The Beatdown
Strength; Hallowed Order.
Story.
Innate Skill:
Pinball Wizard
- Passive
Whenever Rawwk deals physical damage to an enemy, it is knocked back a distance equal to X% of the damage taken. Whenever a unit is knocked back, he adds X seconds of Blind and Maim to himself.
Innertia
- Active No Target
For the next 6 seconds, Rawwk gains X additional movespeed whenever he suffers from a condition. At the end of this, he deals physical damage equal to Y*(the total distance traveled while under Innertia) to nearby enemies.
300 Pound Punch
- Melee Range Strike
Deals X damage to target unit, and 1 second later ruins nearby foes for Y seconds and teleports Rawwk to the struck unit.
Rawwk and a Hard Place
- Passive Summoning
Whenever a unit dies while being knocked back, a large rock is summoned where they stop. The rock is immobile and has no attack, but if an enemy collides with the rock, it shatters dealing X Physical Damage in a small AoE and crippling for Y seconds. Can knockback.
Ain't No Rest
- Toggled Passive
Toggle 1: Whenever Rawwk is suffering from Blind, it is converted into an equal duration of Maim and all Physical damage dealt is increased by X.
Toggle 2: Whenever Rawwk is suffering from Maim, it is converted into an equal duration of Blind and the speed of all Rawwk's attacks is increased by Y%.
1) Ok, so, I'll be the first to admit that most of these names suck outright, so if you've got a halfway decent suggestion for something better, feel free.
2) For the ultimate, I wanted to be clear, but the intent is that if he were to be applied both maim and blind at once, it would count as two conditions being applied, and then they would be converted. This way the synergy with the 1st skill is not killed...