The Scout Update
- Psiclone
- Wielder of the Ctrl-Alt-Delete
- Posts: 195
- Joined: Mon Jun 09, 2008 10:35 pm
- Location: As you can see from my avatar, I'm currently on the run from a--OH MY GOD!
The Scout Update
Intellectuals are like the Mafia; they only kill their own.
-Woody Allen -
-Woody Allen -
- Loki
- Gypsy
- Posts: 1416
- Joined: Tue Jan 15, 2008 12:16 am
- Location: In a sea of paper cranes and a sky of paper planes.
- Contact:
Re: The Scout Update
Well, it's impossible to come across a server without any scouts. lol
I only got the FAN, Bonk and Sandman is still far away from my reach :<
I only got the FAN, Bonk and Sandman is still far away from my reach :<
Let's do what comes naturally
I'll be waiting in Haven.
- Zantetsuken
- Noobite Warrior
- Posts: 8
- Joined: Tue Dec 23, 2008 2:27 pm
- Contact:
Re: The Scout Update
Pfft. Farmed that crap. The atomic soda is pretty cool, though.
-
- CAPS LOCK INCARNATE
- Posts: 79
- Joined: Tue Jan 15, 2008 9:45 am
Re: The Scout Update
Waiting on the Sandman nerf to laugh at all the pitiful scouts Medic4life
Re: The Scout Update
NO MEEET THE VIDEO!?
Blasphemy
Blasphemy
- Loki
- Gypsy
- Posts: 1416
- Joined: Tue Jan 15, 2008 12:16 am
- Location: In a sea of paper cranes and a sky of paper planes.
- Contact:
Re: The Scout Update
Already been done.
Meet the Scout
Meet the Scout
Let's do what comes naturally
I'll be waiting in Haven.
-
- CAPS LOCK INCARNATE
- Posts: 79
- Joined: Tue Jan 15, 2008 9:45 am
Re: The Scout Update
He meant no new meet the video. The last three are medic, spy and pyro. Also they hinted towards a new gamemode but unfortunately didn't release it.
Yeah this update has been kind of a slight let down
Yeah this update has been kind of a slight let down
- The Colonel
- Letter Linguist
- Posts: 547
- Joined: Tue Jan 15, 2008 12:17 am
- Location: NLO
Re: The Scout Update
Yeah, the bonk depresses me as anything but a scout, and the Natascha is broken again.
- Cold Phoenix
- Keeper of the Keys
- Posts: 449
- Joined: Tue Jan 15, 2008 11:32 am
Re: The Scout Update
Force of Nature: Viable replacement. Can instagib lower health classes and the knockback provides a nice follow-up if you are good enough to hit them in midair. Replaces double jump when the Sandman is equipped. New places to get with double jump + this.
Sandman: Overpowered, but stun is going to be overpowered in an fps no matter what you do to it. Scouts do not rely on double jump, they rely on their speed. It's already strong, so I fear for the days when people are actually good with it.
Bonk!: Gimmick weapon like the Sandvich. The only uses I've found is a safe passage through Sniper land and the occasional sentry in the middle of the map. Not really worth losing the Pistol.
Arena Watchtower: Very bad map. It's extremely boring, open, and lacks detail overall. It doesn't seem much thought was put into the designing.
Junction: VERY small map. Dominated by Pyros, Soldiers, and Demomen. It is considered spammy in 6 vs 6, so I shudder to think how it will break in the 12v12's and 16v16's that dominate the server listings.
Egypt: I haven't played enough, but it seems -ok-.
Sandman: Overpowered, but stun is going to be overpowered in an fps no matter what you do to it. Scouts do not rely on double jump, they rely on their speed. It's already strong, so I fear for the days when people are actually good with it.
Bonk!: Gimmick weapon like the Sandvich. The only uses I've found is a safe passage through Sniper land and the occasional sentry in the middle of the map. Not really worth losing the Pistol.
Arena Watchtower: Very bad map. It's extremely boring, open, and lacks detail overall. It doesn't seem much thought was put into the designing.
Junction: VERY small map. Dominated by Pyros, Soldiers, and Demomen. It is considered spammy in 6 vs 6, so I shudder to think how it will break in the 12v12's and 16v16's that dominate the server listings.
Egypt: I haven't played enough, but it seems -ok-.
Your move.
- Loki
- Gypsy
- Posts: 1416
- Joined: Tue Jan 15, 2008 12:16 am
- Location: In a sea of paper cranes and a sky of paper planes.
- Contact:
Re: The Scout Update
Yeah, I pretty much agree with Cold on the FAN.
I can't say much about Bonk and Sandman since I have yet to grab them yet but..
And abusing TF2 physics in mid-air to dodge missiles = ownage.
I can't say much about Bonk and Sandman since I have yet to grab them yet but..
I disagree with that. The double jump > speed on so many levels. Especially with the scattershot's/FAN's hit-and-run mechanic.Cold Phoenix wrote:Scouts do not rely on double jump, they rely on their speed.
And abusing TF2 physics in mid-air to dodge missiles = ownage.
SANDVICH IS NOT GIMMICK. /rageCold Phoenix wrote:Gimmick weapon like the Sandvich.
Nothing is worth losing the pistol. Period.Not really worth losing the Pistol.
Let's do what comes naturally
I'll be waiting in Haven.
- Cold Phoenix
- Keeper of the Keys
- Posts: 449
- Joined: Tue Jan 15, 2008 11:32 am
Re: The Scout Update
It is not the double jump that makes the Scout so potent. It is his speed. Set him to 100%, and you find that his double jump is not so powerful anymore. When you jump in the air, you may make less experience players miss, but someone who knows what they are doing can take hold of the situation and fire where you will land. (This is talking about rockets because hitscan cannot be dodged as long as you are skilled enough.)Loki wrote:I disagree with that. The double jump > speed on so many levels. Especially with the scattershot's/FAN's hit-and-run mechanic.Cold Phoenix wrote:Scouts do not rely on double jump, they rely on their speed.
And abusing TF2 physics in mid-air to dodge missiles = ownage.
If you are in the air your enemies can predict where you will land. If you are on the ground you are free to change direction at any moment. The #2 mistake Scouts make against me is using their double jump in midair, I can know where they will be and there's a free headshot. To further prove my point of double jump not affecting Scouts much, look at the Sandman. When I saw the update I too thought that the double jump removal may be too much. After an hour or so of using the Sandman I hadn't even noticed the lack of a double jump, it truly did not make me lose any fights I wouldn't normally have. My speed still allowed me to get up close and two or three shots later the opponent is dead. Nearly everyone I've seen uses the Sandman, so a single jump must not affect them much.
Sandman was also recently banned in CEVO.
Your move.
- Loki
- Gypsy
- Posts: 1416
- Joined: Tue Jan 15, 2008 12:16 am
- Location: In a sea of paper cranes and a sky of paper planes.
- Contact:
Re: The Scout Update
I've seen scouts get by with just double jump, I don't know who you play against but the jumping part makes up what the scout can do and can achieve so much more with the FAN.
Clearly they don't know how to crouch jumping then use the <- and -> keys to semi-surf. I don't wanna judge your sniping skills since I have never played against you. But I have played against snipers that are ridiculously good/better than me (I'd like to think that I'm good at sniping D:) and they have trouble trying to get me during my double jump antics.Cold Phoenix wrote:The #2 mistake Scouts make against me is using their double jump in midair, I can know where they will be and there's a free headshot
That doesn't prove anything since it FREAKING STUNS. You don't even have to run up to them, just freaking picked them off with the pistol.Cold Phoenix wrote:To further prove my point of double jump not affecting Scouts much, look at the Sandman.
Ahaha.Cold Phoenix wrote:Sandman was also recently banned in CEVO.
Let's do what comes naturally
I'll be waiting in Haven.
- Cold Phoenix
- Keeper of the Keys
- Posts: 449
- Joined: Tue Jan 15, 2008 11:32 am
Re: The Scout Update
Oh yeah, air control is always useful when you're an easy target in midair. I make sure to air control whenever I'm playing BBall to make my trajectory harder to predict. Air control really does nothing for you in a double jump, you don't have enough momentum to change your path a substantial amount.Loki wrote:Clearly they don't know how to crouch jumping then use the <- and -> keys to semi-surf. I don't wanna judge your sniping skills since I have never played against you. But I have played against snipers that are ridiculously good/better than me (I'd like to think that I'm good at sniping D:) and they have trouble trying to get me during my double jump antics.Cold Phoenix wrote:The #2 mistake Scouts make against me is using their double jump in midair, I can know where they will be and there's a free headshot
I'm not arguing that double jump doesn't help Scout quite a bit, I'm just thinking that with the power of the Sandman and the Scout's top speed he covers over his single jump weakness and possibly gains more strength.
Your move.
- Loki
- Gypsy
- Posts: 1416
- Joined: Tue Jan 15, 2008 12:16 am
- Location: In a sea of paper cranes and a sky of paper planes.
- Contact:
Re: The Scout Update
I don't even know why you bring up the sandman at all in the first place since the sandman is COMPLETELY retarded in all cases. lol
Let's do what comes naturally
I'll be waiting in Haven.
- Cold Phoenix
- Keeper of the Keys
- Posts: 449
- Joined: Tue Jan 15, 2008 11:32 am
Re: The Scout Update
The Sandman is what removes the double jump yes?
What do you mean by the Sandman is retarded?
What do you mean by the Sandman is retarded?
Your move.