1.07 Discussion

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RadON
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Re: 1.07 Discussion

Post by RadON » Tue Jan 29, 2008 8:24 am

Atrius' sandstorm blind lasts a while even after they walk out of it.
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Blind
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Re: 1.07 Discussion

Post by Blind » Tue Jan 29, 2008 9:37 am

No, it doesn't.

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Re: 1.07 Discussion

Post by TheIrishPatriot » Tue Jan 29, 2008 9:54 am

I am pretty sure it does, check it in single player. Sorry mate.
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RadON
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Re: 1.07 Discussion

Post by RadON » Tue Jan 29, 2008 9:59 am

The sandstorm lasts 9 seconds at all levels.
It blinds enemies every second for 2 seconds at all levels.

Back on topic:
The only things that should be changed are Innert's ultimate's cost (none as of right now) and his Dismission Aura.
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Blind
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Re: 1.07 Discussion

Post by Blind » Tue Jan 29, 2008 10:27 am

What the hell. I did check in single player. It applies a 2 second blind every second, non-stacking. So if they walk out of it, their blind ends in 1 second. How in the world could you possibly say --
RadON wrote:Atrius' sandstorm blind lasts a while even after they walk out of it.
-- and not be sarcastic. (Or stupid)
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And this is the topic. 1.07 discussion, right.. Right?

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Pigger
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Re: 1.07 Discussion

Post by Pigger » Tue Jan 29, 2008 10:03 pm

One second = A little while

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Re: 1.07 Discussion

Post by Uber Noob » Wed Jan 30, 2008 2:04 am

Greenspawn wrote:I think Schism should either have a smaller area of effect or have a shorter range. During one game, I played as Innert, and I wiped out a Bane tower (from full health) by using Blank, and then just using Schism over and over again without the tower attacking me (and there were no enemies around for the tower to attack).
Sounds like a game where Bane didn't know how to play. Seriously, where's the bane heroes? They should be there defending in a good game.

The blind on Schism might be overpowered on creeps, but you have to be pretty dumb to get hit by Schism if there's no one there to knock down, stun, or slow you.

Just my opinion.

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Re: 1.07 Discussion

Post by Scarlet » Wed Jan 30, 2008 2:22 am

Dusk already said he'd be increasing Schism's radius and taking away the blind, if I recall correctly.

On another subject: Am I the only one that thinks Rose's Guided Arrows need a buff? About the only thing they're good for is applying the bleed from her ultimate at a huge distance, as far as I can tell. Sure, you can use them to harass heroes even without Thorns of the Rose on, but I still say they could use a small boost. oO

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RadON
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Re: 1.07 Discussion

Post by RadON » Wed Jan 30, 2008 4:37 am

No, harassing people early with Guided Arrow is insane.
Those mana potions cost like 75 a pair.
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andriejj
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Re: 1.07 Discussion

Post by andriejj » Wed Jan 30, 2008 5:00 am

Arrows are AWESOME for chasing and finishing. And they own Atrius.

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RadON
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Re: 1.07 Discussion

Post by RadON » Wed Jan 30, 2008 5:19 am

Ztera & Zuma's skills shouldn't pause their movement (or any other action).

"Zuma, strike!" stops Ztera from moving so she can cast the spell.
"Zuma, roawr!" stops Zuma from moving so he can cast his +20 armor buff.

Not entirely sure about Rampage, but same idea.
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Blind
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Re: 1.07 Discussion

Post by Blind » Wed Jan 30, 2008 11:29 am

Compare Guided Arrow to Bladewind. GA not only deals less damage, but isn't targeted, doesn't inflict a condition on its own, and doesn't hit multiple units in an area. Seriously.

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andriejj
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Re: 1.07 Discussion

Post by andriejj » Wed Jan 30, 2008 1:17 pm

Blind, hero generally has to be balanced, not separate skills. Rose is strong enough now. And homing arrows are a secondary skill, doh. Crossfire is first. It's like with that condition heal on Victor- it's secondary, or even third, because all take Vivify and Fist of Heaven first. But it is useful in CERTAIN situations.

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Blind
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Re: 1.07 Discussion

Post by Blind » Wed Jan 30, 2008 5:37 pm

Blind, hero generally has to be balanced, not separate skills.
*Chuckle* Suggesting what? That Janise is balanced?

Rose is powerful 'enough' as is, but she is powerful entirely negating the existence of Guided Arrow. That realization is why it needs a buff, so that it is included in a viable build setup. Why would you even bother getting it now until you absolutely have to? Do you not agree that it should be a viable choice anywhere along the skill-selection line?
Come now.

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Oxygen
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Re: 1.07 Discussion

Post by Oxygen » Wed Jan 30, 2008 6:18 pm

Guided arrows only need 1 early, mostly used for applying bleed on a fleeing hero when your speed bonus isn't enough. Or shooting atrius. Other than that, it's an extremely bad spell. I think it needs to set a priority against heroes, and perhaps a damage reduction to even that. But right now? Ew.

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