Talking about Invisibility

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Hell_Tempest
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Re: Talking about Invisibility

Post by Hell_Tempest » Sun Jul 27, 2008 11:22 am

Considering how it makes everyone attack Glasse, yeah.
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RadON
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Re: Talking about Invisibility

Post by RadON » Mon Jul 28, 2008 1:06 pm

Allow Optic Amulet to work on owls? >_>

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Hell_Tempest
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Re: Talking about Invisibility

Post by Hell_Tempest » Mon Jul 28, 2008 6:28 pm

Ummm...why? Where in the map are there invis owls?
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SetaSoujirou
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Re: Talking about Invisibility

Post by SetaSoujirou » Mon Jul 28, 2008 7:00 pm

He means allow owls to use items, like the optic ammy and bleeder.
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Fledermaus
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Re: Talking about Invisibility

Post by Fledermaus » Mon Jul 28, 2008 8:00 pm

And boots ^^

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RadON
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Re: Talking about Invisibility

Post by RadON » Mon Jul 28, 2008 8:12 pm

Hell_Tempest wrote:Ummm...why? Where in the map are there invis owls?
That's not what I meant (Seta got the idea), but I'll answer your question.

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Hell_Tempest
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Re: Talking about Invisibility

Post by Hell_Tempest » Tue Jul 29, 2008 8:05 pm

Why, thank you for the explanation :D
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Re: Talking about Invisibility

Post by polishgangsta » Wed Jul 30, 2008 1:50 pm

my ideas (which sound good in my head at least....):
1. Glasse's ult: unchanged, as its an ult and already leaves glasse vulnerable (add ruin or increase mana drain if its imba...)
2. Atrius: Like i said, breakable invis with very small fade-time (make atrius have to work if he wants to not get hit)
3. Tristan: I think it's balanced enough, personally. Add somevkind of effectv(like a blure or trail) to Tristan to give enemies more of an idea as to where he is(?).
4. Skittle: balanced, imo. If not, maybe only give skittle sight in a small area around himself (take away shared vision while burrowed). kind of weird, i know, but i think it would be kind of cool.
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RadON
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Re: Talking about Invisibility

Post by RadON » Wed Jul 30, 2008 9:40 pm

I don't think the problem is in the heroes. The problem is in the item. The optic amulet gives a minor reveal and I find it useless. If we can go back to the eye, great. If we can't, change the item to something more intertesting. I can suggest a few ideas but I want to be certain nothing is going to be nerfed on the heroes' invisbility skills.

I don't want to see Atrius's invisiblity breaking while I'm using him. >_>
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Merlin
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Re: Talking about Invisibility

Post by Merlin » Wed Jul 30, 2008 9:59 pm

Triggered footprints that can't be disabled!

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Re: Talking about Invisibility

Post by Cooldood » Wed Jul 30, 2008 10:52 pm

I think the footprints were discussed, but they are really hard to see... And getting rid of Skittle's team sight would take away all the fun in setting up ganks and killing heroes while they run back to base...
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Merlin
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Re: Talking about Invisibility

Post by Merlin » Wed Jul 30, 2008 11:07 pm

What kind of wiggafoo' makes the argument that invisibilty should be easily visible? Come on.

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Re: Talking about Invisibility

Post by Rectifier » Thu Jul 31, 2008 12:52 am

I still think the idea that a little dirt/sand gets kicked up when attacking while under unbreakable invis is the only change necessary.

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Re: Talking about Invisibility

Post by Fledermaus » Thu Jul 31, 2008 5:22 am

Floating text saying "[HERO NAME] IS NOT HERE!!!"

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SetaSoujirou
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Re: Talking about Invisibility

Post by SetaSoujirou » Thu Jul 31, 2008 1:37 pm

I still believe it's fine as is, and you people are too lazy to intelligently get around it.
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