Karud: Where We Stand
Posted: Sun Dec 20, 2009 5:53 am
We are presently gathered in Haven, the outpost city north of Devil's Maw, organizing before the onset of the green feral mass. The trainers of Haven have been struggling against them recently, unable to make any headway. As if it couldn't get worse, the mass has been gradually pushing into our territory and out of their own. Scouts tell us that they're coming and are going to make a huge frontal assault at day's end tomorrow.
We must be ready.
All of the best we have to offer have been rallied to this meeting. This could be our last stand or one of our greatest victories, depending upon the actions made in the next 24 hours.
For now, we wait. The trainers should be filing in within the next half hour or so.
This will be our character creation thread. In this thread, you will detail your character, why he is here, his life goals, his birthday, and his favorite color. No, but really, follow by example. The post after this one will be my character, and you can develop your all's in a similar fashion. I expect no less than the same detail I put in, but by all means feel free to put in as much extra oomph as you so desire.
I will elaborate on a few rules before we begin, though. There once was a thing, we called this thing willpower, and we gave all trainers 10 of it arbitrarily. This willpower can be considered points, with which you can buy the Pokémon in your team. If you go over in willpower, it will cost you awesomeness in RPing or your Pokémon will likely revolt at my command. (Because I can do that with being in charge of this thing and all) If you push 10 a bit, that's fine, but I'll look over it on a case-by-case basis. I may or may not accept things over 10 depending on your description, talents, and how well I know you can handle it. I will always accept anything 10 or under, though, so if you're new-ish, sticking under 10 is a fair bet.
The Pokémon on your team are given willpower costs as follows:
There are some other rules involved with picking Pokémon:
In case you were confused, we're starting the same way we did in the past RP for Pokémon. I did this mostly for nostalgia reasons, but whatever. Basically, we're filing into this big room for some meeting that NPCs under my control will conduct. Any NPC I introduce can be controlled by anyone so long as you ask first and make sure that I wasn't specifically trying to make it do something. You do not have to be with us at the beginning, but I hope that if you choose not to be that you are prepared to explain (sufficiently) as to why.
We must be ready.
All of the best we have to offer have been rallied to this meeting. This could be our last stand or one of our greatest victories, depending upon the actions made in the next 24 hours.
For now, we wait. The trainers should be filing in within the next half hour or so.
I will elaborate on a few rules before we begin, though. There once was a thing, we called this thing willpower, and we gave all trainers 10 of it arbitrarily. This willpower can be considered points, with which you can buy the Pokémon in your team. If you go over in willpower, it will cost you awesomeness in RPing or your Pokémon will likely revolt at my command. (Because I can do that with being in charge of this thing and all) If you push 10 a bit, that's fine, but I'll look over it on a case-by-case basis. I may or may not accept things over 10 depending on your description, talents, and how well I know you can handle it. I will always accept anything 10 or under, though, so if you're new-ish, sticking under 10 is a fair bet.
The Pokémon on your team are given willpower costs as follows:
- X - Anything on your team that is special in some way can be given a special 'value' at my discretion.
- 3 - Anything that is fully evolved or otherwise awesome.
- 2 - Anything that isn't fully evolved, or isn't as awesome as it could be.
- 1 - Novelty Pokémon that would die in the post-apocalyptic world we live in, but you might have around for some reason or another.
There are some other rules involved with picking Pokémon:
- Nothing legendary. Legendaries include anything from the video games that you could only get 1 of and couldn't breed. This description may not be perfect, so if you're unsure, ask me.
- Don't make a worthless team. Novelty Pokémon, like maybe one weaker type, are fine, but you are an extremely talented trainer for surviving this far past the apocalypse. Make your character bleed that talent. I expect you to take this seriously.
- You can make novelty Pokémon more awesome in the RP. This is similar to how Ash's Pikachu, despite being worthless as a Pikachu, is actually ridiculously powerful. In a case like this, that Pikachu, instead of being worth 1 willpower, is worth 3 on the awesome rule. That is how you would take a weaker Pokémon and make them awesome.
- You may have many of a single type of Pokémon if you so desire.
In case you were confused, we're starting the same way we did in the past RP for Pokémon. I did this mostly for nostalgia reasons, but whatever. Basically, we're filing into this big room for some meeting that NPCs under my control will conduct. Any NPC I introduce can be controlled by anyone so long as you ask first and make sure that I wasn't specifically trying to make it do something. You do not have to be with us at the beginning, but I hope that if you choose not to be that you are prepared to explain (sufficiently) as to why.