 20 seconds
[X] - Mirage now increases movement speed by 10/15/20/25/30%
[X] - Mirage now causes Ruin on Sozen for 8 seconds when cast
[X] - Mirage now deals 50/75/100/125/150 bonus damage to enemies on breaking
[X] - Sozen's Resolve now steals double mana against foes suffering from a condition

[X] - Fassat El' Afreet now causes Ruin every second instead of Blind
[X] - Fassat El' Afreet no longer needs another condition to Ruin
[X] - The Prevailing Winds now deals 30/40/50 damage

[X] - Rebirth now has a 60 second cooldown at all levels
[X] - Rebirth has been remade to revive all allied heroes within range of Victor
[X] - Rebirth now revives allies at 20/35/50% max life & mana

[X] - Extinction's Ward now has 200 life at all levels
[X] - Extinction now causes 6 seconds of Ruin to struck foes

[X] - Will O' Wisps now only last 30 seconds
[X] - Each of Bladewind's knives now cause Ruin for 4 seconds
[X] - Bladewind no longer deals double damage to crippled units
[X] - Bladewind now has a 2 second cooldown at all levels
[X] - Bladewind's visual effects have been updated

[X] - Zuma, Strike! now stuns for 1.5 seconds instead of 2 seconds
[X] - Beast Mastery now increases Ztera's agility instead of Zuma's

[X] - Rigor Mortis now causes Bleed for 20 seconds
[X] - Rake Armor now applies Ruin with each attack for 2/4/6/8/10 seconds

[X] - Oblivion Seal now Mutes and Ruins the target for 6/7/8/9/10 seconds
[X] - Oblivion Seal no longer gives Caliga bonus damage, but still displays red numbers

[X] - Atrius now has 2 more armor at all levels
[X] - Crippling Strike now deals 80/105/130/155/180 damage
[X] - Sandstorm now costs 60 mana at all levels

[X] - Epidemic now has a 14/11/8/5/2 cooldown
[X] - Epidemic now costs only 40 mana at all levels

[X] - The Sin of Wrath now applies Ruin when cast
[X] - Bloodletter Swarm now causes Bleed for 10 seconds
[X] - Whirlwind Edge now causes Bleed for 10 seconds
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assassingao
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Re: 1.07 Discussion

Post by assassingao » Wed Jan 16, 2008 2:03 pm

Still as awesome as ever!

Except when it's Vela vs. Kassar

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Loki
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Re: 1.07 Discussion

Post by Loki » Wed Jan 16, 2008 4:54 pm

? What do you mean? I find that when I play Vela, I do pretty fine against Kassar. Just bone prison and hit with Rigor. Eventually he will buckle down.
Let's do what comes naturally
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Leprikhan
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Re: 1.07 Discussion

Post by Leprikhan » Wed Jan 16, 2008 4:57 pm

That confuses me too, that's a battle that can really go either way.
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Blue.Frog
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Re: 1.07 Discussion

Post by Blue.Frog » Wed Jan 16, 2008 7:48 pm

Of course, if Kassar uses knockdown nuke when he's bone prisoned, he gets slowed for a long time due to cripple.
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Hell_Tempest
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Re: 1.07 Discussion

Post by Hell_Tempest » Wed Jan 16, 2008 8:39 pm

I dun like the new item :(
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Rising_Dusk
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Re: 1.07 Discussion

Post by Rising_Dusk » Wed Jan 16, 2008 8:43 pm

Neither do I. It was really an experiment. I'm going to change it back to the immolation effect for 10DPS, but it's going to be a purple fire and still increase ruin durations.
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Daryll-The-Damned
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Dovie'andi se tovya sagain

Post by Daryll-The-Damned » Wed Jan 16, 2008 9:38 pm

Here's something...

Did Sozen really require ANOTHER mega-harsh nerfing? I mean I could understand a little bit of nerfing...but now...

Now whenever I play DoE almost noone picks sozen on purpose...and frankly I can't blame them.
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Hell_Tempest
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Re: 1.07 Discussion

Post by Hell_Tempest » Wed Jan 16, 2008 9:59 pm

WIll it still increase burn?
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Rising_Dusk
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Re: 1.07 Discussion

Post by Rising_Dusk » Wed Jan 16, 2008 10:12 pm

Now whenever I play DoE almost noone picks sozen on purpose...and frankly I can't blame them.
Why? Because he's finally fair?
He's still deadly as hell, just God forbid you have to be a decent player to use him now.
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The Colonel
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Re: 1.07 Discussion

Post by The Colonel » Wed Jan 16, 2008 10:46 pm

Yeah, Dusk has a point. I've played Sozen and I can still kill people as well as I can with any other hero, but it's not super easy like before.
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TheLegendReborn
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Re: 1.07 Discussion

Post by TheLegendReborn » Wed Jan 16, 2008 10:53 pm

Sozen is fine and personally I think he got buffed because only idiots have to spam mirage to get kills but now he steals double mana against units that are afflicted with a condition.

One thing that has been annoying me is the fact that Zuma Roar seems alittle... useless. At the moment I use it really just to buff up his armour and to annoy enemies by forcing them to retarget but when it comes down to it 9 times out of 10 you don't want Zuma to be the target of creeps because he already takes a heavy beating via spells from players. I think what would be interesting if Zuma Roar instead gave an AoE armour buff to units around Zuma (And to zuma himself of course) which would be doublely useful now due to the introduction of Ruin.

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Cold Phoenix
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Re: 1.07 Discussion

Post by Cold Phoenix » Wed Jan 16, 2008 11:01 pm

Reminds me of Iroquois in AoE.. It was all I used to see but now I haven't seen any. Kinda like Sozen eh?
Your move.

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The Colonel
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Re: 1.07 Discussion

Post by The Colonel » Wed Jan 16, 2008 11:54 pm

If something goes from rigged to normal, people think it's nerfed, because they can't instant kill, so they don't play it.
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Leprikhan
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Re: 1.07 Discussion

Post by Leprikhan » Thu Jan 17, 2008 2:43 pm

I actually like Sozen more now, it's less embarrassing when I die.
"The ultimate measure of a man is not where he stands in moments of comfort and convenience, but where he stands at times of challenge and controversy." -MLK Jr.

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