Council Member: Blade
Strength; Bane of Eternity.
Story
Haunt
- Active, Target Point
Caliga summons Voidwalkers at a target point, they will move towards him dealing X magickal damage per second to nearby enemies and mute them for Y seconds.
The Voidwalkers last until they come within melee range and have slightly higher move speed than a fast hero.
Oblivion Seal
- Active, Target Unit
Caliga marks the target, making it take X% more damage and unable to lose conditions.
Lasts Y seconds.
Voidwalk
- Active, Instant Cast
Phases Caliga partially into the Void where he takes 66% more magickal damage, 66% less physical damage, and has X bonus movement speed. If he attacks a foe, they will have ruined extended by Y seconds.
Lasts Z seconds or until he attacks a target.
Does not flip his attack type to magickal nor make him invisible on the minimap.
Tombreaver
- Passive
Whenever Caliga hits with an attack, he attacks the target once more for half damage. Attacks an additional time for every X conditions the target is suffering from.
Haunt would have a medium-ish cooldown so that you could get 2-3 active at once if you did it right.
I picture Voidwalk as a spammable skill that you can keep almost constantly on, much like Mirrage.
Not sure if Tombreaver should round conditions up or down, probably down.
Questions to Think About: