[C] Thanatos, The Converted Necromancer

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paper tree
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[C] Thanatos, The Converted Necromancer

Post by paper tree » Sun Aug 30, 2009 9:26 pm

Thanatos
Converted Necromancer
Intelligence; Team.

Story.
Level 1 Skill:
Blight
  • target AoE; Blights the Area. any corpses/zombies in the area release a noxious gas doing X dps and blinding targets for Y seconds. if a unit dies on blight it turns into a zombie
Level 1 Skill:
Corpse Explosion
  • target corpse/zombie. explode target corpse doing X AoE damage and maiming for Y seconds. chains to nearby corpses losing 50 damage each bounce.
Level 1 Skill:
Stench of Death
  • passive; Zombies gain a stacking aura slow of X% per zombie. additionally for every Y units that die around thanatos a zombie is summoned.
Level 6 Ultimate:
Embrace of Death
  • sacrifice all corpses/zombies in a area. summon a circle of bones with X hp(depends on how many zombies/corpses where sacrificed). the bones begin to close in, crushing units and doing Y(HIGH damage) if they don't escape.
    short version
    ring of bones form
    units have limited time to kill bones and escape
    if they don't escape bones collide dealing high damage.
[/list][/list]

The Ghoul
can be the target of corpse targeting spells
Low Hp
Recovers Hp while on blight.
Last edited by paper tree on Fri Sep 11, 2009 7:16 pm, edited 9 times in total.

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Loki
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Re: Thanatos, The Spirit Master

Post by Loki » Sun Aug 30, 2009 10:13 pm

Lovely amounts of forced synergy here. (Everything is useless without Dominate Soul)
And your hero is doing way too many things at the same time. I mean, buttload of % spells and 3~ variables per spell = lolno

The thing with innates is that people try to create another X variable to add into their spells and try to incorporate it with their hero. In your case, hero creates summons then uses those summons for forced synergy. That is not a very good innate. I've said this in another hero contest hero's thread. Make your innate your hero, make your hero the innate. Solid proof of that will be and always be Sozen.

The reason why innates are heavily looked down upon is because no one here knows how to create a proper innate.
Let's do what comes naturally
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Re: Thanatos, The Spirit Master

Post by Fledermaus » Mon Aug 31, 2009 3:52 am

Loki, Dominate Soul's not even an innate =/

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Loki
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Re: Thanatos, The Spirit Master

Post by Loki » Mon Aug 31, 2009 7:12 am

i wanted to use a innate for dominate spirits and have the drain effect be the passive but then remembered that rising doesn't want innates so i fused the 2
I was referring to that.
Also, Dominate might as well be an innate since all abilities are completely useless without it.
Let's do what comes naturally
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Fledermaus
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Re: Thanatos, The Spirit Master

Post by Fledermaus » Mon Aug 31, 2009 7:39 am

Ah right, that's what I get for only reading the skills.

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Oxygen
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Re: Thanatos, The Spirit Master

Post by Oxygen » Mon Aug 31, 2009 9:27 am

THANATOS? THE VERY WORD FOR DEATH? NO WAY!
if all of your spells are going to be dependent on spirits, then you should make that skill an innate
what if somebody were to not invest any skill points into the spirit passive?
would they be twinked over?
the whole spirit theme is so overused
nothing makes me exclaim myself awesome with this hero
you need to forget the aom idea of making everything complicated for no reason
limit your spells to 2-3 variables
or at least try to
when you need to say "maximum of X" at any point, anywhere then there's a problem

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Re: Thanatos, The Spirit Master

Post by paper tree » Mon Aug 31, 2009 6:31 pm

Ok changes
innate is now made
passive now burns mana
first active i removed the whole "deals 50% of normal damage when it hits a crippled unit and continues to fly through" spirit now just dies anytime it hits a unit
second active, no longer max of X amount. radiates 1/2 of thanatos remaining spirits.
removed the X ms added to spirits and just made it move at max MS.
basically attempted to remove that AoM flair im used to.

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Re: Thanatos, The Spirit Master

Post by Loki » Mon Aug 31, 2009 7:29 pm

I can't tell if the spirits are units.

And the way you are describing how the spells work is weird.
whenever a spirit touches a unit
Since this is an AoE passive, do spirits move like locust swarm?
1/2 of thanatos's spirits radiate out from him
This confused me. I mean they already are "radiating".
all spirits move at max MS and fly through target point.
So they go super pewpew?
Let's do what comes naturally
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Re: Thanatos, The Spirit Master

Post by paper tree » Mon Aug 31, 2009 7:37 pm

yes the spirits are ethereal units. and have a slow MS. the slow MS is to allow people to avoid them.
yes spirits move like locust swarm, but they don't home into units, the only way to direct the path is through "spirit wave" and "draw spirits"
for the skill "spirit wave" i mean 1/2 of his spirits tele to him and fly outwards
yes spirits basically go Pew Pew. it works well with the 3 other skills cuz the buffs stack. so if a enemy gets hit with a spirit when thanatos is at max level its going to take the magical damage from both skills/gain maim and cripple/lose mana/and lose hp/mp depending on conditions.
Last edited by paper tree on Mon Aug 31, 2009 7:39 pm, edited 1 time in total.

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Re: Thanatos, The Spirit Master

Post by TheDeathstalker » Mon Aug 31, 2009 7:39 pm

Rising_Dusk wrote:I would like to remind everyone of what is and what isn't a summon. A summon is a created entity that can act on its own and be interacted with tangibly by other players. If your submission includes a type of spell that creates something that does not fit that description of summon, you run the risk of being disqualified.

Examples:
Caliga's Haunt is not a summon.
Stille's wards are summons.
Dahaka's first skill with the glowy beacon is not a summon.
Myriad's innate skeletons are summons.
I'd say this falls in the "not a summon" category. Good luck with your next idea...
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.

paper tree
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Re: Thanatos, The Spirit Master

Post by paper tree » Mon Aug 31, 2009 8:07 pm

ill rm soon then.

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Re: Thanatos, The Plane Traveler

Post by paper tree » Mon Aug 31, 2009 8:57 pm

double post but i completely remade the hero

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Re: Thanatos, The Converted Necromancer

Post by Rising_Dusk » Sun Sep 13, 2009 10:19 am

Review:
  • General Pros:
    - I like the corpse explosion interaction with zombies. Walking "corpses" is a very neat take on it.
    - You had the right idea in that if two L1 spells summon the zombies, then you can interact with it on the ultimate.
  • General Cons:
    - The whole thing is too tertiary-resource-dependent. Zombies as corpses are cool and all, but having all skills depend on corpses is very rough times. Limits the application of the hero a ton.
    - Uninspired skill names and hero theme. 'Generic Necromancer Names 101'
    - Really uninspired means to commune the conditions on enemy units, there's basically nothing that makes this hero have to be in DoE
    - Really don't like the slow aura that stacks on the zombies, it is neither exciting nor challenging to use
    - The ult really doesn't mesh well with the other skills, there's no actual synergy other than "Oh, they can't run"
  • Final Thoughts:
    - The hero is actually not bad. It just doesn't have the pizazz to really tickle my fancy. It's a good hero, don't get me wrong, but it lacks the DoE feel, lacks excitement, and has some pretty droll skills (re: passive/ult). Those things are really critical for a hero to be successful.
  • End Grade:
    C
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