Talking about Invisibility
- Hell_Tempest
- Grandmaster of Grammar
- Posts: 1291
- Joined: Tue Jan 15, 2008 3:31 pm
- Location: Over there...you know, right there...
Re: Talking about Invisibility
Allow Optic Amulet to work on owls? >_>
- Hell_Tempest
- Grandmaster of Grammar
- Posts: 1291
- Joined: Tue Jan 15, 2008 3:31 pm
- Location: Over there...you know, right there...
- SetaSoujirou
- Letter Linguist
- Posts: 614
- Joined: Sun Feb 24, 2008 11:47 pm
Re: Talking about Invisibility
He means allow owls to use items, like the optic ammy and bleeder.
A wild §eta has appeared!
*Twinkle* Lv. 1337
No I'm not a troll.
*Twinkle* Lv. 1337
No I'm not a troll.
- Fledermaus
- Keeper of the Keys
- Posts: 354
- Joined: Fri Feb 01, 2008 9:55 am
- Location: New Zealand
- Contact:
Re: Talking about Invisibility
And boots ^^
Re: Talking about Invisibility
That's not what I meant (Seta got the idea), but I'll answer your question.Hell_Tempest wrote:Ummm...why? Where in the map are there invis owls?
- Hell_Tempest
- Grandmaster of Grammar
- Posts: 1291
- Joined: Tue Jan 15, 2008 3:31 pm
- Location: Over there...you know, right there...
-
- Holder of the Alt-F4
- Posts: 109
- Joined: Mon Feb 04, 2008 2:11 am
Re: Talking about Invisibility
my ideas (which sound good in my head at least....):
1. Glasse's ult: unchanged, as its an ult and already leaves glasse vulnerable (add ruin or increase mana drain if its imba...)
2. Atrius: Like i said, breakable invis with very small fade-time (make atrius have to work if he wants to not get hit)
3. Tristan: I think it's balanced enough, personally. Add somevkind of effectv(like a blure or trail) to Tristan to give enemies more of an idea as to where he is(?).
4. Skittle: balanced, imo. If not, maybe only give skittle sight in a small area around himself (take away shared vision while burrowed). kind of weird, i know, but i think it would be kind of cool.
1. Glasse's ult: unchanged, as its an ult and already leaves glasse vulnerable (add ruin or increase mana drain if its imba...)
2. Atrius: Like i said, breakable invis with very small fade-time (make atrius have to work if he wants to not get hit)
3. Tristan: I think it's balanced enough, personally. Add somevkind of effectv(like a blure or trail) to Tristan to give enemies more of an idea as to where he is(?).
4. Skittle: balanced, imo. If not, maybe only give skittle sight in a small area around himself (take away shared vision while burrowed). kind of weird, i know, but i think it would be kind of cool.
Re: Talking about Invisibility
I don't think the problem is in the heroes. The problem is in the item. The optic amulet gives a minor reveal and I find it useless. If we can go back to the eye, great. If we can't, change the item to something more intertesting. I can suggest a few ideas but I want to be certain nothing is going to be nerfed on the heroes' invisbility skills.
I don't want to see Atrius's invisiblity breaking while I'm using him. >_>
I don't want to see Atrius's invisiblity breaking while I'm using him. >_>
Re: Talking about Invisibility
Triggered footprints that can't be disabled!
Re: Talking about Invisibility
I think the footprints were discussed, but they are really hard to see... And getting rid of Skittle's team sight would take away all the fun in setting up ganks and killing heroes while they run back to base...
Let the music flow through your soul
Walk the road, see the sights, cos boy, you aint coming back!
Walk the road, see the sights, cos boy, you aint coming back!
Re: Talking about Invisibility
What kind of wiggafoo' makes the argument that invisibilty should be easily visible? Come on.
Re: Talking about Invisibility
I still think the idea that a little dirt/sand gets kicked up when attacking while under unbreakable invis is the only change necessary.
- Fledermaus
- Keeper of the Keys
- Posts: 354
- Joined: Fri Feb 01, 2008 9:55 am
- Location: New Zealand
- Contact:
Re: Talking about Invisibility
Floating text saying "[HERO NAME] IS NOT HERE!!!"
- SetaSoujirou
- Letter Linguist
- Posts: 614
- Joined: Sun Feb 24, 2008 11:47 pm
Re: Talking about Invisibility
I still believe it's fine as is, and you people are too lazy to intelligently get around it.
A wild §eta has appeared!
*Twinkle* Lv. 1337
No I'm not a troll.
*Twinkle* Lv. 1337
No I'm not a troll.