Anima Immobilus, Barrier Orb variant
Intelligence; Order.
Same story as old Innert.
!- All numbers are tentative placeholders and should only be taken as broad approximations of the skills at level 5. And yes, I dare to put an innate. -!
Innate:
Boundary Orb
- Creates a Boundary Orb at the target location. Orbs link with each other within ~600 range, forming a barrier that blocks movement. The barrier extends maim by ~7 seconds and deals 20 magickal to units attempting to attack through the barrier. The orbs may be moved by attacking them. Lasts ~20 seconds.
(Low CD, medium mana. Attacking them is an effective counter. Innert can reposition them too without doing damage to them. It procs on damage attempt, not successful damage. It will need a limit of some sort.)
Anima Manifestation
- A spellbook-like skill to activate different auras that affect orbs. Each level of the learned spell gives another aura. Having an aura active other than Blank costs 2 (or 1?) mana/sec per orb. They are, in order of receipt:
-Solidarity: +10 armor, +80 max health.
-Fluidity: Double knockback distance and explosion on death, 50 damage, 10 second blind/knockback.
-Flare: Units that would receive maim/blind from the orbs instead receive burn.
-Immaterialism: Barriers can be walked through but deal 40 magickal damage and mute affected units for 6 seconds.
OR:
-Redirection: Units knocked into barriers "bounce", are ruined for 5 seconds, and take 50 physical damage.
-Blank: No effect.
(Not entirely satisfied with this set...)
Root
- Slams an orb into the ground, blinding nearby units for ~15 seconds, immobilizing that orb, and adding 20 armor to it. Knocks back close units.
(The immobilize effect takes away from the ult. Maybe I'll make it something else and change the spell name to reflect it?)
Dismission Aura
- Any units and heroes affected by a condition suffer from 200% damage reflection when attacking orbs.
(I'm not sure about this skill either. Feedback?)
Steadfast
- All orbs become immobile to enemy attacks and gain very large regeneration. Lasts 20 seconds.
(Something like +10 regen, enough to make them unkillable by a lone hero without skills.)
Tangent: The way I thought this up is the weirdest story ever. I was asleep and dreaming last night when I had a dream at about 4:30AM concerning the hero contest. Somebody had won, and I had read several words concerning a "barrier wall". I woke up, thought for a second, and I was like "OMG I HAVE AN IDEA", jumped out of bed, and wrote it all down.