Gold For Killing Creeps
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- Keeper of the Keys
- Posts: 434
- Joined: Fri Jan 18, 2008 4:50 pm
- Location: Massachusetts
Gold For Killing Creeps
I guess this question is based on the DoE custom golding system, where you don't have to actually kill a unit to get gold for it. My question is how did you get the +6, +12, etc. floating texts to appear without making them visible to allies or enemies?
Math is # |e^iπ|
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk
Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk
Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.
- Fledermaus
- Keeper of the Keys
- Posts: 354
- Joined: Fri Feb 01, 2008 9:55 am
- Location: New Zealand
- Contact:
Re: Gold For Killing Creeps
Create the texttag locally for the player you want to see it (it doesn't desync).
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- Keeper of the Keys
- Posts: 434
- Joined: Fri Jan 18, 2008 4:50 pm
- Location: Massachusetts
Re: Gold For Killing Creeps
How do you do that?
Math is # |e^iπ|
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk
Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk
Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.
- Fledermaus
- Keeper of the Keys
- Posts: 354
- Joined: Fri Feb 01, 2008 9:55 am
- Location: New Zealand
- Contact:
Re: Gold For Killing Creeps
Oh right, you use GUI.
Mess around with "Floating Text - Show/Hide", something like:
Floating Text - Show (Last created floating text) for (All players matching ((Owner of (Triggering unit)) Equal to (Triggering player)))
You might need to hide it for All Players first though, can't remember.
Mess around with "Floating Text - Show/Hide", something like:
Floating Text - Show (Last created floating text) for (All players matching ((Owner of (Triggering unit)) Equal to (Triggering player)))
You might need to hide it for All Players first though, can't remember.
-
- Keeper of the Keys
- Posts: 434
- Joined: Fri Jan 18, 2008 4:50 pm
- Location: Massachusetts
Re: Gold For Killing Creeps
Thanks! And I do often use GUI, cause I'm not adept at JASS yet
Math is # |e^iπ|
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk
Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk
Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.