Talking about Invisibility

This is where all random discussion about DoE goes. If it doesn't feel like it fits anywhere else but is still related to the map, this is the place to post it.
User avatar
Deschain
Diabolical Doomsayer
Posts: 703
Joined: Thu Jan 17, 2008 9:44 am
Location: Four Trials

Re: Talking about Invisibility

Post by Deschain » Mon Jul 14, 2008 8:42 pm

SF lets you bypass even that.
Those who seek war deserve for the war to find them.

VZManticoran
Wielder of the Ctrl-Alt-Delete
Posts: 222
Joined: Tue Jan 15, 2008 10:20 am
Contact:

Re: Talking about Invisibility

Post by VZManticoran » Mon Jul 14, 2008 9:04 pm

Actually, I'd be more worried about Glasse's ultimate for invis. It would be FAR less useful if they broke on attack.
Image Image Image Image Image
--------Eli-------------Ben------------Alex----------Isabelle---------David----

polishgangsta
Holder of the Alt-F4
Posts: 109
Joined: Mon Feb 04, 2008 2:11 am

Re: Talking about Invisibility

Post by polishgangsta » Tue Jul 15, 2008 2:26 am

for atrius, maybe make the invisibility breakable, but have a very small fade time (enough to allow the enemy to see a glimpse of him and maybe get one attack off). I think it'd look cool to see atrius radomely popping in and out of sight as he rapes your army.
ImageImage ImageImageImageImageImage

User avatar
Deschain
Diabolical Doomsayer
Posts: 703
Joined: Thu Jan 17, 2008 9:44 am
Location: Four Trials

Re: Talking about Invisibility

Post by Deschain » Wed Jul 16, 2008 12:00 am

I like Oxy's idea breakable but with fade time and bonus damage on break.
Those who seek war deserve for the war to find them.

Mundaine
CAPS LOCK INCARNATE
Posts: 65
Joined: Sun Feb 10, 2008 1:30 am

Re: Talking about Invisibility

Post by Mundaine » Sat Jul 19, 2008 5:09 pm

Perhaps have a item that only reveals one invisible target, but lasts a bit longer (8 seconds or so)? Or maybe tie it into conditions, ie, if hero has no conditions then remains invisible, otherwise they break on attack, or cannot remain invisible at all while they are affected, OR maybe only while they ARE affected. That could balance it out a smidge.

Greenspawn
Keeper of the Keys
Posts: 434
Joined: Fri Jan 18, 2008 4:50 pm
Location: Massachusetts

Re: Talking about Invisibility

Post by Greenspawn » Sat Jul 19, 2008 5:17 pm

How could you target an invisible unit which you can't see (hence the categorization "Invisible")?
Deschain wrote:I like Oxy's idea breakable but with fade time and bonus damage on break.
That would be cool, and make Glasse's ultimate even more powerful. Plus, enemies wouldn't just be targeting Glasse, allowing for prolonged usage in combat.
Math is # |e^iπ|
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk

Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.

User avatar
Rising_Dusk
Chosen of the Intargweeb
Posts: 4031
Joined: Sat Dec 15, 2007 1:50 pm
Contact:

Re: Talking about Invisibility

Post by Rising_Dusk » Sat Jul 19, 2008 10:44 pm

Because Atrius needs to deal more damage.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

Mundaine
CAPS LOCK INCARNATE
Posts: 65
Joined: Sun Feb 10, 2008 1:30 am

Re: Talking about Invisibility

Post by Mundaine » Sun Jul 20, 2008 12:06 am

What I meant was an item that coudl first be cast on a hero while they were visible, and then keep them from going invisible while the buff was still in effect.

Phox
Letter Linguist
Posts: 607
Joined: Tue Jan 15, 2008 10:51 pm

Re: Talking about Invisibility

Post by Phox » Sun Jul 20, 2008 1:28 am

Mundaine wrote:What I meant was an item that coudl first be cast on a hero while they were visible, and then keep them from going invisible while the buff was still in effect.
That seems like it would only be very selectively useful (only on Atrius, Skittel and Tristan).

Greenspawn
Keeper of the Keys
Posts: 434
Joined: Fri Jan 18, 2008 4:50 pm
Location: Massachusetts

Re: Talking about Invisibility

Post by Greenspawn » Sun Jul 20, 2008 2:17 pm

Well, Skittel doesn't become invisible, per se. He just goes underground.
Math is # |e^iπ|
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk

Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.

Phox
Letter Linguist
Posts: 607
Joined: Tue Jan 15, 2008 10:51 pm

Re: Talking about Invisibility

Post by Phox » Sun Jul 20, 2008 3:01 pm

Greenspawn wrote:Well, Skittel doesn't become invisible, per se. He just goes underground.
He is, technically speaking, invisible. And if we go with your point, then that item is even more selectively useful. It just has a crippling effect on two or three heroes, and isn't useful for the rest. You can get out of the AoE for optic amulet, but if you're unable to become invisible, period, that limits the capabilities of these heroes significantly.

Mundaine
CAPS LOCK INCARNATE
Posts: 65
Joined: Sun Feb 10, 2008 1:30 am

Re: Talking about Invisibility

Post by Mundaine » Mon Jul 21, 2008 10:09 pm

if it remains to be only a problem with a select few, then deal with those select few by themselves. having even 1 item right now, doesn't manage to appease the situation, but adding more, as you've already responded, would seem like a one-sided attack against these select few heroes. Being invisible then, just has to be rendered to be less of an advantage than it currently is. breaking invisiility would be one way ot dealing with that.

polishgangsta
Holder of the Alt-F4
Posts: 109
Joined: Mon Feb 04, 2008 2:11 am

Re: Talking about Invisibility

Post by polishgangsta » Tue Jul 22, 2008 3:17 am

AoE faerie fire, maybe? Or maybe just set different limitations on the different heroes and their invis.
ImageImage ImageImageImageImageImage

Hydrolisk
Keeper of the Keys
Posts: 408
Joined: Mon Feb 25, 2008 2:25 am
Location: Canada

Re: Talking about Invisibility

Post by Hydrolisk » Tue Jul 22, 2008 10:02 am

I like the idea of footprints or kicked-up dust.

Can't see the effect?
*Spits. Arrogance. Elitism.*

Bah, get a new pair of eyes or save for a good moniter. It's so visible, it's hardly worth discussing. Just use your eyes.
Too many things to "think about in combat?" Please, no excuses.
Image

User avatar
Hell_Tempest
Grandmaster of Grammar
Posts: 1291
Joined: Tue Jan 15, 2008 3:31 pm
Location: Over there...you know, right there...

Re: Talking about Invisibility

Post by Hell_Tempest » Tue Jul 22, 2008 10:07 am

Hydrolisk wrote:I like the idea of footprints or kicked-up dust.

Can't see the effect?
*Spits. Arrogance. Elitism.*

Bah, get a new pair of eyes or save for a good moniter. It's so visible, it's hardly worth discussing. Just use your eyes.
Too many things to "think about in combat?" Please, no excuses.
/agree
Image

Post Reply

Return to “Updates & Discussion”